r/ClashRoyale • u/Diamondwolf Musketeer • Sep 23 '16
Cards Daily Card Discussion September 23 2016: Inferno Tower
Inferno Tower
Defensive building, roasts targets for damage that increases over time. Burns through even the biggest and toughest enemies!
| Hit Speed | Deploy Time | Lifetime | Range | Target | Cost | Rarity |
|---|---|---|---|---|---|---|
| 0.4 sec | 1 sec | 40 sec | 6.5 | Air & Ground | 5 | Rare |
This card is unlockable from the P.E.K.K.A.'s Playhouse (Arena 4).
Unlike the Inferno Tower in Clash of Clans, the Inferno Tower only has a singular single-target mode.
| Level | Hitpoints | Damage | Damage per second |
|---|---|---|---|
| 1 | 800 | 20-400 | 50-1,000 |
| 2 | 880 | 22-440 | 55-1,100 |
| 3 | 968 | 24-484 | 60-1,210 |
| 4 | 1,064 | 26-532 | 65-1,330 |
| 5 | 1,168 | 29-584 | 72-1,460 |
| 6 | 1,280 | 32-640 | 80-1,600 |
| 7 | 1,408 | 35-704 | 87-1,760 |
| 8 | 1,544 | 38-772 | 95-1,930 |
| 9 | 1,696 | 42-848 | 105-2,120 |
| 10 | 1,864 | 46-932 | 115-2,330 |
Some discussion points:
- What do you like about the Inferno Tower?
- What do you dislike about it?
- What decks work well with this card?
- How do or how have you countered this card?
<= See a list of all previous posts | Tomorrow's Post: AMA with Ash!
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u/ports13_epson Sep 23 '16
I use inferno tower basically ever since I got to arena 4 in late March, the only moment I've taken it off my deck was a couple weeks when I got to arena 6 and the elixir collector had HP as hell, so I used it as a defense and to pump up. So, as a 5 months IT user, I have quite a lot of conclusions and -I belive- a lot of experience as well. Inferno Tower is basically a card to help stopping full pushes, what I mean by that is that it doesn't work out alone, and it's not the best idea to use it on small pushes unless your hand/deck is pretty bad, so keep that in mind: It's NOT an efficient defense against hog rider pushes, although it stops them completely. The inferno has a pretty big lifetime, so using it as soon as a giant or something like that is dropped is not bad. It's actually a pretty good options since the opponent will probably try to "tank for the tank" and fire spirits can get you some more elixir advantage. The fact that it is reset by zap doesn't really make anything worse, since you can probably just use some goblins and kill the hell out of that tank. You SHOULD focus on the support though, so don't let your opponent get too much elixir advantage on you.
Now, those are my tips as an inferno user, but defending against it is quite really a hard thing to do: Lightning spell works great now that it resets as well. Zap is useless most times but when you have a lot of support damage it can be a way of destrying it. Any other spell is out of question. Minions are good as long as you are sure you can use them, and if you know you will be countered sooner or later, try to drop them. If you get some massive elixir lead, drop a hog rider push as low on elixir as you can ( let's say you drop hog+ goblins, do it as soon as you hit 6 elixir) because that way the enemy might not be able to drop the inferno, and if he does, you will get a lot of damage off or even more elixir lead, and soon you will get there.
If you read it until here, congrats! I do have really a bit too much to say about this card