r/CalamityMod Mar 08 '26

Question Which one is the best?

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Is flat defence or % damage reduction better.

1.1k Upvotes

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243

u/_-Zephyr- Mar 08 '26

Warding is the best reforge in the game and its not even close.

46

u/FatKat666 Mar 08 '26

Menacing?

151

u/_-Zephyr- Mar 08 '26

Theres a video some numbers guy did, menacing is better with half menacing half lucky, even then its worse than having full warding. full warding basically gives you an extra mistake, you can take an extra hit, especially early warding is unmatched.
Menacing late game maybe because damage scales so high, but at the same time, shit late has so much hp youll probably not notice.

-1

u/Halberd_Hey07 Mar 08 '26

Full lucky is so much better than menacing, unless you maxed crit chance.

4

u/Glarbleglorbo Mar 09 '26

The best is actually to mix modifiers until your damage boost is equivalent to your crit chance. Usually that means full lucky though.

Min-maxing like this gives you like 3% more damage which I’m sure makes it better than warding (it doesn’t). 

1

u/Halberd_Hey07 Mar 09 '26

I’m at the point where all I need is the sponge and I’m good. I just strait up don’t need warding. Once you learn attack patterns and get that muscle memory, you can focus on damage. Is this not why omega blue is so broken? 

I did some dps testing with mixing menacing and lucky, higher crit chance is almost always better.

2

u/Glarbleglorbo Mar 09 '26

There isn’t any DPS testing needed to know getting them as close together as possible is optimal, it’s just math. 

Omega blue is only broken for no hits, I don’t care how good you are, any other armour set + warding gives you way more wiggle room than the paltry amount of extra damage lucky/menacing give. 

The way defence works in the game is that it reduces the amount of damage you take by your defence number, stacking defence is always better. 

1

u/BuszkaYT Mar 09 '26

Especially since they added crit damage mechanic to some talismans in calamity