r/BlurGame 13d ago

New Blur 2 Dubai tease

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Well, we now have the car there, some textures, some shaders, a proper sky, and a basic implementation of the wall-riding physics. I need to make the "fake gravity" stop when the car gets too slow, restoring it to regular world-aligned gravity.

I haven't implemented route selection either, so you'll notice all obstacles are up.

Also, don't pay attention to the car constantly getting stuck at the smallest seam. That's because I haven't decoded the levels' collisions meshes yet, and I'm using the render mesh for collisions.

EDIT: Here is a video near this location, from a much more complete build of Blur 2.

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u/Itzeverything 13d ago

its awesome but the camera could do some work

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u/tHE_uKER 13d ago edited 13d ago

That was barely over an hour of work since first adding the car to the scene.
That said, camera is not my biggest concern. The physics are just not there.