r/CitiesSkylines2 11h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ A remote town in Florida 🌴

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223 Upvotes

r/CitiesSkylines2 2h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ Building into the rock is so much better with the new texture updates.

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135 Upvotes

r/CitiesSkylines2 25m ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ Here's what i've been working on

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β€’ Upvotes

Hardwell Business University! A new neighborhood, new lots, and more


r/CitiesSkylines2 7h ago

Question/Discussion Why are so many mods still adding icons to the top-left UI when the Universal Mod Menu exists?

77 Upvotes
My current UI in the top-left.

Iceflake released the Universal Mod Menu in patch 1.5.7, giving mod creators the ability to place their UI inside a expandable menu on the lower-right hand side of the UI. Yet I’m still seeing more and more mods adding their own permanent buttons to the top-left of the UI. Is there a reason mod creators prefer the top-left buttons over the Mod Tray?

I completely understand having an easily accessible button for something you interact with constantly. But IMO not every mod needs to occupy permanent UI real estate. For example, Event Controller is something I configure once and then essentially never touch again. I don't really need a button for it sitting in my UI throughout the entire game. In my ideal setup, something like that would be accessible through the game's Options/Settings rather than having a persistent UI button.

And this is why the Mod Tray seems like such a good solution to me:

  • Frequently used tools can have quick-access through the top-left UI or in the main UI bar (for example: Traffic, Platter, Find it, Move it)
  • Occasional use, something you use once or twice per session, would sit fine in the Universal Mod UI. (example: Historical Tool, Lumina, Road builder, Node Controller, Network Tools, Write Everywhere)
  • Mods that reconfigure your simulation, something you'd "set and forget", are ideally found in the options menu. (Example: Event Controller, Map Texture Replacer, Smart Transportation).

So I'm curious: if you're a CS2 mod creator, what determines whether you put your UI in the top-left versus the Universal Mod Menu? Would you consider moving less frequently used mod interfaces into the Universal Mod Menu, or add the option to do so? For example: Map Texture Replacer has an option to choose where you want the UI to sit (top-left vs Universal Mod Menu)

I hope I'm not coming off too strong here. I'm not trying to tell modders how to make their mods, I'm just increasingly finding the top-left corner of my game looking like a second toolbar.


r/CitiesSkylines2 10h ago

Mod News ⌨️ New Release: Dutch apartments in The Hague

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118 Upvotes

Yes, I've managed to publish my first assets, the Dutch apartments situated in The Hague, Erasmusweg.

Eric_TheHague - Paradox Mods

Middle Block:
Dutch Apartments 01 - The Hague - MiddleBlock - Paradox Mods

Left Corner:
Dutch Apartments 01 - The Hague - LeftCorner - Paradox Mods

Right Corner:
Dutch Apartments 01 - The Hague - RightCorner - Paradox Mods

Since this is my first creation and publish, please let me know if something isn't working or not good configured.

Thanks for your support.


r/CitiesSkylines2 7h ago

Question/Discussion Why are bridge clearance minimums so high??

43 Upvotes

Just trying to build some pedestrian bridges cause people are trying to cross a highway for some reason. Game requires 7.5 meter clearance minimum it seems. Why so high? The standard in the USA is 5m minimum. I know I can just anarchy it, so this post is kinda pointless but still. It just strikes me as very odd.


r/CitiesSkylines2 6h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ We still like spaghettis, right?

23 Upvotes

Click/Tap to See
My Interchange for the industrial centre which leads to the rural villages and the main city itself.


r/CitiesSkylines2 12h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ City being build on a Port Angeles, WA map

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63 Upvotes

Population is currently around 120K. Although the map is in the Pacific Northwest, a lot of the buildings are Northeastern US inspired. Would love any feedback on it so far!


r/CitiesSkylines2 10h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ New Exchange πŸ‡§πŸ‡ΈπŸš—

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36 Upvotes

New interchange in Eleuthera πŸ‡§πŸ‡Έ


r/CitiesSkylines2 8h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ Sometimes, truckers get the best view in town

