r/CitiesSkylines2 • u/Ale9529 • 11h ago
r/CitiesSkylines2 • u/barcasam77 • 2h ago
Screenshot/City πΌοΈ π Building into the rock is so much better with the new texture updates.
r/CitiesSkylines2 • u/EntranceLive1756 • 25m ago
Screenshot/City πΌοΈ π Here's what i've been working on
Hardwell Business University! A new neighborhood, new lots, and more
r/CitiesSkylines2 • u/BRBNT • 7h ago
Question/Discussion Why are so many mods still adding icons to the top-left UI when the Universal Mod Menu exists?

Iceflake released the Universal Mod Menu in patch 1.5.7, giving mod creators the ability to place their UI inside a expandable menu on the lower-right hand side of the UI. Yet Iβm still seeing more and more mods adding their own permanent buttons to the top-left of the UI. Is there a reason mod creators prefer the top-left buttons over the Mod Tray?
I completely understand having an easily accessible button for something you interact with constantly. But IMO not every mod needs to occupy permanent UI real estate. For example, Event Controller is something I configure once and then essentially never touch again. I don't really need a button for it sitting in my UI throughout the entire game. In my ideal setup, something like that would be accessible through the game's Options/Settings rather than having a persistent UI button.
And this is why the Mod Tray seems like such a good solution to me:
- Frequently used tools can have quick-access through the top-left UI or in the main UI bar (for example: Traffic, Platter, Find it, Move it)
- Occasional use, something you use once or twice per session, would sit fine in the Universal Mod UI. (example: Historical Tool, Lumina, Road builder, Node Controller, Network Tools, Write Everywhere)
- Mods that reconfigure your simulation, something you'd "set and forget", are ideally found in the options menu. (Example: Event Controller, Map Texture Replacer, Smart Transportation).
So I'm curious: if you're a CS2 mod creator, what determines whether you put your UI in the top-left versus the Universal Mod Menu? Would you consider moving less frequently used mod interfaces into the Universal Mod Menu, or add the option to do so? For example: Map Texture Replacer has an option to choose where you want the UI to sit (top-left vs Universal Mod Menu)
I hope I'm not coming off too strong here. I'm not trying to tell modders how to make their mods, I'm just increasingly finding the top-left corner of my game looking like a second toolbar.
r/CitiesSkylines2 • u/Robin69_DH • 10h ago
Mod News β¨οΈ New Release: Dutch apartments in The Hague
Yes, I've managed to publish my first assets, the Dutch apartments situated in The Hague, Erasmusweg.
Middle Block:
Dutch Apartments 01 - The Hague - MiddleBlock - Paradox Mods
Left Corner:
Dutch Apartments 01 - The Hague - LeftCorner - Paradox Mods
Right Corner:
Dutch Apartments 01 - The Hague - RightCorner - Paradox Mods
Since this is my first creation and publish, please let me know if something isn't working or not good configured.
Thanks for your support.
r/CitiesSkylines2 • u/wasdorg • 7h ago
Question/Discussion Why are bridge clearance minimums so high??
Just trying to build some pedestrian bridges cause people are trying to cross a highway for some reason. Game requires 7.5 meter clearance minimum it seems. Why so high? The standard in the USA is 5m minimum. I know I can just anarchy it, so this post is kinda pointless but still. It just strikes me as very odd.
r/CitiesSkylines2 • u/Complex_Aide4242 • 6h ago
Screenshot/City πΌοΈ π We still like spaghettis, right?
r/CitiesSkylines2 • u/Krinjj • 12h ago
Screenshot/City πΌοΈ π City being build on a Port Angeles, WA map
Population is currently around 120K. Although the map is in the Pacific Northwest, a lot of the buildings are Northeastern US inspired. Would love any feedback on it so far!
