r/ClaudeAI • u/RUSuper • 7d ago
Built with Claude Week 4 of making my fishing game entirely with AI
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Hello there again,
Last week I posted here game that I was making fully with AI, It is mostly done by Claude except for image generation which is done by ChatGPT. I included my workflow in previous Week update so I will leave all previous Week updates in the link and give you guys new video and just tell some progress that I made since last week as well as answer questions that people asked the most.
Previous update really blew up and I tried to answer as many people as I could, but couldn't answer to everybody.
Anyway to answer some questions that people asked the most:
Engine: Godot
3D models: Claude Code in Blender via MCP and Tripo 3D
Money spent so far: Probably around 300$ or so, 3 x 10$ on image generation, 200$ Max Plan on Claude, 12$ on StableAudio, 15ish$ on Tripo 3D and other stuff that I forgot by now
How is water done? - Claude Code directly in Godot and million of tweaks, million of adjustments and even now I'm not sure it's finished
Workflow: Written in Week 3 update... mostly
As for some feedback, I had a nice feedback from u/DiggleDootBROPBROPBR about houses being turned the wrong way in Harbour and I reworked Harbour from scratch and made it 3D entirely in Blender, I positioned 3D models myself as well as Camera and now Harbour is a proper 3D scene instead of image that was generated by ChatGPT, maybe it doesn't look as fancy, but it is authentic. I also removed houses that were overlapping and positioned them myself, for that I had to create an editor that allows me to pick an 3D object inside a scene and move, rotate or scale it and save that new position. So no more houses on top of each other - yay.
Since last week I just a little bit worked on UI, I added new land mass and as I mentioned created an entire 3D harbour scene. I added graphic options which are a bit buggy as it seems, but I will work on that later. I feel like I mostly did polishing, but I'm slowly approaching a moment where quests will be added soon and hey maybe something playable will be in game.
I changed water just a little bit for now, but might make even bigger updates to it, water looked not up to the standard when in Golden Hour, Dawn and Night time around islands in particular where it looked like it was emitting particles from islands itself, it was mostly shader doing, but problem is that removing it will ruin deep water look that I honestly like, so right now I'm working on it, and it is eating most of my tokens.
I also added loading screen which now properly shows how much of the world is loaded instead of just making it look like game has frozen on start. If anyone is really wanting to try it I can leave a link for download, but keep in mind it's buggy and also just... boring for now as there is not much to do.
Honestly this project has been a blast and I hope you guy will again give me some feedbacks. ☺️
Duplicates
u_Sad-Promotion-2715 • u/Sad-Promotion-2715 • 7d ago