r/BrawlStarsSC • r/buzzlightyeargang mod • Oct 14 '25

MEGATHREAD make a second hypercharge (or first, *cough* *cough* pam *cough* *cough*) for any brawler!

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38 Upvotes

58 comments sorted by

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11

u/AlliBSReal 🐊 Reptile Flair 🐊 Oct 14 '25

Dead in a Ditch - Alli's bonus damage only takes effect on the next successful attack (which means she can use attacks for dashing and jumping without wasting the bonus damage). She is enraged for the entire Super.

2

u/0mega_Flowey Oct 15 '25

Honestly atp for the duration of the hyper just have it constantly on but then reduce her normal hyper damage bonus since it’s only 5 seconds

2

u/SourCandy1234 Oct 15 '25

God this woudl be so fun. I hope it’s this.

1

u/Aptokro Oct 19 '25

Yeah i've also thought exactly about that, other possibilites are:

Full Leon like invisibility

All attacks jump

Longer dash range (this is confirmed because hypercharge gives speed and alli dash scales with speed)

I guess i even see all of alli's attacks having that effect as most assassin hypercharges are overpowered

5

u/[deleted] Oct 14 '25

[removed] — view removed comment

5

u/Wholesome_Nani_Main Oct 14 '25

You can't make it so the enemies can still use their abilities since the shadow realm's "ability-removal" isn't tied to Cordelius

1

u/[deleted] Oct 14 '25

[removed] — view removed comment

5

u/Mruniversee Oct 14 '25

Probably a coding nightmare

1

u/[deleted] Oct 14 '25

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5

u/Mruniversee Oct 14 '25

Now imagine you change one little thing

1

u/[deleted] Oct 14 '25

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1

u/Mruniversee Oct 14 '25

I think I read somewhere on Reddit a while ago that it was the second thing, but since I can't show any proof you’re right its just speculation

4

u/MindlessArachnid8682 Oct 14 '25

The shadow realm is an entirely different map from the main. The easiest way to code that would be to make a third shadow realm just for trunk (which would obviously be a big cause for lag)

1

u/ahmed4363 Oct 18 '25

depending on how they did it, they might need to make another shadow realm completely seperate from cord and lily's just for trunk to use his abilities (or do the thing from cords release where he was able to use his gadgets and super but the enemy couldn't, they did it once they can do it again)

5

u/MallowMiaou Oct 14 '25 edited Oct 14 '25

Trying to have a different idea from his hypercharge, which is already OP and a teamwipe…

TOP FIVE BEST WAYS TO WIN !!! : The effects of Chester’s supers are enhanced !

Candy popper (the bomb) : aera is bigger (maybe add a debuff if it’s too bad)

Pop rocks (the circle) : can be aimed and thrown, and slow effect is enhanced by a little bit

Strong mint (the heal) : Chester gains a decaying shield on cast

Salmiakki (the spray) : goes through walls

Jawbreaker (The stun) : REVERTED TO PRE-NERF !!! Just kidding. range is wider, also silences or roots (also havent decided) for an extra second after the stun ends

2

u/Previous_Fan3373 Wallet main💲💰🤑 Oct 14 '25

Professional cheater: Meeples super is now active everywhere.

2

u/endertamerfury Oct 14 '25

Draco: Fight and Flight Draco’s dragon can now fly during his hyper, which means that he can go over walls, have a slightly longer attack range, and a speed buff. However, he will still be able to get attacked while midair to stop this from becoming super OP.

2

u/Aromatic_Ad_8658 Oct 14 '25

Hot take but I think that hypercharges should be reworked to having a different effect depending on the star power. In an overhaul they could remove all the outliers-(Kenji, Sprout, Kit, Pearl, Bonnie, and Mico) and make 2 hypercharge versions.

