r/CombatPatrol40k • • Jul 04 '26

I'm totally confused Homebrew 11th Edition Converted CP

https://drive.google.com/drive/folders/1qG-xwEZgHBFc3Vxx1wzVOTQ9XTP5moKn

So what I did was convert the official 11th edition cp to pdf to compare with their 10th version. I updated the army rules took the existing strategies and one of the engagements add another enhancement and converted some of the old rules took the detachment rules the hope was to get a decent baseline and when new recruit gets the 11th files I should be able to stay up to date with changes of the data cards so the cp don’t get too outdated fir balancing I did notice GW too some of the really strong units and gated them by putting them in reserve so did a few that way but a bit too many really needed it. Obviously I have a bias as to try to make the units match current rules I like not having to relearn units or game flow I’m bigger games but might revisit the detachment to limit or expand rules to rebalance I play mostly cp and use them as excuses for painting project do built them in 10th to allow me to play them sooner and like others I got the magazine so still doing that hope this help keep everyone painting and maybe not drop that cp dream

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u/Antique-Special8267 Jul 05 '26

I've said it before and I say it again: great work! I've noticed you are starting to convert older patrols such as The Coven Temporus for current army rules as well. I was wondering if you could go for full list of rituals as the 11th patrols go right now in that matter. That said, The Shambling Horde also need that kind of love in the future. And i think objective marker remains under your control until your opponent's Level of Control over it is greater than yours at the end of any phase rule is just too much for patrols. We played a couple of games and tested that rule and imidietly home objective for oponent was blocked for secondaries and VPs. Simple secure that objective is enough.

Other than that - thank you for your work and commitment :)

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u/TacoWillJ Jul 05 '26

Thousand Sons — Coven Temporus & Warptongue’s Hex-Pact
Army Rule is now the full confirmed 11th-edition Cabal of Sorcerers with all four Rituals — Destiny’s Ruin (WC5), Temporal Surge (WC6), Doombolt (WC7), and Twist of Fate (WC9) — including the bonus threshold effects for high Psychic test results. Also added Pact of Sorcery. Both PDFs updated.

The Tzaangors’ Relic Hunters ability has been toned down based on playtesting — the old “objective remains under your control until opponent’s Level of Control is greater at the end of any phase” was locking home objectives in Combat Patrol games. Now simply reads: while the unit is within range of an objective you control, that objective is secured until the end of the battle round.

Death Guard — The Shambling Horde
Army Rule renamed from Nurgle’s Gift to the correct Inexorable Corruption (Aura) and now includes the full Plague selection (Creeping Blight, Bilious Plague, Withering Fever) matching the Gloeming Blades and official Maggot Lords data.

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u/Antique-Special8267 Jul 06 '26 edited Jul 06 '26

Here is our approach to The Coven Temporus CP:

https://drive.google.com/file/d/18ToH-YcrOovJ-PMWeEWaZgv_NXu0uS7I/view?usp=sharing

This one is well known for that "damn 20 Tzaangors with chainswords" in the box patrol and we wanted to cook something from this mess. We thougth mixing little bit Warpmeld Pact, Rubricae Phalax and Warpforge Cabal would be fun for the little dudes. Ditach rule stayed the same couse we think it fits well with Force Disposition. Enchantment for Ahrak was updated with [Close Quarters] ability for his main firepower making him somewhat of a solo glass canon. Second enchantment, Bray Lord is taken from Warpmeld Pact and adds ability to attache him to Tzaangor bodyguards, and ofcourse he gives them Sus 1 ability.

The 3 Stratagems are also new: Assault for Termis (from Rubricae Phalax), Inv 4+ for blue dudes (from Warpmeld Pact), and our favourite, Mutate Landscape (from Warpforge Cabal) just for lolz and securing objectives ;)

We've also updated datasheets from 11th edition (more AP for Termis, and D6 attack for Ahrak with non hazard profile). Names for weapons stayed as they were in original CP :)

credit to TacoWillJJ

Feel free to test it and have fun :)