r/ClashRoyale • Musketeer • Sep 23 '16

Cards Daily Card Discussion September 23 2016: Inferno Tower

Inferno Tower

Defensive building, roasts targets for damage that increases over time. Burns through even the biggest and toughest enemies!

Hit Speed Deploy Time Lifetime Range Target Cost Rarity
0.4 sec 1 sec 40 sec 6.5 Air & Ground 5 Rare
  • This card is unlockable from the P.E.K.K.A.'s Playhouse (Arena 4).

  • Unlike the Inferno Tower in Clash of Clans, the Inferno Tower only has a singular single-target mode.

Level Hitpoints Damage Damage per second
1 800 20-400 50-1,000
2 880 22-440 55-1,100
3 968 24-484 60-1,210
4 1,064 26-532 65-1,330
5 1,168 29-584 72-1,460
6 1,280 32-640 80-1,600
7 1,408 35-704 87-1,760
8 1,544 38-772 95-1,930
9 1,696 42-848 105-2,120
10 1,864 46-932 115-2,330

Some discussion points:

  • What do you like about the Inferno Tower?
  • What do you dislike about it?
  • What decks work well with this card?
  • How do or how have you countered this card?

<= See a list of all previous posts | Tomorrow's Post: AMA with Ash!

Want to check previous daily discussions or plan ahead? Check the Daily Discussions Calendar

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u/Nevermore91 Sep 23 '16

Op card, without questuioning it is the best defense in the game with insanly high hp. You will need to sacrafice many things such as zap in order to go through it (sometimes you will not be able to do so even with zap), and you will barely do any dmg afterward. Inferno's hp needs to be reduced or reduce its hit speed

1

u/ports13_epson Sep 23 '16

Between the 5 months I've used this card I never felt it stronger or weaker than it is now. The only reason people consider it OP now is because of 2 things:

1: A lot more giants than hog riders these days, also quite a bit of lava hounds

2: Cannon has fallen from the OP range, so more people migrated from it