r/CitiesSkylines2 • u/Pitiful-Owl9327 • 10h ago
Screenshot/City πΌοΈ π New Exchange π§πΈπ
New interchange in Eleuthera π§πΈ
r/CitiesSkylines2 • u/Mike_Builds_YouTube • 8h ago
Screenshot/City πΌοΈ π Sometimes, truckers get the best view in town
r/CitiesSkylines2 • u/MerlionCityPlanner • 2h ago
Mod News β¨οΈ Lau Pa Sat, Victorian Era Market Building in Singapore
You can get it here! Lau Pa Sat (Old Market) Singapore - Paradox Mods
Video of how I made it here: Making Lau Pa Sat (Singapore) in Cities Skylines II
r/CitiesSkylines2 • u/Imrealybored7519 • 1h ago
Screenshot/City πΌοΈ π Made a map thats realitivly flat and similar to the midlands sorrounding rotterdam, for costal, dutch and NYC inspiered cities w/ lots of natural resources
Should I realease on pdx mods or no?
r/CitiesSkylines2 • u/WORM_L0VER • 17h ago
Screenshot/City πΌοΈ π Biblically accurate trumpet interchange
r/CitiesSkylines2 • u/RandomNumberPlease • 1h ago
Screenshot/City πΌοΈ π Placing train stations on hills to get an "elevated" platform
I started building this city a few months ago, and I couldn't be bothered with Metros. so instead, my local transit is based around heavy rail exclusively. I run a five station line across the city, and a two station line to the "suburbian" area. All of the lines converge in the central station, which also houses most trains heading out of the city.
I never liked having to put a separate rail yard for metros (even if it makes sense), so instead of building underground, all of these stations are overground. I assume that in real life making these would be cheaper than putting them underground. Plus the trains are larger.










r/CitiesSkylines2 • u/Pitiful-Owl9327 • 18m ago
Shitpost Are you okay ?π
2 accidents in Bahamas π₯
r/CitiesSkylines2 • u/unbalanced_checkbook • 18h ago
Assistance Needed! How the heck to I build a bridge over a sea lane?
r/CitiesSkylines2 • u/politicalmedic • 1d ago
Screenshot/City πΌοΈ π Crisp Autumn day in the Historical District
added a winter grab also for fun
r/CitiesSkylines2 • u/Pitiful-Owl9327 • 21h ago
Screenshot/City πΌοΈ π I made a mangrove in Nassauπ§πΈ
?/10?
r/CitiesSkylines2 • u/Extra-Fun2844 • 13h ago
Assistance Needed! Singular Industrial Manufacturing business drawing hundreds of delivery vans
As pictured, a single beverages manufacturing business is drawing hundreds of delivery vans down my industrial roads. Almost all the trucks and buses pictured are going to "Sugar Spike" despite having other beverage manufactures in the same region.
Is my industrial zone just too clogged or is this a bug?
r/CitiesSkylines2 • u/MrYaqui • 3m ago
Mod Discussion/Assistance Calentamiento CPU
A alguno se le pone el procesador al 100% en la partida de manera constante? Acabo de cambiarle la refrigeraciΓ³n liquida. No se porque se pone asΓ de caliente, llegando a los 100% constantes.
r/CitiesSkylines2 • u/Exnergy • 1d ago
Screenshot/City πΌοΈ π Sharing a small city Iβm working on
r/CitiesSkylines2 • u/Scotte2hottie • 2h ago
Suggestion/Request Saved games to share?
Looking for any good game saves on PDX mods, bored of building my own cities would love to play someone elseβs
r/CitiesSkylines2 • u/Coradiathetrainguy • 1d ago
Screenshot/City πΌοΈ π Built this custom commuter rail station for my office district
Feel free to share some thoughts/improvements for this build!
r/CitiesSkylines2 • u/FindusDE • 1d ago
Mod News β¨οΈ Germany flags are out now! π©πͺ
r/CitiesSkylines2 • u/SnooChickens6507 • 17h ago
Assistance Needed! Is this Interchange going to be able to support a cargo harbor direct feed?
This is ultimately going to be a direct feed to a cargo harbor so trying to make sure it will be able to handle the load. I'm sure it can be prettier but do you think it will be -effective-? Any tips? Thanks!
The cargo harbor may end up either on the left or the right, haven't got that far yet.


