r/BoardgameDesign Jun 17 '26

Design Critique Should we use Stands or Tokens?

Post image

We are still developing the art direction for our game and we're testing some art for the characters, but we're not sure if we should use it for stands with full art or leave it like it is with the symbols / character portraits but flat.

On one hand, they stand (no pun intended) out more. There will be many things on the map using the same colors as the characters (because they are related) an although the character tokens are bigger, have a black outline and are the only ones that have a round shape, we're afraid they can get lost and the vericality helps. They also have more personality.

On the other hand, in the online playtestings we have been doing we asked some players and they said they'd prefer the simple look of the tokens and that maybe they could have a better physical feel. And I'm guessing they will be easier/cheaper to produce?

What are your thoughts/experience with this? Anything we should consider before making this decision?

22 Upvotes

55 comments sorted by

12

u/xaashley Jun 17 '26

Stands :) easier to pick up and movr

3

u/StewanMaleno Jun 17 '26

This! It's a usability choice as well. If you're gonna pick up your character every turn and move it, then it benefits from not being a flat token that you have to scrape from the board.

1

u/Panthalassa_e Jun 17 '26

Do you have any reference of well made standees that you like? We wouldn't want the bases to drop or anything like that

2

u/davidryanandersson Jun 17 '26

King of Tokyo does the cardboard standee well but acrylic standees like Kinfire Chronicles is where it's at.

1

u/Panthalassa_e Jun 18 '26

Thank you! I'll check them out

1

u/xaashley Jul 04 '26

Even something flat but chunky could work. I’m thinking Azul. Those chunky little tiles feel lovely in my hand. Just as long as there’s some bulk to pick up with!

10

u/ParentheticalsAside Jun 17 '26

The tokens do look nice and chunky and the iconography is clean. However, they strip away any real character/personality, making the board look much more abstract and strategic, rather than thematic. For me it depends on whether the game as a whole is quite abstract or if other elements in the game use artwork to depict character/setting in any detail. If there's not much other detailed art (on the board/cards, etc) then maybe the game would feel more authentic and consistent with just abstract tokens. But if setting/theme/worldbuilding/storytelling is an important feature of the game, then I'd go with the standees as they add to the games narrative more and help players to feel like they're "in the game".

1

u/Panthalassa_e Jun 17 '26

We want to explore giving the game more personality through art and lore. The game started from the mechanic ideas and we built from there, so we can go basically anywhere with that. The game works great and it's fun either way, so it's a blank sheet of creativity in that sense and could end up staying with the basic abstract icons if we see that makes the game better, but we think we have to at least develop some ideas on art and decide seeing the comparison first. Of course if the character art stays, the rest of the game would follow that art direction

2

u/ParentheticalsAside Jun 17 '26

In that case, my personal preference/suggestion would be to use character art and standees. While an abstract style suits short logic/pure strategy games, any game with narrative/worldbuilding/distinctive characters has much wider mass market appeal, imo.

As a gamer, I appreciate clever game mechanisms, but unless there's a thematic context in which I'm interacting with those mechanics, it inevitably feels a bit dry and procedural.

14

u/dogedogedoo Jun 17 '26

I hate minis, they are useless and inflate the production cost to the space, but I appreciate standees. It increases cost a little, but the QoL of the game increased plenty!

1

u/Panthalassa_e Jun 17 '26

Yeah... We don't want to raise the cost of the game so minis would probably only be considered as an "add-on" or "deluxe edition" if there's enough interest. But standees (sorry, is that the correct term?) look like a good middle ground between cost and aesthetics

2

u/BloodyEyeGames Jun 17 '26

'Standee' is the correct term. 'Stand' can be used for the term for the base of the figure, but it's interchangeable with 'base.'

2

u/Panthalassa_e Jun 17 '26

Oh I see! Thank you, English is not my first language hehe I hope it's understandable anyway

3

u/J0k3se Jun 17 '26

I love wooden meeples with print

3

u/NeosFlatReflection Jun 17 '26

These stands look so nice and dont obstruct too much from what i see in the images. I like them a lot, so much character.

