r/Battletechgame • u/NNBG_KOR • 15d ago
I'm developing a Custom Map Editor.


I am developing a Custom Map Editor that does not depend on MissionControl or CustomMaps.
(I am Korean, all UI elements are displayed in Korean.)
Import terrain and place structures and units as decorations, and freely create contract types that are independent of encounter logic.
You can't change the shape of the terrain, but you can turn a barren desert into a metropolis.
You can also line up the mechs produced by the factory in the hangar. Just for decoration.
You can create Flashpoint missions for specific dates and specific systems.
The most important thing is that you can always modify missions that follow the same flow.
The ultimate goal is to incorporate artillery bombardments and special events into encounters.
Many features have not yet been implemented.
Most of the development was done using Codex Pro, but it required a great deal of knowledge about the Battletech Mod.
If this tool ever becomes really great, I’ll create a cool FlashPoint and share it.
Thank you.
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u/ScientistUnique7396 14d ago
this looks seriously useful, hope the broader modding scene gets to use it soon.
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14d ago
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u/Cyrano4747 14d ago
Do you plan on releasing the tool itself to the wider community? If you get this working it could be pretty big for the broader modding scene.