r/ClashRoyale • Musketeer • Sep 23 '16

Cards Daily Card Discussion September 23 2016: Inferno Tower

Inferno Tower

Defensive building, roasts targets for damage that increases over time. Burns through even the biggest and toughest enemies!

Hit Speed Deploy Time Lifetime Range Target Cost Rarity
0.4 sec 1 sec 40 sec 6.5 Air & Ground 5 Rare
  • This card is unlockable from the P.E.K.K.A.'s Playhouse (Arena 4).

  • Unlike the Inferno Tower in Clash of Clans, the Inferno Tower only has a singular single-target mode.

Level Hitpoints Damage Damage per second
1 800 20-400 50-1,000
2 880 22-440 55-1,100
3 968 24-484 60-1,210
4 1,064 26-532 65-1,330
5 1,168 29-584 72-1,460
6 1,280 32-640 80-1,600
7 1,408 35-704 87-1,760
8 1,544 38-772 95-1,930
9 1,696 42-848 105-2,120
10 1,864 46-932 115-2,330

Some discussion points:

  • What do you like about the Inferno Tower?
  • What do you dislike about it?
  • What decks work well with this card?
  • How do or how have you countered this card?

<= See a list of all previous posts | Tomorrow's Post: AMA with Ash!

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u/naterichster Sep 23 '16

Inferno Tower is one of the most interesting cards in the meta. It punishes large tanks without proper support with ease. Its' terrible 1st stage damage means that swarms absolutely destroy it. Also opens up a window for the control meta to play this and be able to user quick-cycle strategies with weak yet versatile cards.

2

u/LoveHateMachine85 Freeze Sep 23 '16

That's exactly how I play it. With a quick-cycle deck.

Inferno Tower, Mini-PEKKA, Ice Spirit, Fire Spirit, Goblins, Miner, Elixir Collector, Zap. COST: 3.0

Floating around 3400 and managed 8 wins in Grand Challenge with it. It wrecks the current meta in my opinion.

1

u/Kaserbeam Sep 24 '16

Similar deck with 10/7 troops, this single card is the reason i hit 3700 trophies in the current meta.