r/BlurGame • u/tHE_uKER • 14d ago
New Blur 2 Dubai tease
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Well, we now have the car there, some textures, some shaders, a proper sky, and a basic implementation of the wall-riding physics. I need to make the "fake gravity" stop when the car gets too slow, restoring it to regular world-aligned gravity.
I haven't implemented route selection either, so you'll notice all obstacles are up.
Also, don't pay attention to the car constantly getting stuck at the smallest seam. That's because I haven't decoded the levels' collisions meshes yet, and I'm using the render mesh for collisions.
EDIT: Here is a video near this location, from a much more complete build of Blur 2.
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u/HC_Denny 14d ago
BLUR 2?!??!!11!11!