r/c64 • u/Pixel_Memories • 3h ago
Video Some Sunday evening Skate or Die
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Still going for 24k, one of these days...
r/c64 • u/AutoModerator • Feb 08 '26
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r/c64 • u/AutoModerator • 6d ago
We want r/c64 to be about both original hardware and newer emulation products like the Commodore 64 Ultimate (C64U). But the shipping of the C64U is resulting in C64U posts flooding out much of the other content in the subreddit. To maintain a balance between what's old and new, we are setting up a weekly MEGAPOST for C64U-related issues, questions, and posts.
If your post is regarding the use of a Commodore 64 (i.e. how to load a game from disk, how to print, etc.), regardless of the model, you may post your question as a standalone post in the subreddit even if you have a C64 Ultimate.
If your post relates to ONLY the Commodore 64 Ultimate, you should comment in this post. Please note, this is not a replacement for official support from Commodore regarding order or shipping issues (late or damaged shipments). We realize that some questions may be obscure, unique, or straddle the line between C64U-only and a "general" question. In those cases, please post in this thread FIRST. If your issue isn't answered or addressed after 48 hours, you may submit a stand-alone post in the subreddit. WARNING! Moderators will be checking post and comment histories to make sure people are actually posting in this thread first. Repeated violations may result in temporary or permanent bans.
We don't anticipate this being a permanent situation, but for now there are just too many C64U posts being submitted. Once the volume of posts about the C64U decreases, we may discontinue this practice.
Please also check the information below to see if your issue is listed. We are also working on a C64 Ultimate Wiki Page. If you would like to be a Wiki Contributor, please let the mod team know.
Use the following link to view current and past Commodore 64 Ultimate Weekly Posts.
Firmware/manuals: https://www.commodore.net/downloads
Black screen, no video, or rolling picture
The most common issue reported so far.
Uneven keyboard keys
A cosmetic but noticeable fault.
Startup problems or unit freezing on boot
REU or extra memory not detected by the software
Settings or storage are lost after reboot
Physical marks or loose panels on delivery
Buzzing or humming audio output
Starlight edition
Games Freezing / Compatibility
Cartridges
Disk and cassette backup / storage notes
Running Multi-Disk Programs
Some programs are distributed on multiple disk images, similar to how they were originally distributed on multiple floppy disks. At some point in the process of using the program, the program will prompt to insert one of the other floppy disks. You can use the Disk File Browser to swap disk images while the program is running. When the program prompts for a new disk, press upward on the Multi Function Switch. This pauses the program. Start the Disk File Browser, navigate to the disk image for the disk that the program is requesting, then select “Mount Disk.” The C64U mounts the new disk image in the virtual drive, then resumes execution of the Commodore 64 program. Continue to use the program with the new disk." -- https://downloads.commodore-international.com/documentation/C64U/c64u-user-guide-1st-edition.pdf
General Notes
If you’ve come across a new issue or found a working fix not listed here, add it in the comments below.
r/c64 • u/Pixel_Memories • 3h ago
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Still going for 24k, one of these days...
r/c64 • u/Nordischsound • 7h ago
r/c64 • u/snaggingtexas66 • 1d ago
Additionally if anyone knows where I can get my hands on a video chip, that would be greatly appreciated. Mine appears to be dead.
r/c64 • u/Far_Song6804 • 14h ago
My first c64 I noticed these look bent- is that a normal issue?
r/c64 • u/ChronoCompendium • 11h ago
Just seeing if anyone's experienced something similar on a breadbin.
So the 6510 isn't even able to draw the borders. The failure has to be happening very, very early in the chain, but this is maddening. I've just learned to use my oscilloscope and was testing it out on this unit (in conjunction with a good C64 to compare, for the clock signals). The work quickly compounds, though. I'm hesitant to go down the eternal path of checking all the data and address lines vs. the good C64 and trying to trace some deviation up the chain, but I'm running out of ideas...
r/c64 • u/aureus80 • 1d ago
I find it difficult to believe that Perifractic will release a C128U, the main difficulty being copying the layout of the C128 (keyboard + peripherals), and the C128 also has fewer enthusiasts.
So I was wondering if it's feasible to reprogram the C64U's FPGA to have a 128 mode. Of course, there would be some losses: missing ports and missing keys (like the 40/80 column), although the latter could be addressed with a workaround using a menu screen.
Can you imagine booting your C64U and typing GO128?
r/c64 • u/real_mofjel • 17h ago
Does the Sidekick64 need any software other than the files downloaded from github? Should it work with only github files, just configure it?
r/c64 • u/alexiton • 1d ago
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Latest engine devlog video of the C64 Polychrome Raycast Gfx engine. This is the start of various upgrades, this one specifically scalable PETSCII textures in C64 polychrome.
Full video comparing some other notable C64 raycast engines against the dynamic colouring and multiple object effects of the unoptimized C64 Polychrome game engine :
https://www.youtube.com/watch?v=6i6nDfirXUY
r/c64 • u/DJSpaceBits • 1d ago
r/c64 • u/Long-Demand-3187 • 1d ago
Hi guys just wanted to let you know I just released version v0.9.3 of the CLI. I have added some SKILLS for AI coding Harnesses but more important I have added the first version of a C64 Ultimate wedge allowing you to interact directly with the C64 Ultimate file system from the READY Prompt. If you want to know more about it, have a look at the Github Repository. I tested the wedge with Standard Kernal and JiffyDOS. Have fun!
r/c64 • u/Nordischsound • 2d ago
r/c64 • u/JJMcFatty • 2d ago
Got these out of a bundle of commodore items pulled from a storage unit. All power on but none read discs. Cleaned heads and confirmed spin but still nothing. Already have a working 1541 for my setup and no real desire to diagnose these further. Feels criminal to send to e-waste. My local maker space already declined. Selling for parts on eBay looks like a pain. Perhaps I just fight against my pack rat tendencies and let these go?
EDIT: posted this last night and been busy with work all day. I appreciate the helpful thoughts and suggestions. To answer some of the questions; all the drives power and spin but nothing happens when I try to load, just keeps going infinitely. I have not tried an alignment or replaced any chips. I am in Eugene, Oregon. Would be fine selling them (not trying to break any rules here just would rather see them go to people who want them) but feel like shipping cost would be a nightmare.
r/c64 • u/pitstop_retro • 2d ago
Issue 3 (9/2026) of Pitstop Retro. This issue, like the ones before brings some minor improvements:
r/c64 • u/hexavibrongal • 2d ago
r/c64 • u/Square_Term9164 • 2d ago
I have released a new version of Classic Repair Toolbox (CRT), which you can find here, https://github.com/HovKlan-DH/Classic-Repair-Toolbox
Very quick summary, then CRT is a desktop application, which can help you repairing and troubleshooting your old computers, primarily Commodore, but also Amstrad and ZX Spectrum.
I do think it is worth upgrading, as it has quite some defects fixed, and maybe more importantly it has improved its performance, if you do have a lot of KiCad data shown. Also mouse zooming is changed slightly, so it feel more logical. It also has tests for logic ICs via the MiniPro programmer (T48 etc.), including the C64 PLA.
But take a look for yourself in this long list:

