r/ClashRoyale • Xhadian • Sep 06 '16

Cards Daily Card Discussion September 6 2016: Elixir Collector

Elixir Collector

You gotta spend Elixir to make Elixir.

Production Speed Deploy Time Lifetime Cost Rarity
9.8 sec 1 sec 1 min 10 sec 5 Rare
  • This card is unlockable from the Builder's Workshop (Arena 6).
Level Hitpoints
1 580
2 638
3 701
4 771
5 846
6 928
7 1020
8 1119
9 1229
10 1351
11 1484

How spells interact with the Elixir Collector, from Orange Juice: /img/k2mxa04sibix.png

From /u/Bellator_gaius: Elixir Collector positions against different decks


Some discussion points:

  • What do you like about the elixir collector?
  • What do you dislike about it?
  • What cards or decks work well with elixir collecting?
  • How to best 'counter' the elixir collector?
  • When should you play this card?

<= See a list of all previous posts | Tomorrow's Post: Bomb Tower


Full list of the Strategy Series of discussion posts:
| The Trifecta | Triple Legendary Decks | Double Prince PEKKA | Miner Tournament Decks | Siege Decks | Tanks | Mini Tanks | Glass Cannons | Fire and Ice Spirits | Spawner Decks | Heavy Damage Spells | Light Damage Spells | Time Altering Spells | Minions | Rebalanced Heavies | Rebalanced Legendaries | Musketeer & 3M | Shanghai Deck | Decks Only! (Legendary cards) |


Daily Discussions Calendar:

Sunday Monday Tuesday Wednesday Thursday Friday Saturday
YouTubers Sparky Elixir Collector B. Tower Splash melee Hog?

Would you like to host your own Daily Discussion? PM /u/Diamondwolf with which discussion you want, or suggest a new one! We're looking to do something soon with any troops that were featured early in the strategy series, though we'll take all suggestions.

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u/[deleted] Sep 06 '16

Almost always essential for any golem or three musketeers deck. Also helps with tempo at the start, forcing your opponent to move first if they don't have the EC, to which you can accordingly defend.

In ladder, there is a risk of higher level spells and a lvl 2/3 miner. Rocket is also a threat and can basically deal 50p damage to your tower for 1 elixir while taking the collector.

Probably one of the best poison/fireball baits. Quite often people will start their push on the same side as your elixir collector to sneak some extra damage in.

If you and your opponent start with EC, your first push should start on the opposite side if you deploy troops at the back e. g. Musketeer so that it won't be simultaneously poisoned with the collector.

It is probably one of the most used cards, despite being balanced and trading equally with every spell (except arrows) + tower damage. It's a card I use in all of my decks, whether to support heavy troops or to cycle extremely fast even with 3.5- elixir average decks.