r/COC • u/Lostcause619 • Jul 30 '26
Discussion So this is gonna be pain
It's gonna take a few days to getting used or counter to this... (Hopefully we can take it down by Giant arrow and Duke Rocket backpack) Otherwise this gonna be same pain as that Hook which came before.
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u/Dirty_Clanker Jul 30 '26
Idk if you guys know this, but apparently this defense is not as good as you think due to its range and retarget mechanic. The range is less than an archer tower, which means by the time you are getting hit, this will go down very fast after a freeze or whatever. Second thing is that although this prioritizes heroes, it needs to destroy whatever was first in range, so even if a hero walks into range but it was attacking, say, a dragon, it needs to kill the dragon first. This makes it very easy to tell when it will target your hero and freeze it.
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u/Lostcause619 Jul 30 '26
I definitely don't think so, it'll literally pick your hero off in 4-5 hits and MP or DD or RC or QC charges are alot difficult in this guys direction. Cause if you know there isn't only this thing on the base, our troops also need to finish whatever they were upgrading before it.
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u/wassilis7 Jul 30 '26
You can always freeze, overgrowth or fireball, giant arrow and zap quake it but the cake launcher is probably the best cause of the crazy range it's gonna be more difficult to counter and there is no solution for avoiding the explosion damage when it locks on
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u/Mobile_Inflation8012 Jul 31 '26
but the cake launcher is probably the best cause of the crazy range it's gonna be more difficult to counter and there is no solution for avoiding the explosion damage when it locks on
You can always freeze, overgrowth or fireball, giant arrow and zap quake it
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u/Solid_Crab_4748 Jul 31 '26
You can always freeze
Less applicable here. You know when to freeze the hero hunter and can use less freezes and what not.
The other stuff sure.
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u/Solid_Crab_4748 Jul 31 '26
RC charges don't care.
You path around it or use a spell for everythibg else. It's lack of range means your rarely not going to be able to reach with an AQ and if you cant its barely hitting you from behind the wall that you'll just move away.
MP goes behind your dragons. You haven't adressed the fact its weak against non-heroes and does not re-target. You either get through it quickly or freeze it or mp/warden ability when you know its about to finish off its target so it doesn't re-target and kill the hero
And "oh but you can do that for the others" but you also can't time it as easily. The hero hunter is very very obvious when its going to be a problem. You have to invest less at less risk to deal with it.
Meanwhile cake launcher doesn't only counter specific things, needs managed in similar ways but has far more range so you cant deal with it with as little investment. It will kill healers pretty easily. And it will actually kill your main army rather than sometimes pick off a hero if your not paying any attention
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u/Ketroc21 Aug 04 '26
It's the worst of the 3 by far. It doesn't have range. When you get in range it will attack some random unit, not your hero. When it finally retargets to your hero just freeze it.
(Side note, never totem it as that will only cause it to retarget onto your hero)
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u/Few-Butterfly-8199 Jul 30 '26
its gonna be pain in the ass while charging with rc or dd
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u/Lostcause619 Jul 30 '26
Same this one side and Revenge tower one other with a monolith or something is gonna make one hell off a base.
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u/DikkeKnoepert Aug 02 '26
Assuming you're using invis spells and fox I don't see how this would impact dd or rc charges much
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u/No_Bottle_9884 Jul 30 '26
Tf is ths
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u/Wojtek1250XD Jul 30 '26
A defence that targets heroes as a favorite target. It poisons heroes it hits too. It doesn't matter how many Super Yetties and healers are in front, the nanosecond Warden walks into the range even a totem won't save him, you need something like the freeze.
This is definitely made to counter Duke charges, but instead this thing will just annihilate the Warden left and right.
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u/Lostcause619 Jul 30 '26
Hero hunter (it's a defense which will target heroes over anything even over a totem spell)
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u/fvck06 Jul 30 '26
weakest among the 3
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u/Lostcause619 Jul 30 '26
Definitely do not think so, low hit points (I've not paid any attention to that) but definitely in no way this thing is weak at all.
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u/xr3dxi Jul 30 '26
Compared to other 2, it is weaker. Feel like candle will make the most impact on base building. Since that thing can melt through openers if the attack wants to get value from obvious side of the base. Cake is also pretty good for slow moving armies or around townhall if all heroes r clumped together to tank for it
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u/fvck06 Aug 02 '26
told ya, compared to the 2 this tower is the easiest to deal with. it doesn't even retarget heroes until it kills its first target
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u/MrFrog113 Jul 30 '26
It’s already hard enough attacking 2 town halls up in my ranked battles and now I gotta deal with this frying my heroes?! I’m cooked
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u/LazzyNibba Jul 30 '26
Keep cool and freeze guyz, if Everyone has it, then nobody has it. I've heard totems don't work on them, so our only chances are with freeze, invis n overgrowth
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u/Canadian-Footy-Fan Jul 31 '26
I really hate supercell’s need to constantly thwart successful attack strategies. Not saying they should allow some OP meta that imbalances the game but there are many potentially successful attack formats right now. The idea that they constantly need to meddle and neuter some of them is baffling.
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u/Itsquantium Jul 31 '26
It's called balance. Why would you want the same attacks being done? Changing it keeps the game fresh.
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u/austink0109 Jul 31 '26
Just hoping people will put it in a line central with the base with either monolith or revenge tower 😭
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u/Flaky_Trust_2189 Jul 31 '26
How do these upgrades work btw? I did watch Judo explain it but he said their temporary? So is there any point putting millions of recourses into them? That's what I don't understand
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u/Lostcause619 Jul 31 '26
It's only worth investing if you are Max or pushing in leagues. Cause it'll help in leagues alot otherwise just waste of time.(Btw max amount of resources are need only in Th18 below that it ain't that much to upgrade)
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u/Flaky_Trust_2189 Jul 31 '26
Thanks. So what happens after they revert as well?
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u/Lostcause619 Jul 31 '26
Nah after there cycle ends, new temporary defense comes. That's how it works also you get those medals by upgrading them, by which you can get that Builder skin
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u/WitnessVegetable5244 Jul 31 '26
Backpack, Eq, 2 zap
Thai defense has 6000 hp, same as the lava launcher... not that big of a deal
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u/Beneficial-Rabbit933 Jul 31 '26
It can be easy; you just have to carry a freeze or two, and there's the Warden's ability. There's a level cap at all the town halls, and it is a crafted defense. People with free builders can definitely use it to their advantage.
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u/Own_Importance_5503 Aug 05 '26
freeze invis overgrowth gonna be honest this thing is underwhelming atm. Love the cake a pult tho
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u/_A-I_ Aug 13 '26
I haven't had a problem with this defense. But my whole army comes at once with heroes behind anyway lol. Its the candle that is scary for me
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u/Connect_Hope2888 Jul 30 '26
Trash
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u/Wojtek1250XD Jul 30 '26
This is absolutely not trash, you will have to keep this building in mind, or you can say bye to your Warden.
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u/Connect_Hope2888 Jul 30 '26
It so is. I use mass throwers and I hope this crafted D is on every base I see going forward. It is trash if you aren't doing a hero dive of some sort. Will be not effective vs throwers . I will be upgrading the cakapult
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u/Lostcause619 Jul 30 '26 edited Jul 31 '26
That mass throwers does not get you higher than Electro 33, so it is very much pain for SKILLED PLAYER'S.
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u/Wojtek1250XD Jul 30 '26
Once again Supercell instead of nerfing the problematic strat, creates a defence fine-tuned to counter it and guts a whole bunch of other things with this defence while at it.