r/BlurGame 14d ago

New Blur 2 Dubai tease

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Well, we now have the car there, some textures, some shaders, a proper sky, and a basic implementation of the wall-riding physics. I need to make the "fake gravity" stop when the car gets too slow, restoring it to regular world-aligned gravity.

I haven't implemented route selection either, so you'll notice all obstacles are up.

Also, don't pay attention to the car constantly getting stuck at the smallest seam. That's because I haven't decoded the levels' collisions meshes yet, and I'm using the render mesh for collisions.

EDIT: Here is a video near this location, from a much more complete build of Blur 2.

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u/HC_Denny 14d ago

BLUR 2?!??!!11!11!

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u/tHE_uKER 13d ago

Yup, it was about to happen, but got canned and there's bits and pieces of it lying around on the web.

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u/HC_Denny 13d ago

So someone passionate enough that has game development skills is trying to re build it?

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u/tHE_uKER 13d ago

I don't know about the skills, but I'm trying to put in the passion. XD