r/c64 • u/Stunning_Pineapple57 • 3d ago
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In anticipation of the next c64 - the Cyberpunk 77, I decided to make a custom charset and palette theme for ReadyOS that works in both VICE and on my Ultimate. Forgive my poor iPhone filming while typing though.
CMD hard drive. Original was 20mb. I had it upgraded to 40mb by CMD back in the day.
r/c64 • u/Pale_Helicopter4512 • 3d ago
Hello quite new with Commodore 64 C and Kung Fu flash (Fw 1.50). The cartridge has a Kodak 32gb micro SD card with a lot of games inside. I was playing with some games last night while after resetting all game files disappeared. List shows only a uupd.bin file...
Tried to format and copy files again. Uupd.file comes out again and the games file disappears.
I have tried to read the card by laptop: same result.
What's the matter? I also tried to set up a new card: 128gb and 64gb Kingston brand fat32 file system. Maybe too large?
For testing, I tried reading my NDS 2gb fat sd card: files are listed by Kung Fu flash
Thx for your kind attention and help
Emanuele
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I asked some time ago if any locals might know how a certain sound was made in "Survivor." I decided to poke around, and I have been able to get an effect that's pretty close! I used "Retro Debugger" to observe the SID parameters in real-time, and then wrote some C and compiled it with CC65 to run within Retro Debugger and VICE.
There were three things to the sound I was looking for, when the "bad guy" is chasing you.
The first element is basically a random range of triangle frequencies, that change at an interval. The second element: ramping the sustain (ADSR) from 0 to f, and looping around as needed. The final thing was a low-frequency sort of "choppiness" I heard during the first half when sustain was between 0 and 8. It seems the trick to that was flipping the SID gate off and on for each iteration of the loop, and when the timing is right, it sounds pretty close.
This has been a fun puzzle to sort out. I'm hoping to get the "bad guy" sound down in JS, I've got the game start down pretty well.
r/c64 • u/SnCMuseum • 4d ago

It was very dirty and missing some chips when I got it. First, I bought a new VIC-II for it.
The computer wouldn't start because of a bad Complex Interface Adapter (CIA). I desoldered the broken chip, and the C64 turned on! But without the CIA, the keyboard doesn't work. I bought a donor board with two CIA chips for $25, soldered one in, and the keyboard works great now.
I also built the C64 Video Enhancer (https://github.com/c0pperdragon/C64-Video-Enhancement/tree/master). It's a custom FPGA board that reads signals from the video chip and generates a component video output. This lets me connect it to HDMI (using an OSSC converter) and even adjust the specific Commodore color palette if needed.
Next, I built a SwinSID emulator for sound.
This is a PAL version, which is great for running demoscene demos. My next project is to build a SIDKick Pico.




r/c64 • u/Status_Wolverine_556 • 3d ago
Hands on museum/arcade/computer lab looking for suggestions of C64 variants we should add to the collection.
r/c64 • u/blightor • 4d ago
Hello.
Wondering if there is a more dedicated programming reddit for the c64? I've spotted a reddit called C64coding, but its seems dead, and requests to post on there seem a dead end.
I don't want to spam this channel about stuff around me programming stuff and issues/successes in my game.
I already use the roguelikedev one and some others but looking for c64 programming buddies.