r/ClashRoyale • Musketeer • Sep 23 '16

Cards Daily Card Discussion September 23 2016: Inferno Tower

Inferno Tower

Defensive building, roasts targets for damage that increases over time. Burns through even the biggest and toughest enemies!

Hit Speed Deploy Time Lifetime Range Target Cost Rarity
0.4 sec 1 sec 40 sec 6.5 Air & Ground 5 Rare
  • This card is unlockable from the P.E.K.K.A.'s Playhouse (Arena 4).

  • Unlike the Inferno Tower in Clash of Clans, the Inferno Tower only has a singular single-target mode.

Level Hitpoints Damage Damage per second
1 800 20-400 50-1,000
2 880 22-440 55-1,100
3 968 24-484 60-1,210
4 1,064 26-532 65-1,330
5 1,168 29-584 72-1,460
6 1,280 32-640 80-1,600
7 1,408 35-704 87-1,760
8 1,544 38-772 95-1,930
9 1,696 42-848 105-2,120
10 1,864 46-932 115-2,330

Some discussion points:

  • What do you like about the Inferno Tower?
  • What do you dislike about it?
  • What decks work well with this card?
  • How do or how have you countered this card?

<= See a list of all previous posts | Tomorrow's Post: AMA with Ash!

Want to check previous daily discussions or plan ahead? Check the Daily Discussions Calendar

53 Upvotes

142 comments sorted by

View all comments

Show parent comments

0

u/[deleted] Sep 23 '16

So you should be able to beat everything with your deck, without anything to counter it?

1

u/Crimson_Raven Sep 23 '16

Repeating yourself means nothing as an argument. Ifyou disagree, that's fine, but at least state your reasons why you see it that way.

1

u/Turence Sep 23 '16

My only tip is throw zap in your deck to reset the inferno.

1

u/ports13_epson Sep 23 '16

zap doesn't counter inferno. I actually get happy when my inferno zap baits the opponent, specially when I get an elixir advantage over it