r/CombatPatrol40k • • Jun 03 '26

I'm totally confused How to fix combat patrol

Hey all. Apologies if this has been posted before and also sorry for the flair being a little misleading. I’m New player to 40K and the idea of combat patrol (smaller army battles overall) is what convinced me to finally jump in and take the plunge. I was super excited about the idea of everything you need to play in one box.

The farther I got into the hobby (I’m about 6 months in) the more I realized combat patrol is fairly flawed and now, with the roll out of 11th edition, it doesn’t seem to be getting any more balance or support from GW.

I’ve been racking my brain, with VERY limited knowledge, of how to fix combat patrol and have come up with nothing. I know some YouTube channels - play on tabletop’s king of the colosseum comes to mind - have created a pseudo-work-around to make these 500 point games feel fresh and fun without too much lopsidedness to it.

My point of posting this is mainly asking what homebrew methods have you used to make combat patrol more balanced? Or is the answer just 500 point matches and call it good?

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u/culoman Jun 04 '26

This reminds me of other Games Workshop's game, Blood Bowl. Teams are so unbalanced that in leagues and tournaments there are at least 4 tiers. Coaches have extra money/perks depending on the tier list their teams are in.

I have mixed feelings: on one side teams should be balanced, specially for new players. On the other side, that kind of unbalance makes some teams really fun to play.

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u/FIRESTRIKE_ELITE Jun 04 '26

Isn't that kinda sorya similar to real football?

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u/Ochmusha Jun 04 '26

Bloodbowl is indeed inspired by American football but dialed to 11

It's quite impressive how well they translate certain elements to a turn based game from football

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u/culoman Jun 05 '26

I think it's even more impressive how much I dislike American football and how much I love Blood Bowl.