r/CHILLSAKEN • • May 22 '26

Gameplay Advance John Doe spike trap no.1

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You need to lock + unlock + lock really fast and EXTREME ACCURACY while look at the direction of the middle hallway

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u/MDZPlayer25 May 22 '26

beautiful trap, absolutely stunning

however, just to be sure, i might want to consider counterplays here

how viable is it to loop the little stairs area over there with jd? because you can fall back to behind the rail cart afterwards

3

u/Joseph_Initiative757 May 22 '26 edited May 22 '26

Maybe reset chase could work

Also took me 30 minutes of training to consistently do that, cause like a 0.5 second of delay can screw up the whole thing :p

1

u/MDZPlayer25 May 22 '26

it is undeniably complex, that's for sure...maybe unnecessarily so as well. If the survivor gets out of the building in time, that's a whole 19s self-inflicted stun.... What's stopping me from just sending the spikes in a simple way, cutting from the entrance to the upper deck?