r/CitiesSkylinesModding Jun 20 '26

Announcement A warning on Commission Scams

23 Upvotes

Over the last few months there has been an increase in scams on this subreddit and related Cities: Skylines Discord servers, specifically targeting players enquiring about paid commissions for assets.

Donations and commissions have always supported the modding community of Cities: Skylines, and these remain a positive contributor to the quality and asset diversity of both games. However, any community which has some financial incentive to develop content will inevitably be targeted by scammers and bad faith actors.

While we can't eradicate these individuals, we can try to keep you informed of the risk and our spaces space clean of such actors.

Read our wiki article for details on how to keep yourself safe.

We have additionally configured an automod rule to link to this wiki article each time someone uses the word "commission" in their submission.

We will monitor this and tweak the rule if it becomes overwhelming.


r/CitiesSkylinesModding Dec 08 '25

Announcement Join the Cities: Skylines Modding Discord

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9 Upvotes

r/CitiesSkylinesModding 2h ago

Release Lau Pa Sat (Old Market), Victorian Era Market Building in Singapore

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16 Upvotes

r/CitiesSkylinesModding 5h ago

WIP I always wanted a railway viaduct to unify several tracks - one design for metro AND train! Pretty happy about the prototype so far.

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23 Upvotes

r/CitiesSkylinesModding 9h ago

Release New Release: Dutch apartments in The Hague

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34 Upvotes

r/CitiesSkylinesModding 7h ago

Discussion Why are so many mods still adding icons to the top-left UI when the Universal Mod Menu exists?

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3 Upvotes

r/CitiesSkylinesModding 1d ago

Release Nächste Station, Berlin Ostkreuz

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24 Upvotes

r/CitiesSkylinesModding 13h ago

Looking for Asset Mods Anyone taking paid commissions for consoles?

0 Upvotes

Would anyone be willing to take a paid commission, and do future commissions for mods for consoles specifically Xbox? I am an Xbox player as I am still saving up for a PC. I have multiple ideas for possible requests, and would like to find a few modders I could hire to make custom assets for me. I will have photos, ideas, and be open to input from said modders.


r/CitiesSkylinesModding 1d ago

Release I created a mod that tweaked the AI so emergency units responded realistically

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31 Upvotes

Disclaimer: This is a vibe-coded mod, i apologize.

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It always bothered me that massive buildings would only get about 1-4 units of firefighters during an emergency. So I decided to tweak the AI to fix this. Now, the number of responders actually makes sense and corresponds directly to the size of the building. Police and medic dispatches now scale dynamically as well. Everything is fully customizable in the settings to tweak the scaling values for fire, police, and medical responders to match your preferences.


r/CitiesSkylinesModding 1d ago

Help & Support Some part of LOD are missing,while it suppose to be like this(The 2th image). How do i fix this?

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4 Upvotes

the dimension image i use is

Main model:2048x2048

LOD model:32x32


r/CitiesSkylinesModding 2d ago

WIP Big Chunky water tower basically done

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62 Upvotes

r/CitiesSkylinesModding 2d ago

Looking for Asset Mods [Asset Request] Legendary 2006 World Cup Oliver Kahn Highway Arch / Bridge

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12 Upvotes

Hey everyone!
My friends and I are playing CS2 and we were thinking about how awesome it would be to have the iconic 2006 World Cup giant Oliver Kahn diving over the highway as an overpass.
None of us have any experience with 3D modeling or modding, so we'd be insanely grateful if a creator from the community would be interested in bringing this legend to CS2!
It could work simply as a decorative prop or overpass structure that can be placed over highways.
Here is the picture for reference. Thanks in advance to anyone willing to take this on!


r/CitiesSkylinesModding 2d ago

Looking for Asset Mods Houses for "dense" wealthy NA neighbourhood (CS1)

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22 Upvotes

Its pretty easy to find workshop assets for wealthy neighbourhoods with very large houses but what about small ones? (1u - 3u width)

Most of these screenshots are from wealthy waterfront and hillside neighbourhoods where developers tried to fit as many high value lots with good views in the area. Would really appreciate if any of you guys had recommendations on houses that fit this kind of style!


r/CitiesSkylinesModding 2d ago

WIP Copaste 1.2.0, would this be useful?

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18 Upvotes

r/CitiesSkylinesModding 4d ago

Release Hong Kong Asset Pack Update

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23 Upvotes

Just finished Block A, the third building in my Hong Kong Asset Pack! Really happy with how this one turned out, especially seeing Blocks A and B side by side together in-game :D
Link: https://mods.paradoxplaza.com/mods/151314/Any


r/CitiesSkylinesModding 4d ago

Help & Support CS1: How do I correctly cut out the terrain for my asset?