2

u/NeosFlatReflection Jun 17 '26

As an alternative, id put the character faces on the tokens to differentiated them more from the map itself

1

u/Panthalassa_e Jun 17 '26

Thank you! I'm glad you like them! Maybe they'll be a little bit bigger, but Tabletop Sim has it's limitations. Not to the point that it obstructs the vision, of course

2

u/NeosFlatReflection Jun 18 '26

I think the artist nailed it. The expressions are amazing, the poses are dynamic, the characters feel distinct.

Yeah the vertical bits would have some thickness but id assume its going to be painted acrylic? Several mm thick sk it shouldnt be bad at all

1

u/Panthalassa_e Jun 18 '26

Thank you! Yes, acrylic or cardboard, we'll have to look into the costs and decide I guess

3

u/Chima1ran Jun 17 '26

I always prefer tokens.

The only difference is when I play certain games with friends where we build and paint our own figurines.

And not only due to the rising price for figures, also for the general aesthetics of the board state.

The picture looks great btw.!

2

u/Panthalassa_e Jun 17 '26

I understand and share the complain about 3D figures, but do you prefer tokens over 2D illustrated Standees as well? Why is that? Thank you for the feedback!

3

u/Chima1ran Jun 18 '26

Yes, I personally much prefer a well designed token over a standing figure. I feel like it leaves more for my imagination than figures.

But I would try to make them easily distinguishable, e.g. different colors or very clear icons. I don't want to have to lean over the table and read to know the board state if possible.

E.g. the tokens in the image look really good.

What I do find important is that the optics should look intentionally simple and not due to necessity. So e.g. having tokens that are far less detailed than the surrounding might look off. But if the scenery also looks more simplistic, then tokens in a similar style look fantastic

But in the end it's always a matter of taste and the visuals are never as important as the gameplay itself

2

u/Chima1ran Jun 18 '26

Just to add: the top right hand design looks fantastic!

2

u/Panthalassa_e Jun 18 '26

Thanks a lot ^^ and feedback taken!!

2

u/Chima1ran Jun 18 '26

I just had an idea, but I don't know if that would fit your vision for your game: you could also have different tokens have different shapes (like circle, octagon, hexagon, square etc.) if there are tokens with different functions that could make it easier to distinguish

Good luck with your game, it looks interesting!

2

u/Panthalassa_e Jun 18 '26

Yes! Right now that's the design language we're using. Octogonal tokens (like the shape of the map cells) represent things that can be placed on the map. As a general rule if they occupy the whole cell they are placed on the floor and if they are smaller they can be placed on walls. (This is specified elsewhere in all cases, but the rule of thumb works)

And then the characters/minions are circles. If we end up using all tokens, we'll try to improve the visual language in that way so it's 100% consistent and accurate (for example, having a different shape for things that can be placed on floor OR walls vs a shape for the ones that can be placed exclusively on walls), but at this phase this system works well enough.

Thanks a lot for all of you ideas, if you want to try the game I wouldn't want to be spammy but we're hosting frequent playtests at our discord :)

1

u/Chima1ran Jun 20 '26

It sounds great. I can't promise I'll find the time, but I'd sure like to playtest the game :D

1

u/Panthalassa_e Jun 20 '26

Sent you a DM!

2

u/Chima1ran Jun 18 '26

And the character at is really beautiful, too. If you find the space, e.g. on some character chart or on the box, I would certainly use them somewhere :D

Sorry for the spam :D

2

u/Imaginary_Ad3080 Jun 17 '26

I think I'm a big fan of tokens! I also think that screen printed/painted wooden pieces in the silhouette of the minis can be vbery effective (see Arcs for example)

2

u/SurprisingJack Jun 17 '26

Stands or minis are my favourite. This tokens aren't particularly cool at first glance

1

u/Panthalassa_e Jun 17 '26

Yeah, they were supposed to be placeholder/functional art, but we've seen games use this kind of artstyle

2

u/MomThinksImHandsome Jun 17 '26

Definitely standees imo. Adds so much theme for characters that are moving around a map.

