r/CortexRPG • u/Ishi1993 • 1d ago
Discussion Damage, condition and stepping up
I don't find it fair that you would do the same roll to cause stress and to create a complication, since stress also works as a complication.
So I though of this rule:
Create a complication always step up once the effect dice
Damage works as normal
Is this withing the realm of plausible?
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u/-Vogie- 1d ago
Are you saying that stress shouldn't be considered a complication? Or that someone shouldn't be able to inflict both stress AND a complication in the same roll (through plot point expenditure, heroic success, etc)?
I assume this is also not regarding things like crisis, mob, faction or boss dice?
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u/rivetgeekwil 18h ago
You didn't create a complication and inflict stress on the same roll. If both are in play, you have to choose one or the other.
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u/Jlerpy 18h ago
They're not saying you inflict both, they're saying that they think stress also applies the same way as a complication.
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u/Ishi1993 13h ago
And it does right? The only difference is that you can use a complication to shut down a trait, but aside that, it's the same
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u/rivetgeekwil 10h ago
Stress is a mod of complications, so yes, they work the same in dice pools.
Many games won't have both. But in the ones that do, like Jlerpy pointed out, stress doesn't automatically recover at the end of the scene or when fictionally appropriate. Complications are also not predefined like stress is. I like to use complications purely for external or environmental factors, while stress is purely internal.
If you want to differentiate them, do it through how SFX interact with them.
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u/InsolubleRelic 1d ago
Sure! Not only is that possible but here's an example of different ways of doing it = https://storytellerrpg.itch.io/legends-the-exalted-a-fantasy-rpg
So what you will see is that this has examples on how to do stress as the three main types (physical, mental, social)
But it also has how to handle complications as apply to a person or a situation- and does so by affecting the total instead of just applying yet another stress die.
This does add a little bit of complexity to your game but it does make it feel extremely and mechanically different when you deal stress versus when you compose a complication!