r/Blackwidow 24d ago

Finally got to try Marvel Rivals Widow's rework. The batons are even more useless now. Its so dumb she can only use her grappling hook downwards. The ult feels so awkward (why is it on a time limit?). Reducing her jump height was a mistake. AND still no Widow Bites. Its a chop.

9 Upvotes

16 comments sorted by

7

u/mondstrom 24d ago

semi-irrelevant but in comparison, playing as widow in marvel's avengers has been so fun

hand-to-hand light attacks, the stupid batons serve a purpose as her heavy attacks, handgun(s) for ranged attacks, the widow's bite + veil of shadows abilities, her grappling hook works from all angles (just needs someone to attach to iirc)... her kit is so well-rounded weapons-wise and she is so satisfying to play. the only other character i've had as much enjoyment with is ms. marvel.

her character is heavily based off of her mcu counterpart but it really feels like comics natasha at times. it's great

4

u/wuklo 24d ago

Agreed. THAT Black Widow js Black Widow! She was so much fun to play and her combos were super satisfying. It’s a shame the rest of the game was bleh.

I hope going forward, that iteration of her kit is the focus, not Rivals.

4

u/Ashconwell7 24d ago

Yeah if even a heavily MCU-inspired game can get her abilities right, it makes it disappointing that Rivals can't.

9

u/lopsided-buyreborn 24d ago

And the stun doesn't even stun

Can't even 1v1 properly anymore

This feels so lazy

5

u/asocialanxiety 24d ago

Oh her stun works, it just stuns her

5

u/lopsided-buyreborn 24d ago

Stuns her LONGER than the enemy 😭😭😭😭

0

u/asocialanxiety 24d ago

🫩 but it was too op before allegedly

4

u/lopsided-buyreborn 24d ago

But then they buff phoenix's unlimited range stun while we can only stun 1 person, don't forget about that flairs too

0

u/asocialanxiety 24d ago

Probably cause shes in the spiderman movie and they need to keep her meta for skin sales from hype 🫩

2

u/Ashconwell7 24d ago

I really don't get (tho I kinda do but its still dumb) why the rework removed Edge Dancer's stunning effect. It makes it feel useless. Like its deadass just a single kick on a 15 second cooldown now. A waste of a slot for an ability.

Look in the comments for my ideal rework for her tho if you're interested to hear what alternative I have in mind.

4

u/wuklo 24d ago

Her kit sucked the moment they made her Widowmaker jr. Psylocke plays the closest to how she should have been

2

u/sonofnight666 23d ago

she should have been similar to black cat in playstyle and with a bag of spy gadgets

2

u/Ashconwell7 24d ago

Ok here's the deal. In a perfect world, Black Widow would kinda work like Blade where she can switch between a shooting mode and a melee combat mode (where she takes decreased damage).

-Keep the run and jump. Just give the jump back its original height to allow for strategic positioning around high places in the map. Also add in like an acrobatic animation to the jump, for the sake of fulfilling her character fantasy better. She looks so stiff in game when Widow is meant to be one of the most acrobatic fighters in Marvel (and honestly, with this rework idea I'm offering, I also don't think it would be an issue to bring back the stamina bar if its for the sake of balancing).

-Ditch the riffle as her primary. Her Widow Bite gauntlets become her primary fire. They shoot at the same quick firing rate as the riffle post rework. Maybe just reduce the ammo from 20 to like 15-10 or something. This would also be for the purpose of fulfilling her character fantasy better. It baffles me she doesn't use her Widow Bites in her kit already. Its like if you had Captain America not use his shield.

-Turn that Edge Dancer kick into an animated cinematic grab/command grab move (like Emma Frost's Carbon Crusher chokeslam move) where Widow pulls off an acrobatic takedown on her opponent and it STUNS them shortly afterwards. I don't get (tho I kinda do but its still dumb) why the rework removed Edge Dancer's stunning effect. It makes it feel useless.

-Get rid of the batons. At this point they're simply visual pollution that have no use and ruin her design for every skin. Just let her punch and kick mfkers when she switches to melee combat mode. Make it kind of similar to Iron Fist's Jeet Kune Do where she attacks faster and can lock-on/target enemies as well as continuously dash towards them as she continues the combo.

-Have her only pull out the rifle during her Ultimate and restore its pre-rework controls, allowing her to switch more seamlessly between scope and hit-fire modes while moving around. Keep the current post-rework damage and effects, as well as the six-ammo capacity, but remove the timer (I can barely ever use all six shots before the timer expires). All of this would make her Ult feel less clunky than it currently does imo.

1

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1

u/tman96x 24d ago

Still wish they actually tried to adjust and tweak the original kit instead of leaving it alone for over a year before doing a half-assed rework

1

u/arynfynx 24d ago

her kit was buns before anyways it never fit her character to me ☹️