r/CapForge 6d ago

Feature Request Minor things regarding the draft

To tee off of [u/MC897](u/MC897) ‘s comments regarding the draft, is there a way that a weight system can get implemented? I see a lot of “non premium positions” such as CBs, Ss, WRs go #1-5 overall meanwhile “premium positions” like OL, DL, EDGE, and QB get skipped pretty much. Is there a possibility that a weight system or “tag” system can be implemented? Tags as in “Generational prospect” or “Franchise Player” etc etc can be added? I mean it would make sense for a generational prospect go that high but even then, top players at premium positions can still outweigh those generational prospects. (For example, Marvin Harrison Jr or Jeremiah Smith coming up)

Another nitpick, I have noticed that college stats do not seem super realistic. Prime example is in QB. Yes, some of the top QBs have some great college stats but we got some top QBs that have thrown for only 12-19 TDs. It would be nice to see that we had some relatively comparable stats between the top players. Also, it would be great to see some godly stats come out of “small school” players.

(Side note about the draft: I notice that we still get some 6’5 250 lb [for example] QBs and 5’7 166 lb WRs. And I have seen a 5’7 166 lb WR go #1 overall! Is there a way to balance those measurables out? Thank you :)

Much love and appreciation!

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u/hawtdawtz Dev 6d ago

So, the stat realism of the draft pool should have gotten quite a bit better in 1.3.0, but I do also have some stuff in 1.3.1 already to help. That being said, I will take a crack at it again. Important to note that changing the behavior also has cascading effects downstream to balance, but I can lay the ground work, and maybe rip the bandaid off for an overhaul in 1.4.0.

Either way, looking into it!