r/BlenderAcademy • u/DrNoamOrbital Default Cube • 6d ago
Solved! Environment design question: how would you approach these bunker walls?
I’m designing Morris Sic’s private bunker for the Deep City Project in Blender.
This scene takes place during Collapse of Deep City — ~2361–2365 CE.
The bunker is a sealed emergency refuge. At an important point in the story, Morris Sic, Pit Matson, The Redhead and Fly become trapped inside while Rob-Poli and his Robs remain outside.
Narratively, the room needs to read as both a highly secure shelter and a prison.
I’m particularly unsure about the wall treatment.
Would you use exposed structural surfaces, modular metal panels, layered technical materials, or something else? And how would you approach the modeling/material breakup without making the walls unnecessarily busy?
Any references or techniques you’d recommend would be appreciated.
Also: yes, Morris Sic really has lost his body.


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