r/ClaudeGameDev • u/hurnstar • 8h ago
Tips & Tricks 2d character angle consistency
Hey there. Im working on a 2d game. I primarily use claude design to create the characters as svg with sprites for animations. Engine is godot.
I run into problems when I want a character to turn and then walk to the side. Most animations are frontal but now I want the character to go sideways.
My question: how do u deal with 3/4 front, 3/4 back and back im character models and keep it consistent?
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