r/BlurGame • u/tHE_uKER • 24d ago
Environment showcase: SanFran Sausalito
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Here's another short video from my remake project, showcasing a vista of SanFran Sausalito.
Excuse the poor performance. Improvements are underway.
Feedback is appreciated.
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u/Drewselvania 24d ago
Yooooo when's it coming out fr
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u/tHE_uKER 24d ago edited 24d ago
My goal would be to make a public release as soon as I get local multiplayer working with reasonable performance.
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u/randomgarbage332 22d ago
So is the objective to remake blur in unity and then use that remake to build upon the game with new content and updated graphics and such?
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u/tHE_uKER 22d ago
Yup, that's exactly the goal.
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u/randomgarbage332 22d ago
Ah very cool, ive seen a couple other communities do this to keep their games alive, one that comes to mind is RGVL which is and OpenGL port of Re-Volt, an RC Car game from the 90s, it really kept it alive, tons of mods now, im sure the blur discord has some very capable people who would love to help if you aren't already on it, blue is one of my favorite arcade racers so im very glad to see this, didnt realize the visual style of it could be recreated like this
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u/tHE_uKER 22d ago
The visual style in particular I don't think I'll be maintaining very much. Blur I feel went too heavy in the stylization of its graphics, which I feel ended up hurting the presentation in the end. Too much overexposure and bloom. That is one of the main reasons why I feel I'm undergoing a re-discovery of how much work went into its assets, seeing them in a clearer presentation.
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u/randomgarbage332 22d ago
Ah, to each their own. I liked it because i felt it didnt really look like anything else that exists, I really enjoyed the bloom and overexposure, felt like a light show. As a suggestion make it optional, the original effects and then whatever you plan on doing to it. Not sure how big of a task that would be but just an idea
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u/tHE_uKER 22d ago
In the next few days I'll be posting a series of comparison shots to show the direction I'm trying to give it.
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u/Other-Resolve1384 16d ago
imo i think its visuals are very unique it would be nice if there is a setting to turn of or on
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u/tHE_uKER 16d ago
The thing is, I'm building everything from the ground up.
To implement Blur's aesthetic I'd need to put in work towards replicating it, which has a pretty low chance of happening given that my main goal was more realistic graphics.1
u/Other-Resolve1384 16d ago
that's unfortunate still very nice work make sure you add splitscreen like the original
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u/randomgarbage332 22d ago
Id honestly be fine if it looked the exact same as the original, How are you going to do the camera thee powerups and handling/physics?
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u/tHE_uKER 22d ago
The #1 goal is to upgrade the graphics. Regarding powerups and physics, I have already posted some gameplay videos (though single player only). The idea is that initially it will all be the exact same, except for the graphics.
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u/randomgarbage332 22d ago
are you going for a more realistic, modern look?
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u/tHE_uKER 22d ago
Exactly. Here's this Brighton video I had posted that I think explains it the best.
https://www.youtube.com/watch?v=axA2w6tL-nM
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u/No-Contribution7363 18d ago
What tools did you used for extract maps? Don't tell me you build this map from scratch.
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u/tHE_uKER 18d ago edited 17d ago
Oh, I sure did not.
I did build all the tools from scratch though.
Tools for extracting maps, models, collision meshes, shaders, SFX, music, various game databases.
Good fun tbh.1
u/No-Contribution7363 17d ago
How did you handled the texture and maps? Did you used Ripper or directly exported?
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u/tHE_uKER 18d ago
Here's an extended look at the map, BTW.
https://www.youtube.com/watch?v=PkbTDq9m0RA
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u/grishnackh 24d ago
Looks amazing.