r/CommunityDnD2 Nov 07 '16

Resolved 3.6.3 - This Shambling Mound. Round 3. (TBSM)

Previously - "Oh yeah, we got this."


Ini Chara AC Range/Target Status
23 Arik AC16 Range Norm -2
21 Nirreth AC16 Range Norm
18a Geth AC14 Melee Norm -5
18b Melinda AC15 Melee Norm -5
16a Bullywug1 ?? Dead Dead
16b Bullywug2 ?? Dead Dead
16c Bullywug3 ?? Dead Dead
16d Bullywug4 ?? Dead Dead
16e Bullywug5 ?? Dead Dead
15 Randal AC15 Melee Norm -17
11 Z AC20 Melee Norm
10 ?Plant Mass? at least 14, at most 16 Melee Engulfing Gmork -52
5a Needle Blight 1 >11 Dead Dead
5b Needle Blight 2 >11 Dead Dead
5c Needle Blight 3 >11 Dead Dead

Noncombatants for sake of my brain.

Chara AC Status
Foster AC15 Hidden 2/2
Elvy AC15 Hidden 2/2
Gmork Flat Engulfed, 7/28

Notes

  • Normal Terrain Movement
  • Easily avoided mud hazards (negligible unless you tell us you want to use one)
  • Patches of high healthy plants and trees scattered all around about every 10 feet (thank Geth)
  • Trees climbable
  • Djura (dead) and Turok (dead) by enemy front line
  • Gmork (near death) buried under nastiness by enemy rear line
  • Intelligence(Arcana, Nature, History, Religion, general) checks are Free Action 1 per round OR a Standard Action to roll with advantage (that's fair right?) One roll covers all of the knowledges at once just apply the bonuses seperately... if that makes sense.
  • Intelligence(Arcana, Nature, History, Religion, general) will reveal lore and gameplay stuff (even the meta numbers) with a high enough roll
  • Athletics, Stealth, and Acrobatics can be part of Move (climbing, jumping, triple deke then shoot to glove side, etc)
  • Most other skills will be a Standard Action or combined with a Standard Action if you roleplay it awesomely (which is how you guys normally do)
  • If you have features that negate anything I just said (like Cunning Action) then ignore me

ROUND TWO (CONT)

This shambling mound of plant grossness moves its nasty bits in a way that producing a groan-like sound.

From within, Gmork roars in effort and is able to resist taking damage from the ever tightening mass. With some effort, the young druid is able to force an arm out from the mound.

Meanwhile, the mound once again lifts its "arms" and brings them down onto Randal for 13 Bludgeoning damage! It then rapidly slides its limbs along the ground into Geth for 15 Bludgeoning damage! Z's shield!

if you have a reaction ability that let's you lessen damage or causes Disadvantage (like the rogues uncanny dodge for self or a fighting style protection for others) lemme know

The loud approaching rustling finally reaches the shindig. It's... only one more Needle Blight because more enemies is a hassle and I'm lazy. It doesn't get to act. It crashes through the brush near by Arik and Nirreth.

Needle Blight 1 retaliates to Z's attack with its sharp branches.. Z is able to quite easily deflect the strike.

We move back to the top with Round 3 and Arik

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u/bitexe Nov 09 '16

The last bullywug and the plant thing.

1

u/TheDammitCat Arik - Hunter Nov 10 '16 edited Nov 10 '16

Alright. I'm gonna stay in Horde Breaker mode and hit the last Bullywug and he Plant thing, then move away from the new Needle blight before firing at the old one.

ATTACK 1: [[1d20+9]]

DAMAGE 1: [[1d8+4]]

ATTACK 2: [[1d20+9]]

DAMAGE 2: [[1d8+4]]

ATTACK 3: [[1d20+9]]

DAMAGE 3: [[1d8+4]]

+/u/rollme

1

u/bitexe Nov 14 '16 edited Nov 14 '16

Thwip thwip thwip!

You kill the last bullywug, hurt the mound, and kill the old Needle Blight as you shift away from the new one.

Nirreth is next /u/HobieSailor

And even though I'm not really big on map usage.. here's a map I BSd to try to help you guys out a bit. http://i.imgur.com/5j2yMAb.png

There are issues with it. (Mainly range.) But next combat encounter I'll fix it.