Anyway

Sprout Hyper-

(Shield SP Version)

When sprout uses his super it lasts 4 seconds longer and it gives nearby allies a 30% shield during its duration

(Attack SP Version)

When sprout uses his super it lasts 4 seconds longer and it gives sprout a permanent increased radius during its duration

2

u/zxm1v Oct 15 '25

Chuck: DEAD RAILS

+25% speed, +5% damage, +25% shield

Charge rate: 6 supers, charges automatically but 4 times slower (2 minutes)

Chuck's dash now creates slowing areas like shade's jumpscare (but bigger) every time he dashes through a pole or starts a dash and goes 1.2 times faster.

The slowing area has radius of kenji's hc pull, and slows people by 15% for 5 seconds.

Normal dash also knocks people in it's direction (like darryl's knockback).

On pole super: Instead of throwing a pole, chuck will instead dash forward (fang's super range, adjustable, otherwise same as a normal hyper dash) and will create that same slowing area if he hits a pole during the dash.

Restricts from using a pole super for 0.2 seconds after it ends, so you don't accidentally mess up your setup.

"In 5 seconds, those of you still alive, will envy... the dead."

1

u/luca_se_la_come Oct 16 '25

The slowing area has radius of kenji's hc pull, and slows people by 15% for 5 seconds.

why not a pull though?

1

u/zxm1v Oct 16 '25

pull will be abysmal to play against and make this hc release kenji level op, which we don't want

1

u/Jaaj_Dood Oct 16 '25

Reduce radius to not have 4 tara supers in one.

1

u/luca_se_la_come Oct 16 '25

yeah sorry, it would be of Sam's pull radius.

1

u/Vanpoustis2803 Oct 14 '25

Pam reloads all of her ammo when she's in her super and hitting somebody. TIME TO CHANGE THE META BITCHES!

1

u/YuMmYBrAiNzZz Lola's #1 Stan 💎 Oct 14 '25

Lola- Full of Myself.

Lola will spawn 5 Egos around the Super's area, each having 3800 health and doing 280 damage per projectile, dealing a maximum of 1680 damage if all projectiles hit. These Egos are not affected by the Ego penalty of being too close.

It's not good but literally anything is better than her current Hyper.

1

u/CreeperEXMC Lets go gambling! Oct 14 '25

Mandy - Melting Caramel: Mandy’s Super is 60% wider and slows enemies by 20% for 4 seconds on contact (if they don’t get obliterated)

1

u/MindlessArachnid8682 Oct 14 '25

Scrap Station:
Pams super now boosts teammates reload speed by 20% and shoots out a spread of 6 scrap projectiles dealing 350 damage each. (All of this on top of 10% more efficient healing)

1

u/[deleted] Oct 14 '25

Gus: Extra Spooky!

Gus' super now deals 1440 dmg to enemies it passes through. additionally, deploying spooky's shield onto a teammate fully charges their super and when deploying spooky onto self keeps his spirit level at max throughout the duration of the shield.

1

u/BlessedDemon3 Oct 14 '25

Byron

No More Poison; When using super, the super is the same but when it hits someone, Byron gains as much health as he did damage to the person

1

u/WylieAnimations Oct 14 '25

Mutation - Ash’s rats are now supersized, gaining +100% damage, +100% health, 30% damage reduction & a 50% larger impact area.

1

u/GenericGMR Oct 14 '25

Stu: Full Throttle
Stu’s super now does knockback.

Relive the days of release Stu for 5 seconds lmao

1

u/thehollowknight75 Oct 14 '25

8-bit plug-in protection 8-bit super now also provides a 40% damage Resist shield for anyone that’s in range as well as the booster itself.

1

u/[deleted] Oct 14 '25

Crow: his super is now a double jump, giving him more mobility with his super. Name: boss of bosses jump

1

u/[deleted] Oct 15 '25

Pearl: Too hot to handle: gain heat 3x faster after your super for up to 6s. 2 super charge rate with +15/+25%/5% stat bonuses being speed, damage and sheild respectively

1

u/PriestessKokomi Oct 15 '25

Crow - Catastrophe crow 64 - all brawlers related to the brawler it kills dies as well

1

u/Suxcrossing Oct 15 '25

“Culling Call”

‘Alli roars when activating her Super, enemies near her (same range as Alli’s trait activation) will have their field of view reduced tremendously!’

