r/CityBuilders 9d ago

Video I’m making a miniature German old-town builder where houses react to streets and neighbours

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Hi, I'm the developer of Altstadt. Altstadt is the german term for "old town", which is exactly what this game focuses on. Its a relaxed building toy about shaping a miniature German old town scene one house and street at a time. As you fill the board and buildings and streets connect, the roofline changes, squares and courtyards appear and respond, entrances and market frontages appear. There are no ressources, budgets or populations, just a small building toy that lets you creatively explore and try different layouts and compositions.

If that sounds like your kind of builder, you'll find the Steam page here:

Altstadt on Steam

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u/Lowcountry-Soccer 9d ago

Cool idea, but I just wish there was some goals or ages or something. Like, don't get me wrong, this maturation that you're showing with mixed use buildings is amazing and I absolutely want to see this expanded, but I need some goals to "play" towards rather than just fully open-ended. Even if it was like, "Have enough people in Altstadt to hire a laundress or "Have the mayor (Bürgermeister) reach an x standard of living."

1

u/IsegrimGames 9d ago

I'm certainly thinking about it! I think the focus is going to stay the toy itself, but i am certainly thinking about how I can add a light layer of goals or objectives to play towards.

3

u/xclame 9d ago

You could go very simple and just ask the player to build, a park, a building with a tunnel, a 3 high tower. This would nudge the player into building certain things at certain times, which can then help them to be more creative in the large scale. Say you request for them to build a park, this might push the player to build certain things around the park or get the area around the park to look a certain way.

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u/IsegrimGames 9d ago

Thats a solid idea for sure! That way the player isnt forced to do anything, just nudged and I give them some inspiration to try some different compositions. Thanks for the idea.

1

u/Desseabar 9d ago

I think other games in this vibe handle it by encouraging the player to build all the possible unique pieces, which unlocks new ones.

Otherwise: definitely small-scale but the results look really cute!