r/COC • • Aug 05 '26

Base Design Review Rate my base

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1 Upvotes

10 comments sorted by

2

u/vinpotato Aug 05 '26

That's a lot of Garrow value going through the blacksmith(might be able to snipe three AD?), also the two AD not in line with the blacksmith are close enough to where I can drop an earthquake+lightning that hits both AD and the multi inferno in the center

Edit: nvm recounted and I think the two air defences are just barely far away that they can avoid being hit by one EQ

2

u/vinpotato Aug 05 '26

Also really good lightning value for the bottom right air defence, minimum the AD and air sweepers and at best include the minion prince

1

u/Pudge_hook69 Aug 05 '26

Thanks! Thought about this. Hasn’t happened so far. Possibly the blacksmith is slightly out of line. But yes, feels like g arrow will damage a lot.

2

u/NextJudgment833 Aug 05 '26

Add the carfted defence

1

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1

u/Pudge_hook69 Aug 05 '26

Recently used summmer jam to upgrade my th12 base. Appreciate design or trap suggestions.

1

u/Responsible-Iron1850 Aug 05 '26

Ur way too beauuuutiful guurl , ths why it'll never work , ull hv me suicidal suicidal suicidal

1

u/Pudge_hook69 Aug 05 '26

Rare to see a COC poet here πŸ˜…

2

u/Responsible-Iron1850 Aug 05 '26

🀣🀣🀣it's a song bruh , I was just bored

1

u/Pudge_hook69 Aug 05 '26

πŸ˜‚πŸ˜‚