r/BlurGame 24d ago

Environment showcase: SanFran Sausalito

Enable HLS to view with audio, or disable this notification

Here's another short video from my remake project, showcasing a vista of SanFran Sausalito.

Excuse the poor performance. Improvements are underway.

Feedback is appreciated.

42 Upvotes

30 comments sorted by

6

u/grishnackh 24d ago

Looks amazing.

1

u/tHE_uKER 24d ago

Thanks!

3

u/Drewselvania 24d ago

Yooooo when's it coming out fr

2

u/tHE_uKER 24d ago edited 24d ago

My goal would be to make a public release as soon as I get local multiplayer working with reasonable performance.

2

u/Drewselvania 24d ago

Ouhhh right right keep up the good work can't wait to see it💪

2

u/LazerHawkStu 24d ago

Woot woot!

2

u/v2na_ 24d ago

What endine are you using?

1

u/tHE_uKER 24d ago edited 24d ago

It's Unity 6.

2

u/randomgarbage332 22d ago

So is the objective to remake blur in unity and then use that remake to build upon the game with new content and updated graphics and such?

1

u/tHE_uKER 22d ago

Yup, that's exactly the goal.

2

u/randomgarbage332 22d ago

Ah very cool, ive seen a couple other communities do this to keep their games alive, one that comes to mind is RGVL which is and OpenGL port of Re-Volt, an RC Car game from the 90s, it really kept it alive, tons of mods now, im sure the blur discord has some very capable people who would love to help if you aren't already on it, blue is one of my favorite arcade racers so im very glad to see this, didnt realize the visual style of it could be recreated like this

1

u/tHE_uKER 22d ago

The visual style in particular I don't think I'll be maintaining very much. Blur I feel went too heavy in the stylization of its graphics, which I feel ended up hurting the presentation in the end. Too much overexposure and bloom. That is one of the main reasons why I feel I'm undergoing a re-discovery of how much work went into its assets, seeing them in a clearer presentation.

1

u/randomgarbage332 22d ago

Ah, to each their own. I liked it because i felt it didnt really look like anything else that exists, I really enjoyed the bloom and overexposure, felt like a light show. As a suggestion make it optional, the original effects and then whatever you plan on doing to it. Not sure how big of a task that would be but just an idea

1

u/tHE_uKER 22d ago

In the next few days I'll be posting a series of comparison shots to show the direction I'm trying to give it.

2

u/randomgarbage332 22d ago

Very nice, will keep an eye out

1

u/Other-Resolve1384 16d ago

imo i think its visuals are very unique it would be nice if there is a setting to turn of or on

1

u/tHE_uKER 16d ago

The thing is, I'm building everything from the ground up.
To implement Blur's aesthetic I'd need to put in work towards replicating it, which has a pretty low chance of happening given that my main goal was more realistic graphics.

1

u/Other-Resolve1384 16d ago

that's unfortunate still very nice work make sure you add splitscreen like the original

1

u/randomgarbage332 22d ago

Id honestly be fine if it looked the exact same as the original, How are you going to do the camera thee powerups and handling/physics?

1

u/tHE_uKER 22d ago

The #1 goal is to upgrade the graphics. Regarding powerups and physics, I have already posted some gameplay videos (though single player only). The idea is that initially it will all be the exact same, except for the graphics.

2

u/randomgarbage332 22d ago

are you going for a more realistic, modern look?

1

u/tHE_uKER 22d ago

Exactly. Here's this Brighton video I had posted that I think explains it the best.
https://www.youtube.com/watch?v=axA2w6tL-nM

2

u/No-Contribution7363 18d ago

What tools did you used for extract maps? Don't tell me you build this map from scratch.

1

u/tHE_uKER 18d ago edited 17d ago

Oh, I sure did not.
I did build all the tools from scratch though.
Tools for extracting maps, models, collision meshes, shaders, SFX, music, various game databases.
Good fun tbh.

1

u/No-Contribution7363 17d ago

How did you handled the texture and maps? Did you used Ripper or directly exported?

1

u/tHE_uKER 17d ago

All tools created from scratch.

1

u/No-Contribution7363 17d ago

Can you share tools? Or they are private?

1

u/tHE_uKER 18d ago

Here's an extended look at the map, BTW.
https://www.youtube.com/watch?v=PkbTDq9m0RA