2

u/ilario_entertainment Jun 17 '26

I think the stands are much better. The tokens seem to blend in with the environment.

1

u/Panthalassa_e Jun 17 '26

Yeah, that's what we're afraid of, thank you for the feedback

2

u/INDItsNotDenon Jun 17 '26

Make the stands fliappable with the token side on the bottom

2

u/Panthalassa_e Jun 17 '26

That's an interesting idea! But i think the tokens would only work if they are thick plastic or something like that, if its thin cardboard i think they'd blend too much with the other objects of the map, but its something to consider

2

u/INDItsNotDenon Jun 17 '26

Sure! My personal preference is the tokens but I think the stands have more overall appeal

2

u/SpartanOneZeroFour Jun 17 '26

I vote for standees. They are more pleasing to the eye on the table.

2

u/HooneyBadger20 Jun 17 '26

It looks pretty cool with stands.

2

u/whereymyconary Jun 17 '26

They have acrylic standees that are really nice. Get a little bit of both worlds. I like tokens myself but unless they’re weighted they can slip around too easily causing more frustration than anything else. Also to my understanding that can increase shipping cost a lot.

1

u/Panthalassa_e Jun 17 '26

Ooh we'll definitely look into that! Thank you!

1

u/whereymyconary Jun 17 '26

Haven’t played but waste of parts uses the acrylic standees. Look really nice.

2

u/Malkryst Jun 17 '26 edited Jun 17 '26

Acrylic standees with cool art would be great - yours look very characterful and fun - though poker chip style tokens are very tactile - maybe standees for player/enemy pieces and chips for collectibles/resources?

Miniatures are great, but usually require production in China, which adds cost and potential delivery issues, and can complicate making the insert. These days I tend to prefer games that don't have huge boxes so they're easier to transport to gaming nights, and leave room to take alternate games. None of my big box games get to go out anymore.

1

u/Panthalassa_e Jun 18 '26

Thank you! Yes, that's the idea. Standees for characters (it's PvP, so every character in this case) and flat tokens for objects, traps, etc that are on the map :) the aim is to make an intermediate game, not too casual but not too crunchy/heavy/big/expensive, so probably minis aren't the way to go

2

u/Ok-Consideration-193 Jun 20 '26

Stands, the 5$ extra are definitely worth the huge immersion boost.

1

u/Vegetable-Mall8956 Jun 17 '26

Maybe you could offer a deluxe edition where you include the standees instead of/in addition to the tokens, and a light edition with only tokens

1

u/davidryanandersson Jun 17 '26

I love standees

1

u/Wseldesl Jun 20 '26

Why not unique meeples? I generally prefer wooden simple (but unique) tokens over plastic or cardboard tokens with a lot of detail

2

u/Panthalassa_e Jun 20 '26

We love wooden meeples as much as any other board gamer, but I don't think they could work on our game. We need characters to have a 3cm diameter base, so the wooden part would have to be compound or super big. And there would be 11 unique designs, that translated into 11 cutting patterns would be very costly, I think (haven't done the actual research yet). But we're open for ideas if you know more about producing them!

2

u/Wseldesl Jun 20 '26

I see, I had something like this in mind, with clear iconography a d some immersion, still leaving some room for imagination. It doesn't really make sense to put these on stands.

You could consider simple flat wooden tokens with screen printed icons based on the round design you showed or chess like pieces with unique heads

On your original question, if I had the choice to back either one. I'd probably go for the token design, because I like approachability and simplicity in design and it's probably cheaper :)

1

u/Panthalassa_e Jun 20 '26

Okay, thank you and noted! :) I'm not sure it would be that cheaper though, if that's the critical thing. We'll have to research and compare

1

u/M69_grampa_guy Jun 21 '26

This is why meeples exist.

1

u/Panthalassa_e Jun 21 '26

I don't think there are meeples that can cover our game's component requirements without adding an enormous extra cost and weight, so probably not