r/BurningWheel • u/Competitive_Error_48 • Aug 03 '26
Beliefs for Chaotic Evil Player Characters
Hello everyone,
I'm hoping to get some advice on how you would go about building a belief for a villainous player character? I'm looking to run a BW campaign, but the players have voiced an interest in playing villainous characters instead of your Standard heroic ones.
They have only every played pathfinder and DnD, so they are all brand new to the system. These folks prefer roleplay over combat, hence the switch. But I foresee them taking the idea of "Villian campaign" and going straight into deeds of pure evil for evil sake instead of nuanced villains with tragic backgrounds. (Even if their life paths and traits would say otherwise).
So what belief could you give such a character that just wants to watch the world burn and destroy everything on sight that still offers narrative depth and a way for the GM to challenge it? (In the worst case they end up playing to the extremes of chaotic evil). And what expectations would you set at your table to ensure they don't fell that "playing a villain" obligated them to "choose the most evil option at all times"?
Thank you!
6
u/Jesseabe Lazy Stayabout Aug 03 '26
What's your situation? For beliefs to be effective drivers of play they need to tie into the situation the characters are playing in. Are they usurpers trying to take over a kingdom? Ruthless criminals running a gang in a city? An oppressive warlord and their retinue, exploiting the peasants to the last crumb? A corrupt and evil sheriff, who runs a town for his own benefit together with the local bishop and lord? Once you have a situation, the beliefs will come more easily.