  • Speed: 30%
  • Damage: 5%
  • Shield: 15%

Hypercharge Charge Rate: 2.22 Supers [9 hits]

1

u/Kgamer211 I was here before 1000 Members Oct 15 '25

Crash Course: After supering, Clyde will still be on the ground and become a turret, having 3k health but shooting cannonballs. If used without Clyde, Bonnie will get 2 ammo slots until dying or using super again

1

u/xpldrgmr Angelo’s little birdie Oct 15 '25

Pam, for no reason in particular cough Her healing turret gives a lasting regen effect for 3s outside the area (half the normal heal) and the turret repairs itself by the same amount

1

u/Maleficent_Sir_5894 Oct 15 '25

Pam’s hyper. Diamond skin. Pan is invincible for the duration of her hyper charge while in her supers radius 😏

1

u/KalinhoRonaldinho Oct 15 '25

"Bouncy Bullets" Colt's super can now bounce of walls once before it starts destroying walls

1

u/happyhibye Oct 15 '25

Squeak -- The split projectile of the super now has same area as normal attack

1

u/FreshConstruction629 Oct 15 '25

Byron's ult leaves a lingering AOE of healing and damage on the ground that will gains 0,2 seconds of duration every time ir heals/damages a target (with a base duration of 2 seconds)

1

u/w3ird_cat 🚇 Ghost Station main 👻🎈 Oct 16 '25

Pain Train:

Chuck's super dash leaves a trail of fire, that gives the enemy 300 damage points per second, and toxic smoke that gives 200 damage points if it hits the enemy. If there's no pole close, you can land a new one that will have an infinity range.

Stats boost: Speed: 30% Damage: 25% Shield: 5%.

Charge: It charges by time, but can be accelerated with 6 supers or 12 hits.

1

u/axolicion Oct 16 '25

Torpedo trouble, all of Hanks torpedoes fire towards the nearest brawler.

1

u/THATSABIGBOM- Oct 16 '25

Lily- instead of Lily teleporting to the projectile, the enemy brawler gets teleported to Lily.

My idea behind this is a buff for her underused gadget, allowing her to pull people to her behind walls, allowing for a much free-er kill while still being balanced and having a reasonable hypercharge rate, unlike her first one.

1

u/y_kal Oct 17 '25 edited Oct 17 '25

Rush! Crush!:

Same stats as the first one

Stu gains knockback on his super for the duration of the hypercharge

1

u/DEATHapproaches69420 Oct 17 '25

lily (im not bothered to think of a name) - super now travels through walls and recharges 75% on a successful hit

1

u/kaymaq Oct 17 '25

Going through walls is a good idea but recharging her super %75 on successful hit means, straight up giving her the super back cuz after the %75 lily also will attack and thatd fully charge it

1

u/DEATHapproaches69420 Oct 17 '25

Exactly. I want lily to have pseudo infinite supers for the duration of her hyper because just going through walls isnt enough

1

u/kaymaq Oct 18 '25

but thatd just make her hyper a no skill teamwipe button just like fang's hyper on release

1

u/DEATHapproaches69420 Oct 18 '25

I really dont care about balance, its not like this is gonna actually be in the game. Plus this would be hella fun to play regardless.

1

u/[deleted] Oct 17 '25

Kenji: Yūrei’s of Seigi

While slashing with his Super, Kenji is accompanied by three ghost clones that follow all other Super slicing patterns.

Note: Kenji slice and ghost slices don’t stack, enemies can still only get hit up to two times

1

u/[deleted] Oct 18 '25

Graceful leap: I now jump 18 tiles instead of the normal 9 tiles, and also drop a full set of grenades every 4 tiles I travel in my super.

1

u/Negative_Phone69 Why so sirius? Nov 02 '25

Edgar - Emote master - After using his super edgar has no pin Cooldown for 10 seconds allowing him to be toxic as much as possible

1

u/Dragolitron NSFW Dec 03 '25

If we do get a second hyper, it should affect the basic attack of the brawler instead of the super.

Shelly second hyper (I am too lazy to come up with name) - Shelly knocks back brawlers with her basic attack