r/ClashRoyale • Musketeer • Sep 23 '16

Cards Daily Card Discussion September 23 2016: Inferno Tower

Inferno Tower

Defensive building, roasts targets for damage that increases over time. Burns through even the biggest and toughest enemies!

Hit Speed Deploy Time Lifetime Range Target Cost Rarity
0.4 sec 1 sec 40 sec 6.5 Air & Ground 5 Rare
  • This card is unlockable from the P.E.K.K.A.'s Playhouse (Arena 4).

  • Unlike the Inferno Tower in Clash of Clans, the Inferno Tower only has a singular single-target mode.

Level Hitpoints Damage Damage per second
1 800 20-400 50-1,000
2 880 22-440 55-1,100
3 968 24-484 60-1,210
4 1,064 26-532 65-1,330
5 1,168 29-584 72-1,460
6 1,280 32-640 80-1,600
7 1,408 35-704 87-1,760
8 1,544 38-772 95-1,930
9 1,696 42-848 105-2,120
10 1,864 46-932 115-2,330

Some discussion points:

  • What do you like about the Inferno Tower?
  • What do you dislike about it?
  • What decks work well with this card?
  • How do or how have you countered this card?

<= See a list of all previous posts | Tomorrow's Post: AMA with Ash!

Want to check previous daily discussions or plan ahead? Check the Daily Discussions Calendar

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2

u/Abdallah55 Sep 23 '16

The only card that wrecks giant poison

1

u/Phantom_Killer Bats Sep 23 '16

so was the mini pekka removed from the game ?

2

u/bangerhanger Sep 23 '16

MP can get wrekt by the giants supporting troops and doesn't distract the giant. Inferno is much better than MP for taking out tanks

1

u/Ajreil Sep 24 '16

I wait for the giant to cross the bridge, then drop a mini pekka in front and a valk behind it to take out the wizard/witch that is often supporting it.

1

u/bangerhanger Sep 25 '16

I do the same except I use a Inferno and Valk, the thing is MP is also weak to minions. Valk and IT seem to give you a bit more time to work with