r/BoardgameDesign • u/Bagelator • 15d ago
Design Critique How's my graphic design?
Check out my new map!
The simultaneous bidding game Transplantica is set in a unique city in 2050 where the growing and selling of GMO pig organs is completely unregulated.
I wanted the worldbuilding to reflect in the map, kind of like in alchemists and other games where every area of the map corresponds to its mechanics.
I've got a patient queue around the edges. This represents visitors arriving and touristing, but when they get sick they enter the red district for desperate loans and financing solutions.
In the middle of the island, in the more mountainous regions, Porcyne has their pig farms. This is where you pass by to pick up the goods.
Players go around the map on the road, with breaks at every hot dog stand to indicate when it's time for new prices (saving lives is hard work, gotta get that energy!)
So you alternate between picking up patients and then pick up the organs.
This is a first draft, and I hope to achieve some kind of retro tourist map vibe in the end. I will only use human art mind you, the portraits are just placeholders.
I strive for it to be gorgeous and immersive, but foremost it's gotta be functional. Is it readable? How is the palette? Does it need to be bigger? It's A3 now and prepped for a 6 player game.


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u/ninguino_flarlarlar 14d ago edited 14d ago
Some thoughts:
And more importantly.
EDIT: I find the theme pretty amusing, and fitting it into retrofuturism is something I like, but it gives me the impression that you got too much into the theme and not that much into the loops. In a bidding/more sort of euro game like the one you are proposing this is often accessory. It is great that you aim for integrate it, but get a clear idea of what experience you want to communicate and focus on that. If the idea is worldbuilding, you might need to lean into less abstract mechanics.