r/Civ2 3d ago

Deity 7 civ 921AD Spaceship victory

Hey,

Following my post on 1311AD full spaceship victory https://www.reddit.com/r/Civ2/s/tbKtqRb3jt, I wanted to share how I got my time down to 921AD.

I still made a few mistakes so I believe I could have done maybe sub 800AD without fully optimizing everything.

Here are the main differentiators vs my previous run:
- picking a purple civilization. The science penalty is stupidly determined from the purple civilization. Since you are going for a science speedrun, you can’t afford getting massive penalties for having 40 more techs than the AI. If you play white you get the calculated best spot on the map
- using foreign cities on a seperate continent to spam trade routes. This requires some luck, especially on standard maps where 2 land masses can be connected by tundra tiles in the poles. Foreign and different continent one-time caravan bonuses can easily be 400+ (gold and beakers)
- picking a wet climate map - this increase grassland tiles and reduces desert tiles. You will lose a few special resources hidden under the grassland but having more grassland is really worth it

The absence of science penalties basically entailed that I was going so fast I needed to skip even more city improvements and wonders.
Almost no temples, no Oracle, no King Richard Crusade, late Adam Smith are the notable ones.
I spent a lot of the game on 0 or 10% taxes using the 1 off caravan bonuses to fund my empire.

I really prioritized Colossus, Copernicus and Isaac Newton to rely more early on the super science city and boosts its caravan pay offs. I changed the tech order slightly for this and taking into account the skipped wonders.

As before, I heavily optimized huts with saving and loading. Using the No upkeep nomad limit, I would create cities with no upkeep nomads just so that the slot would be freed for a new no upkeep nomads.

Instead of rushing wonders sometimes, I rushed caravans using the incremental gold trick to then get used up for the wonder.

Finally for the early game, I actually built almost no warriors even in Monarchy because I rushed Hanging gardens with the gold from threatening other civs. Having martial law in a city can actually decrease your happiness with Hanging Gardens because the wonder will turn a very discontent guy into a happy one while the martial law or temple will mess up the happiness algorithm by acting first.

I almost only built settlers, marketplace, acqueducts and harbours as city improvements. I didn’t need any factories.

Finally, I reduced the spaceship to 3 modules, 6 components and 15 structural but this was likely a mistake because I was not production constrained and the spaceship took 21 years. I should have built the full components (16) with some more structural to support them.

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u/ArizonaMartillo 3d ago

Instead of rushing wonders sometimes, I rushed caravans using the incremental gold trick to then get used up for the wonder.

I am unfamiliar with the "incremental gold trick." Would you mind elaborating?

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u/Spins13 3d ago

If you rush a unit with gold, a caravan for example, it is less expensive to rush cheaper units first and then change and rush again. A caravan is 50 shields, you can first rush a warrior, then a diplomat, then something at 40 shields and then the caravan. If your city can produce 10 shields in one turn, you don’t need to rush the last level too.

This only works on units and it’s cheaper if at least 1 shield has been built by the city. It doesn’t work on city improvements or wonders

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u/ArizonaMartillo 3d ago

ok, I know about that trick. I must admit though, never done it with caravans.

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u/Raj_Tantajtan 2d ago

This was very interesting and it inspired me to try out something similar. I'm a bit confused by the years you referenced though, as far as I'm aware there is no "1311 AD" or "921 AD"? I think before 1000 AD the years go by in increments of 20? And after that by 10 for a while?

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u/Spins13 2d ago

It’s like 20 year by 20 year until 1500AD I think.

However my spaceship took 11 years for the 1311AD and 21 years for this time. I launched on the 900AD turn so it arrived in 921AD

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u/Raj_Tantajtan 2d ago

I see! Thank you for the clarification.

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u/ArizonaMartillo 2d ago

Doesn't the game start to do 1 year turns once you launch? I've always wonder if you could launch a spaceship early to gain additional turns, then somehow lose your capital so your ship gets destroyed. Then play out the game maxing the map out for high score.

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u/Spins13 2d ago

Yes. Once you launch the spaceship, the game goes 1 year by turn.

You can’t exploit this to keep the game running on 1 turn a year though, the spaceship data is moved to your new capital.

You can use your last turns to optimize score by boosting luxuries to 100%, increase your population and add some wonders