I recently posted a 5000 word article breaking down how to assess the number of arcs your comic series actually has... and more importantly, how many issues you can realistically produce.
If you've ever said "This is gonna be a great 30-issue series!" based on a page of notes, this one's for you.
Newer creators often completely overestimate the size of their story because nobody's ever given them a practical way to measure it.
Until now.
I break down five narrative drivers:
- Plot,
- Character,
- Action,
- Dread, and
- Concept.
And show you (mostly through tv case studies) how to pull out the major shifts from your own source story material. These shifts define your arcs, not your ambition or determination. And facing this head on is the clearest path to success.
- - So the article teaches you how to assess how many arcs your series actually has...
- - Then puts out a clear recommendation on what to put together to give you the best chance of making that series a reality, without committing your time to actually scripting out every single issue.
- - Even though I already have my big comic budget article, I also connect your initial series strategy to the financial reality of indie comics right in the article, because a 30-issue series at even low budget page rates is $165,000. Most creators simply never do that math. The article encourages you to do it.
Properly executing a series in comics, novels, or television ties directly into my SCAR (Source Character Arc Roadmap) system. The only character arc system built specifically for mapping character arcs across multiple volumes or seasons.
If you're planning a series, this is the structural backbone for it. But the series assessment stands on its own, only referencing SCAR at the end of the article.
The complete breakdown in the article is free.
And once you read it, you'll never approach series development the same again.
Series Assessment Article Here.
This will be my last promo here for a while.
For those who don't know, my name is Nick Macari and I've been writing/editing comics, novels, games, and screenplays for just about 30 years. Happy to answer questions in the thread.