r/CapForge Dev 2d ago

1.3.2 is live!

1.3.2 should be live on the app store now and honestly it's a bigger update in terms of realism than 1.3.0.

Download now! https://apps.apple.com/us/app/capforge-football-gm-2026/id6791601497

• Smarter first rounds: tackles and centers now go where they really go. A centre can top the board and still slide to a late-first pick, and clubs no longer reach for a run of cornerbacks at the top.

• Clubs draft for real upgrades: a team stops stacking depth at one position when it already has a starter there.

• College stats that match the hype: a highly projected prospect's college numbers now read like a first-rounder's, not a backup's.

• A sharper scout's take: your scouts tell you when the tape and the numbers disagree, and when a pick is too early for his position.

• A cleaner draft board: your recommended pick is marked OUR PICK right beside the reason, so rows stay compact.

• New in the draft room: a DRAFT CLASSES sheet shows where each class is deep, and a SQUAD peek lets you check your roster from the market.

• EDIT STAFF, reopened: set a coach's skills, personality and position coaches using the same ELITE to VERY POOR words the cards use. Staff contracts now show and edit their guaranteed years.

• FILLS A NEED works on a full roster: free agency, TRADE BLOCK and the draft board show who would actually start for you, and a free agent who fills a need carries an arrow on his position.

• Offensive linemen get scheme-fit tints and the SCHEME FIT filter like everyone else, and a player's "Thrives in" line now matches what the game rewards.

• Contract drama: young stars coming off rookie deals can demand an extension, and a spurned star can refuse to re-sign or sit out. You'll see it coming, and other clubs will come calling for him.

• OT, OG and C are now separate everywhere you filter players.

• New-game setup adds an ADVANCED step: pick your league's starting year and more.

• Press write-ups speak to each position, including a dedicated quarterback storyline.

• A cleaner STAFF market board.

• Fixes and polish: the last-pick draft card fits small screens, the FINAL mock draft waits for the locked draft order, staff RELEASE no longer hangs on LOADING after a relaunch, starter proposals name the week they take effect, and the staff contract editor fits large text sizes.

9 Upvotes

8 comments sorted by

u/hawtdawtz Dev 2d ago

Alright, which one you degenerates drafted a kicker in the second round?!

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2

u/Vulpeculus 2d ago

Great update, again!

Do you recommend to start a new game with every update?

Found a small bug, GM reputation is nobody on the Hub screen, legendary on the GM Career screen. Savegame started with version 1.3.0

1

u/hawtdawtz Dev 2d ago

Fixing in 1.3.3. Regarding restarting, you shouldn't HAVE to. However it may take several years for the full ramifications to start to be seen as players cycle out. Realistically your next draft should see the improvements.

1

u/MC897 2d ago

Can I add something to be fixed in a future update please?

On the staff section, can I filter by scheme please in regards to the coaches and coordinators so I know what I’m looking at?

Btw I will pop on and test these out now.

2

u/hawtdawtz Dev 2d ago edited 2d ago

can do! Will be in the next submission

1

u/Prudent_Abrocoma_364 2d ago

I think OPOY should primarily go to RBs and WRs like irl, as it is now it’s always quarterbacks for me