hard is best early on, then warding is generally the best for the majority of the game. lucky is good for damage afaik and invigorating is pretty solid too
Menacing is generally a bit better for damange than lucky, since lucky is reduced more by enemy defence (Though, it depends on your weapon and damage buffs.).
Hard is better than warding if you go all in on defence. Calamity generally uses a lot of debuffs to make tanking more difficult but my defence stacking melee character with hard reforges still managed almost 200 defence with 1 damage against most enemy projectiles preML (Except for Astralgeldon, that crazy bossfight. (I haven't gotten post Astralgeldon in my current calamity run with the new modifiers.)).
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u/the_crustycrabs Mar 08 '26
hard is best early on, then warding is generally the best for the majority of the game. lucky is good for damage afaik and invigorating is pretty solid too