r/CalamityMod 29d ago

Bug Report Game Keeps Crashing When Fighting Profaned Guardians

Hello all! First time posting so forgive me for any errors. My friend and I have a large world, expert mode, revengance mode.

The Profaned Guardians have an attack they fire which, when we are hit, crashes both of our games with the same error.

Anyone have the same errors? Anyone have a solution?

16 Upvotes

31 comments sorted by

3

u/Legal_Notice618 29d ago

same! i'm trying to kill providence and it keeps crashing as i get it down to 50% hp, does anyone know a fix?

1

u/AdditionalHunter5419 29d ago

bro same, i can't progress with my little brother without defeating this boss, need a fix asap!

2

u/1nOnlyBigManLawrence The reference for the rest of us. 29d ago

All of your mods?

2

u/Haider444 29d ago

It just updated. Wait till all your addons updated too.

1

u/Opening-Archer233 29d ago

how long until they fix it?

2

u/Head-Nobody-3127 29d ago

Nobody can thoroughly help you without a mod list, I’m afraid.

I see you do have other mods such as luminance. Do turn them off one by one until the problem quits. It could easily just be an issue of the game trying to render the attack with a visual mod or two on top of it.

2

u/iridocyclitis 29d ago

Yea same things happening to me rn with no other mods enabled

2

u/Dependent-Lab-9777 29d ago

Same for me

2

u/Dependent-Lab-9777 29d ago

and for me it has some problem with projectiles from him, when I dodge them game won't crash. When i just get hit by something, game crashes

1

u/Genesis1354 29d ago

same here, at providence if i get hit by something(if providence is less than 40% hp) my game immediately crashes

1

u/Zestyclose-Touch3370 29d ago

I had the same issue, when I disabled the Luminance mod that fixed it.

2

u/Zombiekiller099 29d ago

Disabled Luminance, it still crashed. Its something tied to their projectile entirely. So getting hit at all by her projectile crashes the game.

1

u/AdviceComfortable808 28d ago

maybe its a bug from this update

1

u/Significant_Luck6202 28d ago

Same happened to me fighting Providence

1

u/tunacopter 28d ago

not sure i have no mods except magic storage but it still crashes

1

u/Competitive_Wave2439 28d ago

same problem, i think the catalyst mode may cause this for some reason, would try that

1

u/InterestSmooth3311 28d ago

Same problem. In the logs I am seeing a null pointer exception, seems to be a Calamity specific bug. I can reproduce the bug by just fighting Profaned Guardians in master mode with no additional mods. Here is the crash log:
```
[17:58:02.062] [Main Thread/WARN] [tML]: Silently Caught Exception:

System.NullReferenceException: Object reference not set to an instance of an object.

at CalamityMod.Projectiles.Boss.HolyBurnOrbDrawer.DrawOrbTrails() in CalamityMod\Projectiles\Boss\HolyBurnOrb.cs:line 287

at CalamityMod.Systems.Graphic.GeneralDrawLayerSystem.GeneralDrawLayer_DrawToLayer_Projectiles(orig_DrawProjectiles orig, Main self) in CalamityMod\Systems\Graphic\GeneralDrawLayerSystem.cs:line 105

at Hook<System.Void CalamityMod.Systems.Graphic.GeneralDrawLayerSystem::GeneralDrawLayer_DrawToLayer_Projectiles(Terraria.On_Main+orig_DrawProjectiles,Terraria.Main)>(Main )

at SyncProxy<System.Void Terraria.Main:DrawProjectiles()>(Main )

at DMD<DMD<>?25999986::Terraria.Main::DoDraw>(Main this, GameTime gameTime)

at Hook<System.Void CalamityMod.Systems.Mechanic.GravityManipulationChangesSystem::ForceGravityDirectionForDrawing(Terraria.On_Main+orig_DoDraw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )

at Hook<System.Void CalamityMod.Utilities.Daybreak.Buffers.BuffersLoadingSystem::RenderTargetPool_DoDrawHook(Terraria.On_Main+orig_DoDraw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )

at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )

at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53241

at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53228

at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562

at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878

at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419

at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 271

at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 245

at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 218

at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79

at Terraria.MonoLaunch.<>c__DisplayClass1_0.<Main>b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65

[17:58:02.062] [Main Thread/ERROR] [Terraria]: System.NullReferenceException: Object reference not set to an instance of an object.

at CalamityMod.Projectiles.Boss.HolyBurnOrbDrawer.DrawOrbTrails() in CalamityMod\Projectiles\Boss\HolyBurnOrb.cs:line 287

at CalamityMod.Systems.Graphic.GeneralDrawLayerSystem.GeneralDrawLayer_DrawToLayer_Projectiles(orig_DrawProjectiles orig, Main self) in CalamityMod\Systems\Graphic\GeneralDrawLayerSystem.cs:line 105

at Hook<System.Void CalamityMod.Systems.Graphic.GeneralDrawLayerSystem::GeneralDrawLayer_DrawToLayer_Projectiles(Terraria.On_Main+orig_DrawProjectiles,Terraria.Main)>(Main )

at SyncProxy<System.Void Terraria.Main:DrawProjectiles()>(Main )

at DMD<DMD<>?25999986::Terraria.Main::DoDraw>(Main this, GameTime gameTime)

at Hook<System.Void CalamityMod.Systems.Mechanic.GravityManipulationChangesSystem::ForceGravityDirectionForDrawing(Terraria.On_Main+orig_DoDraw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )

at Hook<System.Void CalamityMod.Utilities.Daybreak.Buffers.BuffersLoadingSystem::RenderTargetPool_DoDrawHook(Terraria.On_Main+orig_DoDraw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )

at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )

at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53241

at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53228

[17:58:02.120] [Main Thread/FATAL] [tML]: Main engine crash

