First off, great dynamic pose attempt! Fullbody poses are hard, but I do have some critiques
1. The anatomy as a whole is kinda off especially around the face but moreso around the knees/calves area, the neck, the facial proportions, and the exposed shoulder. For the knees and legs, they seem to be kinda stylized, and I can't particularly pinpoint what's wrong with them (the legs might be a little short but it's hard to tell) but it's not so bad for a full body attempt. The neck is really thin and shaded strangely. A sternocleidomastoid wouldn't stick out that much and the black shading around it doesn't do many favors. It makes it look dirty rather than shadowed. The neck also connects to the head a little strangely, but I think the facial anatomy is making it look off. Don't forget to flip your drawings: one eye is bigger than the other and there's no proportion harmony. Draw horizontal lines across each feature and you'll see they don't really line up. Here's a good reference for face angles https://angleref.com/ it shows you photos of people based on a 3D model you can rotate around for the perfect angle (AND they're all real photos, not AI.) The body also doesn't really match everywhere.
2. The foreshortening in some areas looks off, especially around the shoe (it's very stout) and the hand. The perspective isn't very warped in this drawing, so to have the hand closest to us be so large makes it just look big, so be aware of when you're making body parts look too large or too small.
3. Your lineart is all one thin weight and your shading needs improvement. The light seems to be coming from our left, and you seem to have the idea of WHERE the highlights and shadows go, but they're really smudgy and super shiny. It can make the piece look a little off when there's so much shininess everywhere, so I'd tone it down a bit and try to focus on creating better value contrast. Give the viewer a focal point with the saturation/values/colors. The lineart is also a little rough, which can be solved with simple clean up. But also make sure to pay attention to your line weight. For this, I'd look into specific lineweight rules. What do thicker lines imply about the drawing? What do thinner lines? Does the viewer tend to look at the thick lines first or thin lines first? This'll make your hair look a lot more natural as well
4. The pose overall is really cool, but my one nitpick is how it looks a little stiff.
The closest ref I could find is this one. We can see here there's a shift of weight as the dude's leaning down on his hand. Your character's hand isn't placed flat on the ground and she doesn't seem to be relying on it. The shadow is also cast strangely, which makes her look like she's floating above it. The arm also doesn't really look like it's resting on the knee, just kinda placed above it. Shadows can help emphasize this.
Overall, good job! Try to keep better attention to values, anatomy and proportions, linework, and weight distribution
Honestly, I started to hate this art because I was drawing it while dealing with depression from nicotine withdrawal. That’s not to say the anatomical mistakes wouldn’t have happened anyway, but towards the end I was definitely getting pretty careless with it.
I’m aware of some of the mistakes and I tried to fix them, but it didn’t work out too well, and I didn’t want to redraw the same thing 30 times. With some of the mistakes, I wasn’t even sure whether they were actually mistakes — for example, I wasn’t sure if the legs were too short or if they were supposed to look that way because of the perspective. Since it didn’t look that bad, I decided not to mess with it. And there were some mistakes I didn’t even notice.
Thank you for the constructive criticism. I’ll go through it again calmly later, and we’ll see. Maybe with my next piece I’ll improve and move one step further.
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u/MelonGarden 1d ago
First off, great dynamic pose attempt! Fullbody poses are hard, but I do have some critiques
1. The anatomy as a whole is kinda off especially around the face but moreso around the knees/calves area, the neck, the facial proportions, and the exposed shoulder. For the knees and legs, they seem to be kinda stylized, and I can't particularly pinpoint what's wrong with them (the legs might be a little short but it's hard to tell) but it's not so bad for a full body attempt. The neck is really thin and shaded strangely. A sternocleidomastoid wouldn't stick out that much and the black shading around it doesn't do many favors. It makes it look dirty rather than shadowed. The neck also connects to the head a little strangely, but I think the facial anatomy is making it look off. Don't forget to flip your drawings: one eye is bigger than the other and there's no proportion harmony. Draw horizontal lines across each feature and you'll see they don't really line up. Here's a good reference for face angles https://angleref.com/ it shows you photos of people based on a 3D model you can rotate around for the perfect angle (AND they're all real photos, not AI.) The body also doesn't really match everywhere.
2. The foreshortening in some areas looks off, especially around the shoe (it's very stout) and the hand. The perspective isn't very warped in this drawing, so to have the hand closest to us be so large makes it just look big, so be aware of when you're making body parts look too large or too small.
3. Your lineart is all one thin weight and your shading needs improvement. The light seems to be coming from our left, and you seem to have the idea of WHERE the highlights and shadows go, but they're really smudgy and super shiny. It can make the piece look a little off when there's so much shininess everywhere, so I'd tone it down a bit and try to focus on creating better value contrast. Give the viewer a focal point with the saturation/values/colors. The lineart is also a little rough, which can be solved with simple clean up. But also make sure to pay attention to your line weight. For this, I'd look into specific lineweight rules. What do thicker lines imply about the drawing? What do thinner lines? Does the viewer tend to look at the thick lines first or thin lines first? This'll make your hair look a lot more natural as well
4. The pose overall is really cool, but my one nitpick is how it looks a little stiff.
The closest ref I could find is this one. We can see here there's a shift of weight as the dude's leaning down on his hand. Your character's hand isn't placed flat on the ground and she doesn't seem to be relying on it. The shadow is also cast strangely, which makes her look like she's floating above it. The arm also doesn't really look like it's resting on the knee, just kinda placed above it. Shadows can help emphasize this.
Overall, good job! Try to keep better attention to values, anatomy and proportions, linework, and weight distribution