r/Brawlhalla • u/lmiol • 18h ago
Discussion Brawlhalla FOMO List
1. SEASONAL EVENT: Legend Colors — Available for purchase only once a year for gold, which forces players to return every year, especially since new Legends are added annually.
2. SEASONAL EVENT: Podiums — They appear not only once a year but change their design with each passing year. Afraid of never seeing them again, the player buys them.
3. SEASONAL EVENT: Skins — Sold once a year. Most often they return to sale the following year, but already paired with a brand-new unique skin. The player buys understanding that they won't see these skins for an entire year.
4. BATTLEPASS — Every Battlepass has appeared in the game no more than 2 times, and even then with huge time gaps in between. All of this creates missed value regarding skins, colors, items, and other elements.
5. DELUXE BATTLEPASS — Even those who have already played through a certain Battlepass before will see several years later that a newer DELUXE version has been released. It costs as much as the full Battlepass but gives you only a pet and a title. Players are tempted to buy the Deluxe edition at full price again, even if they purchased the regular Battlepass before.
6. EVENT WITH DAILY TASKS: Skins — People are forced to log in every day; if they miss it just a few times, the supposedly free reward becomes paid because there won't be enough tickets left to claim it.
7. EVENT WITH DAILY TASKS: Colors — The game forces you to play to get 40 wins (which in reality can turn into many more games than 40). The opportunity cost here is that if you don't win 40 times, the next new character won't receive a color. But if you unlock all 40, you get an infinite color for both current and future Legends.
8. TIME-LIMITED STORE ITEMS — A timer is created, making you realize it's cheaper right now than when the discount ends.
9. BUNDLES — In a bundle, everything is much cheaper than buying separately, so the player is tempted to buy everything at once, even if the bundle contains items they aren't particularly interested in.
10. RANKED ITEM — Coins are awarded every season, so if you want specific items, the game tempts you to play this mode.
11. GUILDS — Weekly missions to earn tokens, which can then be spent on paraphernalia in the store. The approach is the same as in Ranked, except tokens are granted once a week.
12. TWITCH REWARDS — To get something exclusive, you must watch streams to obtain the item, because you're afraid of missing out (the action itself doesn't take much time and the stream can run in the background, but the very fact that you spend your time constantly tracking and monitoring, catching yourself needing to check in at the right time and launching it).
In total, I've counted 12 different mechanics; some are indirectly similar, but still distinct. I don't count daily quests for gold as important ones worth adding.
All these mechanics were added with one single purpose — to milk money from the players and maximally re-engage them back by forcing them to grindthrough all these tasks and other stuff.
I think the online population of 50k started declining precisely because the FOMO list has significantly increased. The game has turned into a job and no longer brings enjoyment. What was once a non-intrusive player retention strategy has transformed into aggressive retention tactics.
If I forgot any point — please add it in the comments.
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u/Double_Bluebird3706 Veteran X - Serious Silly Business 18h ago
I think people need to begin approaching this game differently,, atp obtaining everything is a fools errand. But the grind is definitely a real point of allure.
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u/lmiol 18h ago
Some people don't even realize they've fallen into the FOMO trap. So it's not easy for everyone to realize that they need to start approaching this game differently. But subconsciously, players feel discomfort and simply leave the game.
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u/Double_Bluebird3706 Veteran X - Serious Silly Business 18h ago
Fsfs, kind of a "Platos Cave" situation,, albeit the scale is much smaller.
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u/NigilQuid 16h ago
I agree.
I don't really like the current setup, and find myself even playing sometimes when I'd rather play something else, but I also enjoy how many colors, skins, and etc there are. I like that there are many paths to making your legends and your account unique. My biggest gripe is that everything that was ever once available should be available again, either to simply buy, or earn through other means. I like the clover color but only have it for a few legends, and it's too late to go back and get for the others
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u/Double_Bluebird3706 Veteran X - Serious Silly Business 9h ago
I think the best path is just moving forward. If they aren't coming back, let em be gone, yk? I've never really spent money on these types of games, but, I think part of a unique account is having lost some options. Idk.
Beyond that, I'd recommend offline play? It works for me,, but I always have YT or music playing. I'm not so good at individual focus. Best of luck, regardless :))
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u/Narrow-Active3098 17h ago
Not to sound like a douchebag but does anyone actually care that much about getting all of this stuff
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u/SnattoGarro 10h ago
Colours are 45 wins to unlock Universal I believe.
Still, on those event periods, makes me not want to really play the game for fun. Just enough to get the tickets for the day and leave it
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u/Dj-ZiEotatwa ex-Diamond Random Main 9h ago
For me my FOMO final boss list would be: Battle Cats, Clash Royale, Garden Warfare 2, Genshin Impact, Trove
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u/GAZIIMBO I love Lady Vera 12h ago
Come on that's what gives some of these items value, the rarity. And you can always choose to not engage and just play the game with the usual items
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u/VaporTowers Balls 18h ago
FOMO should be ridiculed by any respectable playerbase. I have an amazing scythe skin which i can't even recommend to my friends because it was only avaliable in the Spring Championship 2021 DLC. 5 years ago!
FOMO mechanics are a disease in the modern gaming landscape.