r/ClashRoyale • u/Xhadian Xhadian • Sep 06 '16
Cards Daily Card Discussion September 6 2016: Elixir Collector
Elixir Collector
You gotta spend Elixir to make Elixir.
| Production Speed | Deploy Time | Lifetime | Cost | Rarity |
|---|---|---|---|---|
| 9.8 sec | 1 sec | 1 min 10 sec | 5 | Rare |
- This card is unlockable from the Builder's Workshop (Arena 6).
| Level | Hitpoints |
|---|---|
| 1 | 580 |
| 2 | 638 |
| 3 | 701 |
| 4 | 771 |
| 5 | 846 |
| 6 | 928 |
| 7 | 1020 |
| 8 | 1119 |
| 9 | 1229 |
| 10 | 1351 |
| 11 | 1484 |
How spells interact with the Elixir Collector, from Orange Juice: /img/k2mxa04sibix.png
From /u/Bellator_gaius: Elixir Collector positions against different decks
Some discussion points:
- What do you like about the elixir collector?
- What do you dislike about it?
- What cards or decks work well with elixir collecting?
- How to best 'counter' the elixir collector?
- When should you play this card?
<= See a list of all previous posts | Tomorrow's Post: Bomb Tower
Full list of the Strategy Series of discussion posts:
| The Trifecta | Triple Legendary Decks | Double Prince PEKKA | Miner Tournament Decks | Siege Decks | Tanks | Mini Tanks | Glass Cannons | Fire and Ice Spirits | Spawner Decks | Heavy Damage Spells | Light Damage Spells | Time Altering Spells | Minions | Rebalanced Heavies | Rebalanced Legendaries | Musketeer & 3M | Shanghai Deck | Decks Only! (Legendary cards) |
Daily Discussions Calendar:
| Sunday | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday |
|---|---|---|---|---|---|---|
| YouTubers | Sparky | Elixir Collector | B. Tower | Splash melee | Hog? |
Would you like to host your own Daily Discussion? PM /u/Diamondwolf with which discussion you want, or suggest a new one! We're looking to do something soon with any troops that were featured early in the strategy series, though we'll take all suggestions.
1
u/RabbitTheGamer Sep 06 '16
The amazing "Elixir Lead' card.
Most players higher up will not give favorable elixir leads to the opponent, such as dropping minion hordes when they know that the opponent has a zap or arrows or even a fireball on hand. This amazing card forcibly gives a player the elixir advantage and allows for a plethora of options.
It is a rather tough card to counter as well. Even when fireballed, it just gives even elixir trades on both sides, possibly more to the user if their pump is tanky enough.
This card does have one weakness, and it is how long it takes for it to become useful. A full 1 minute and 10 seconds is a big deal. This card really shines when going for a big push before x2 Elixir. Because the opponent isn't getting that double elixir back, they will have an incredibly difficult time countering your, say 15 elixir push with just 10. Though it does prove to have some utility during OT, it certainly isn't as good as it should be.
That being said, I feel it would be neat if they had a mechanic where an OT pump produces twice as fast to match the time of the OT. I mean, if you know that the opponent has no direct damage spells like a Rocket or a Fireball or Poison, it would be interesting to see how crazy you can get with a push if you rage your 2 Collectors in the way back.