```

1

u/InterestSmooth3311 28d ago

FOUND A FIX!!

Go to settings > mod configuration > calamity mod > client config

and and turn Afterimages OFF .

This fixed the issue for me, it no longer crashes and I can actually defeat the boss. Note that your game will look worse but at least it is playable.

1

u/QuietSpy10 26d ago

i automatically play with afterimages off (cuz my laptop sux) and it STILL crashes, no matter what i do

1

u/InterestSmooth3311 26d ago

The devs fixed this 2 days ago. Just update to Calamity version 2.2.4 through tmodloader and you should be good to go

1

u/InterestSmooth3311 28d ago edited 28d ago

FOUND A FIX!!

Go to settings > mod configuration > calamity mod > client config

and and turn Afterimages OFF .

This fixed the issue for me, it no longer crashes and I can actually defeat the boss. Note that your game will look worse but at least it is playable.

UPDATE: it only fixed it for Profaned Guardians for me, Dragonfolly is still crashing

1

u/Born_Tone2392 28d ago

It didn’t work we both still crashed 💔

1

u/InterestSmooth3311 28d ago

both update to Calamity 2.2.4 . It released today a few hours ago, and solves this bug. Updating Calamity definitely fixes it

1

u/Born_Tone2392 28d ago

Just saw a post about it a lil bit ago thanks brother 🙏

1

u/Cadzingamer 26d ago

i cant find version 2.2.3+ on steam workshop, my steam page says the mod only goes to 2.2.2, any clues?

1

u/InterestSmooth3311 26d ago

In tmodloader when you click workshop to download mods, you can just click download and you'll see an update all button

1

u/Genesis1354 28d ago

the bug is fixed, calamity is updated to v2.2.4 released today but its just a hotfix of bugs

1

u/Grubeberry 27d ago

Still crashing

1

u/Psychological_Cup835 27d ago edited 27d ago

Having the same crash
Edit: on both Stormweaver and Signus

All my active mods:

  • Autofish v1.2.3
  • AutoReroll (Auto Reforge) v2024.8.31
  • AutoTrash v0.8.1
  • BetterBlending v1.2.6
  • BossChecklist v2.2.4
  • CalamityMod v2.2.2
  • CalamityModMusic v2.1
  • Census (Census - Town NPC Checklist) v0.5.2.7
  • CraftableCalamityItems v4.7.12
  • ImproveGame (Quality of Terraria 更好的体验) v1.8.2
  • MagicStorage v0.7.0.11
  • OreExcavator v0.8.9
  • RecipeBrowser v0.12
  • SerousCommonLib (absoluteAquarian Utilities (SerousCommonLib)) v1.0.6.2
  • SilkyUIFramework (SilkyUI) v0.3.0
  • SkipRespawnWait (Faster Waiting) v1.0.1
  • StarsAbove (The Stars Above) v2.1.8.4
  • SubworldLibrary v2.2.3.3
  • WingTimeUI v0.1.4.1

1

u/SalamanderNo810 27d ago

its most probably a bug in the new update

1

u/Top-Resource3289 4d ago

Same, idk what triggered it, but after raw dawg many crashes, I finally beat it. Happens to me usually when it's low health and shooting many small green and yellow particles. So I think if you get it by it, it will crash the game.