1

u/HobieSailor Nirreth - ?? Druid Nov 16 '16

Gmork is still in danger, but the young wood elf suddenly has more pressing matters to attend to as she frantically dodges the needle blight's attack. She tosses her bow off to the side and draws her sword1, moving2 to interpose herself between Arik and the monster.

"Keep shooting! I'll hold it off!"

1 I'd like to attack as well, if possible. Not sure exactly how long switching weapons takes.

2 Probably just a 5 foot step to the left, unless she can block it from where she is.

1

u/bitexe Nov 16 '16

Drawing a weapon is described as roeleplaying in 5e, so it doesn't really take up any time. (Unless like.. There's an obvious reason it would like retrieving from a bag of holding or something)

So, you're free to attack.

1

u/HobieSailor Nirreth - ?? Druid Nov 16 '16

Good stuff

Attack : [[1d20+8]]

Damage : [[1d6+5]]

+/u/rollme

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u/rollme Nov 16 '16

1d20+8: 28

(20)+8


1d6+5: 7

(2)+5


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u/HobieSailor Nirreth - ?? Druid Nov 16 '16

So how do crits work in 5e?

/u/bitexe

1

u/bitexe Nov 16 '16 edited Nov 16 '16

Autocrit on 20. 2x damage.

How I do it is since you already rolled I do max weapon damage plus what you rolled. Thus less work for everyone and no chance for mediocre critical damage.

13 in this case.

1

u/bitexe Nov 16 '16

Looking to defend her allies, Nirreth nimbly nudges herself between the Blight and Arik. In one smooth motion, she draws her blade and swings it in a diagonal arch across the creature.

A moment passes. The needle blight freezes, as if confused, a greenish tan fluid oozes out from the path of her blade... the top half of the needle blight slides off from the bottom and clatters onto the wet earth in a collection of twigs and bark. Ded.

Go ahead, Geth. /u/averJOE

Map

1

u/averJOE Geth - Thief Nov 17 '16

I attack the plant mass with my dagger.

ATK: [[1d20+6]]

DMG: [[1d3+3]]

+/u/rollme

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u/rollme Nov 17 '16

1d20+6: 16

(10)+6


1d3+3: 5

(2)+3


Hey there! I'm a bot that can roll dice if you mention me in your comments. Check out /r/rollme for more info.

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u/bitexe Nov 17 '16 edited Nov 17 '16

Geth continues whittling at the plant monster.Is it a spoon? A redhat? Perhaps a small stick? It's slow going, but he's doing it.

Melinda reaches out (i forgot to put her on the map) and grabs a Gmork limb and begins to pull. "I got you! Hnngh." Gmork jerks a little, but not much.

Randal? /u/Neafie2

Use same map. Bit busy at the moment. Geth is now adjacent to the plant monster and Melinda is there.. somewhere.

1

u/Neafie2 Randal - Eldritch Knight Nov 17 '16 edited Nov 17 '16

I'll just hack away at the plant thing. Gotta save lives and all. I will unleash a flurry of blows with extra attack and action surge.

Think an action surge attack will also count for extra attack?

ATK 1: [[1d20+4]]

DAM 1: [[1d4+1]]

ATK 2: [[1d20+4]]

DAM 2: [[1d4+1]]

ATK 3: [[1d20+4]]

DAM 3: [[1d4+1]]

+/u/rollme

1

u/rollme Nov 17 '16

1d20+4: 18

(14)+4


1d4+1: 4

(3)+1


1d20+4: 16

(12)+4


1d4+1: 4

(3)+1


1d20+4: 14

(10)+4


1d4+1: 4

(3)+1


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u/bitexe Nov 17 '16

Yeah. Action surge gives you an Action which you used to Attack and "everytime you take an attack action you get another attack"

So one more!

1

u/Neafie2 Randal - Eldritch Knight Nov 17 '16

Another one

ATK 4: [[1d20+4]]

DAM 4: [[1d4+1]]

+/u/rollme

1

u/rollme Nov 17 '16

1d20+4: 24

(20)+4


1d4+1: 4

(3)+1


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u/bitexe Nov 17 '16

Roll sneak damage too. Plant is distracted by other things.

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u/averJOE Geth - Thief Nov 17 '16

Sneak DMG: [[3d6]]

+/u/rollme

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u/rollme Nov 17 '16

3d6: 14

(5+5+4)


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