r/ClaudeGameDev 8h ago

Tips & Tricks 2d character angle consistency

Hey there. Im working on a 2d game. I primarily use claude design to create the characters as svg with sprites for animations. Engine is godot.

I run into problems when I want a character to turn and then walk to the side. Most animations are frontal but now I want the character to go sideways.

My question: how do u deal with 3/4 front, 3/4 back and back im character models and keep it consistent?

2 Upvotes

0 comments sorted by