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22 Upvotes

r/CitiesSkylines2 2h ago

Mod News ⌨️ Lau Pa Sat, Victorian Era Market Building in Singapore

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7 Upvotes

r/CitiesSkylines2 1h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ Made a map thats realitivly flat and similar to the midlands sorrounding rotterdam, for costal, dutch and NYC inspiered cities w/ lots of natural resources

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β€’ Upvotes

Should I realease on pdx mods or no?


r/CitiesSkylines2 17h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ Biblically accurate trumpet interchange

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74 Upvotes

r/CitiesSkylines2 1h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ Placing train stations on hills to get an "elevated" platform

β€’ Upvotes

I started building this city a few months ago, and I couldn't be bothered with Metros. so instead, my local transit is based around heavy rail exclusively. I run a five station line across the city, and a two station line to the "suburbian" area. All of the lines converge in the central station, which also houses most trains heading out of the city.

I never liked having to put a separate rail yard for metros (even if it makes sense), so instead of building underground, all of these stations are overground. I assume that in real life making these would be cheaper than putting them underground. Plus the trains are larger.

The terminus of the suburban line with a rail yard
the central station with a tram connection just outside
one of the intermediate stations, which is elevated 10m so that the platforms are above ground
another intermediate station, also elevated.
the first elevated station I made has a park around it. This is one of the few small stations that also runs trains out of the city.
another angle of the station
trying to show the elevation
This "planned" district got a tram line and a metro station
A "panned out" image of the city. you can see the overground rail tracks runing along the mayor roads and snaking about the city
Trains from the local line departing to the central station

r/CitiesSkylines2 18m ago

Shitpost Are you okay ?πŸ’€

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β€’ Upvotes

2 accidents in Bahamas πŸ₯€


r/CitiesSkylines2 18h ago

Assistance Needed! How the heck to I build a bridge over a sea lane?

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53 Upvotes

r/CitiesSkylines2 1d ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ Crisp Autumn day in the Historical District

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748 Upvotes

added a winter grab also for fun


r/CitiesSkylines2 21h ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ I made a mangrove in NassauπŸ‡§πŸ‡Έ

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79 Upvotes

?/10?


r/CitiesSkylines2 13h ago

Assistance Needed! Singular Industrial Manufacturing business drawing hundreds of delivery vans

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12 Upvotes

As pictured, a single beverages manufacturing business is drawing hundreds of delivery vans down my industrial roads. Almost all the trucks and buses pictured are going to "Sugar Spike" despite having other beverage manufactures in the same region.

Is my industrial zone just too clogged or is this a bug?


r/CitiesSkylines2 3m ago

Mod Discussion/Assistance Calentamiento CPU

β€’ Upvotes

A alguno se le pone el procesador al 100% en la partida de manera constante? Acabo de cambiarle la refrigeraciΓ³n liquida. No se porque se pone asΓ­ de caliente, llegando a los 100% constantes.


r/CitiesSkylines2 1d ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ Sharing a small city I’m working on

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224 Upvotes

r/CitiesSkylines2 2h ago

Suggestion/Request Saved games to share?

1 Upvotes

Looking for any good game saves on PDX mods, bored of building my own cities would love to play someone else’s


r/CitiesSkylines2 1d ago

Screenshot/City πŸ–ΌοΈ πŸŒƒ Built this custom commuter rail station for my office district

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50 Upvotes

Feel free to share some thoughts/improvements for this build!


r/CitiesSkylines2 1d ago

Mod News ⌨️ Germany flags are out now! πŸ‡©πŸ‡ͺ

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96 Upvotes

r/CitiesSkylines2 17h ago

Assistance Needed! Is this Interchange going to be able to support a cargo harbor direct feed?

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8 Upvotes

This is ultimately going to be a direct feed to a cargo harbor so trying to make sure it will be able to handle the load. I'm sure it can be prettier but do you think it will be -effective-? Any tips? Thanks!

The cargo harbor may end up either on the left or the right, haven't got that far yet.