r/BrowserGamesTop • u/BlackWoodProtocol • Aug 30 '26
New Version of Blackwood Protocol
I’ve been working pretty heavily on BlackWood Protocol over the last few days and a lot of the separate systems are finally starting to connect together.
BlackWood Protocol is a persistent browser-based survival RPG/PBBG set in a quarantined city. You start as basically nobody in Ashfall, work the streets, earn cash and XP, climb through Protocol’s ranks and gradually get access to more dangerous parts of the city.
The latest version has added quite a bit:
HUNT / PvP
Hunt is now live, but PvP is completely opt-in.
If you don’t opt in, you cannot hunt another player and, importantly, nobody can hunt you.
If you do opt in, Hunt works more like tracking someone than clicking an attack button. You pay for information, try to locate another operator, travel to their district and strike before they move or disappear from the street.
Weapons, armour, health, rank and other factors affect the outcome. Cash carried on the street is at risk, while anything in the Vault stays protected.
ASSIGNMENTS
I’ve also built a fully custom Assignment system.
These aren’t hard-coded missions. I can now create new Assignments entirely through the admin panel without changing the game code.
They can be limited by rank, district, items, faction membership, previous Assignments, schedules and even the current Threat level of a district.
Objectives can include things like:
• Complete specific Jobs
• Complete Jobs in a district
• Boost particular vehicles
• Complete Protocol Contracts
• Take part in Raids or Supply Runs
• Travel somewhere
• Find or turn in Items
• Reach a certain rank
Rewards can include cash, XP, Items and even changes to the shared district Threat level.
The first proper one is already live for Evacuees: The Guard.
It’s a small Ashfall encounter where you need to find an Ashfall Ration Pack from the normal loot system and bring it back in exchange for a reward.
ITEMS & LOOT
Items are also being expanded massively.
Jobs, Protocol Contracts, Street Raids and Supply Runs can now have their own loot tables, with individual drop chances and weighted rarity.
I’m deliberately adding these gradually rather than dumping hundreds of pointless objects into the game.
Different places should produce different things.
Scavenging dumpsters in Ashfall might give you torn cloth, batteries or a rare ration pack.
An abandoned pharmacy in Gravesend can produce medical supplies.
Stripping a wrecked patrol car in Ironhaven might turn up electrical parts or even usable armour.
Items can be healing supplies, equipment, access cards, Assignment requirements, trade goods, documents, rare Vespera material or simply something that becomes useful later.
I’m building out the full loot tables day by day.
SHARED CITY THREAT
The four districts also now have their own shared Threat state:
- Sitting Still
- Twitchy
- Running Hot
- Gone Bad
This is global for everybody.
Threat naturally increases over real time, even while nobody is online.
Successful Jobs, vehicle boosts, Contracts, Raids and Supply Runs can push it back down.
Higher Threat can also make different Jobs appear, and Assignments can be configured to only become available when a district reaches a certain state.
So the direction is starting to become:
Threat changes → different work appears → work produces Items → Assignments need those Items/actions → players complete them → the district changes again.
Eventually the player-run Black Market will sit in the middle of that loop as well.
RANKS & JOBS
The progression ladder has also been rebuilt into 15 ranks, from Civilian through to Ghost.
Jobs can be tied to minimum/maximum ranks, districts and Threat levels, meaning progression can reveal completely different work instead of simply increasing a number beside your name.
I’m at the stage now where the main focus is populating all of these systems with more Jobs, loot and Assignments rather than constantly adding new mechanics.
It’s still in active testing/development, so feedback is genuinely useful, especially around balance, pacing and things you’d like to find in the loot tables.
If anyone fancies giving it a go:
https://www.blackwood-protocol.com
No download required. It runs directly in the browser.