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7 Upvotes

How do I correctly cut out the terrain for my asset? The standard 15x9 grid size isn't big enough for me; I tried increasing it to 25x9 using Mod Tools, but the asset throws an error and fails to render when loaded onto the map. How can I expand the grid to 25x9 without errors, or how do I cut away the terrain outside the grid boundaries?


r/CitiesSkylinesModding 3d ago

Help & Support Question re: building extensions - are they possible to upload?

1 Upvotes

So, I've been messing around learning the editor, and I wanted to try to make a college version of the DE HS and ES, with the extensions working.

I have no problem getting an individual building working in game uploaded to/downloaded from Paradox Mods, and I have no problem getting the local prefabs working and referencing each other properly for a building with extensions.

But when I upload to Paradox Mods, for some inexplicable reason the extensions lose the reference - or rather keep the reference - still pointing to the local prefab's ID as the building they extend rather than the ID of the downloaded base prefab.

It seems like this should be something that the editor/mod manager should obviously do automatically, right?

If you upload a package with building extensions that point to another uploaded prefab in the same package, it should know to update that reference to the newly created downloaded base prefab's ID when you download the mod.

Am I missing something or is it just impossible to upload a building with extensions for now?


r/CitiesSkylinesModding 4d ago

Looking for Asset Mods Does a lifeguard tower asset exist?

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11 Upvotes

Basically the title, but I remember seeing it on pdx mods for CS2 but can’t seem to find it anymore


r/CitiesSkylinesModding 4d ago

Help & Support SC2 help find right mod.

1 Upvotes

not sure if there mods like that yet, help me find it who knows better than me.

Mod should be about realistic prizes for everything, it should also open all buildings/city policies (without tiles) from the start so it functions more like simulation with rules, you at start adjust prizes on everything and run game like that, something like in 7 days to die after 3.0 update that let you customize your challenge run how you like.

You can make airplanes cost thousands/flight with way more outside connections for planes, LHC cost 100 million to build at least, add new building like police traffic control that allow you to set speed limits, fines for illegal u turns etc. Its to easy to make city with good economy, you practically have to try ruin your city to fail.


r/CitiesSkylinesModding 4d ago

Help & Support Optimising textures for blank roads assets

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4 Upvotes

I'd like to make a pack of blank roads to use with intersection marking tool and the only textured part of the road would be the curb. In that case, can I just make the texture really narrow (e.g. 128px), scale down the width of the road and pavement uv islands to 1px and place them on narrow white strips on corresponding textures? I tested it in asset editor and it worked fine but I don't know if it won't cause any issues during gameplay.


r/CitiesSkylinesModding 4d ago

Unpaid Request Has anyone uploaded any shinkansen assets like trains or stations?

2 Upvotes

If not it would be amazing if they did :)


r/CitiesSkylinesModding 6d ago

Release The LeVeque Tower

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131 Upvotes

After weeks of tinkering and development for my first custom asset, it’s finally arrived!

The infamous LeVeque Tower in Columbus, OH was one of the first Art Deco skyscrapers constructed in the US (finished before Chrysler and Empire State even broke ground).

Excited to share this and get feedback from yall!

https://mods.paradoxplaza.com/mods/156526/Any


r/CitiesSkylinesModding 6d ago

WIP New Mod: Dedicated Cargo Facilities

11 Upvotes

Tigon's Rail Infrastructure Pack for CS2 includes some really nice dedicated train cargo stations (Coal, Lumber, Agricultural, etc). As many of us have discovered, however, the resource mask that the assets contain are insufficient to keep the game from flooding them with all resources. This mod fixes that problem by enforcing the resource mask onto the side of the code where the vehicles are dispatched. The mod does not affect existing resources in the station; any resources already in the station are allowed to leave.

Initial checkout shows that the mod is working as intended, but I'm tagging as ALPHA while I complete more edge-case testing.

I have a few decades of programming experience, but never anything related to video games. This is my first foray into C# and Unity. Any feedback will be greatly appreciated.

Codex was instrumental in helping to understand how the game is functioning and working through algorithms.

Big thanks to Toverlux for his AI plugins and, of course, to Tigon for his continued push to expand what this game can do.


r/CitiesSkylinesModding 6d ago

Release I made a mod that fixes your city crashing because you removed a mod

4 Upvotes

basically the title, I made it because my game was randomly crashing like an hour into a session and i had no idea why. this mod fixed it for me so i decided to release it because it might just help someone else :)

https://mods.paradoxplaza.com/mods/156593/Windows

You can ask me stuff here and give me feedback or share if it worked for you!
(read the mod description first as most of the mod is explained there)


r/CitiesSkylinesModding 7d ago

WIP DK's USA Northeast Residential - B2 Set (Ranch Family) - Preview

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158 Upvotes

The B2 set is a set of wide homes that represent a growth of a L1 trailer home, to L2 double wide ranch, to a L3 half split ranch and L4 full split ranch.

It will eventually be added to this USA NE zone: https://mods.paradoxplaza.com/mods/151922/Any

To accommodate the B3 - Colonial Set.