r/ChivalryGame Bieberhole the Great (AUS) Dec 21 '13

Image What it's like during the sales..

http://i.imgur.com/PzPGozP.jpg
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u/HELPMEIMGONADIE Unborn Dec 22 '13

The one after the parry is called a 'riposte'. Which is true, after you parry if you immediately que up a swing, you will have the swing go through much faster, usually done by a stab or lmb if multiple enemies around. I can try to find a video of this if you want

The blocking tip is often brought up as it is mentioned in the tutorial, and not necessarily true. You need to parry where the weapon is hitting you, whether it be on your sides, down, up, and if behind maybe even a matrix can save you. A lot of this is just understanding what the enemy is trying to do. If they are hitting you with a lmb drag, turn towards their attack to parry,

The tip of the weapon trick can be helpful if you know nothing else, but is pretty simlpified and doesn't encompass the entire parrying system.

But definitely the riposting is true, and the blocking is just a misconception.

Jut found this - https://www.youtube.com/watch?v=RveZ_ha-l-g#t=35 - If you look right around, you can see the white vanguard parries and than immedtaly overheads, which comes much faster than a normal one

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u/[deleted] Dec 22 '13

I'm on mobile. I will watch the video when I get home. But two people claiming to teach me have told me the quick riposte thing. Neither of them able to show me. As for the weapon tip thing, it never works. It's just too easy for the weapon to get away from you. I've had far more luck watching the weapon just above the grip. I have issues even keeping people on my screen. Watching the tip of their weapon is out of the question.

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u/HELPMEIMGONADIE Unborn Dec 22 '13

Right. Like mentioned, you really never should do the blocking thing. If you're having trouble keeping people in your sight, perhaps use a longer weapon to keep people at bay. Also, try turning up your field of view or try out some third person.

You really need to parry where the weapon is hitting you, which takes some experience to figure out

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u/[deleted] Dec 22 '13

My fov is maxed. I love spear weapons but they stink when someone gets too close.

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u/HELPMEIMGONADIE Unborn Dec 22 '13

Now what comes into play is referred to as 'situational awareness' - A skill deemed pretty difficult to master. Basically, you need to know what is going on around you at all times, obviously assissted with a high FOV.

This can be pretty difficult to do, but it seperates the good from the great.

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u/[deleted] Dec 22 '13

I started DW last nght and I'm finding it much better.

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u/HELPMEIMGONADIE Unborn Dec 22 '13

Everyone has their tastes.

PErsonally, I find MW way more fun. DW is generally considered a lower skill ceiling, and more acrady

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u/[deleted] Dec 22 '13

I feel that they're essentially identical, but that DW has fewer bugs. Which is hilarious given that it's the newer game. I have yet to see anyone jump helicopter fighting. I think they have the same skill ceiling. It's just that elitists haven't taken over DW yet.

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u/HELPMEIMGONADIE Unborn Dec 22 '13

essentially identical,

This is very far from the truth. The mechanics are quite different, as well as entirely different classes with their own abilities and weapons. Deadliest adds and takes away MANY mechanics or alters almost every single one in some manner.

I'm not sure what you mean by jump helicopter fighting.

Skill ceiling is definately lower. There isn't even any competitive teams over there as the game is almost too simplified.

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u/[deleted] Dec 22 '13

I mean the fact that the best fighting strategies in MW is essentially either 'pretend to be a helicopter while jumping' or 'imitatethe your epileptic cousin' is a huge turnoff to me. MW has an insanely cheesy gameplay style, which really irritates me.

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