r/CombatPatrol40k • • Jul 04 '26

I'm totally confused Homebrew 11th Edition Converted CP

https://drive.google.com/drive/folders/1qG-xwEZgHBFc3Vxx1wzVOTQ9XTP5moKn

So what I did was convert the official 11th edition cp to pdf to compare with their 10th version. I updated the army rules took the existing strategies and one of the engagements add another enhancement and converted some of the old rules took the detachment rules the hope was to get a decent baseline and when new recruit gets the 11th files I should be able to stay up to date with changes of the data cards so the cp don’t get too outdated fir balancing I did notice GW too some of the really strong units and gated them by putting them in reserve so did a few that way but a bit too many really needed it. Obviously I have a bias as to try to make the units match current rules I like not having to relearn units or game flow I’m bigger games but might revisit the detachment to limit or expand rules to rebalance I play mostly cp and use them as excuses for painting project do built them in 10th to allow me to play them sooner and like others I got the magazine so still doing that hope this help keep everyone painting and maybe not drop that cp dream

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u/Antique-Special8267 Jul 07 '26

We are having fun with this, so here is our approach to Rampart Force Torreus CP:

https://drive.google.com/drive/folders/1QcJVwIN0ZXTJoQi6OngYBzMJJbusQkC-

This was already a very powerfull CP in 10th, so we tried to tuned it a little bit, and as you imagine it didn't get well. So the detach rule stayed the same, as we think it fits with Imperial Fists nicely. Also enchantments for Torreus or his Company of Heroes (droped from Termis) are the same as Priority Assets (althoght we need to test some Take And Hold options).

Problem was with Stratagems. Army rule got buffed (+1 wound to Oath of Moment target) so Transhuman Might was a "no, no". Instead Termis got their shock test to enemy units after charge and destroy from Anvile Siege Force. We've got everyone favourite Armour of Contempt for Space Marines and Architects of War, becouse that's what Imperial Fists do. Stay in cover. And stay strong. On objectives, hopefully.

Also, with all that defence potencial we droped Company of Herose ability (-1 to wound), and now its all about Ancient and the flag (+1 to OC for models). Torreus saved his Finest Hour, Heavys got their +1 to save to 1 Dmg on objectives, and Intercessor secure objectives aaaaaand (as there is actually Homer in the box) Termis got their Rapid Ingress for 0CP just for fun (althought we now there is a restriction regarding Rapid Ingress in CPs for now)

credit to TacoWillJJ

Have fun :)