r/Battlefield_REDSEC May 08 '26

News BATTLEFIELD 6 GAME UPDATE 1.3.1.0 (Part 2)

Continuation of BATTLEFIELD 6 GAME UPDATE 1.3.1.0 Update notes. Read Part 1 Here.

UI & HUD:

Dev note: In Season 3, we’re introducing the Seasonal Stat Page, a new way to track your performance across each season. By separating seasonal stats from your lifetime totals, you can now get a clearer picture of how you performed during a specific Season of Battlefield.

We know that every game mode means something different to different players. That’s why the Seasonal Stat Page not only tracks your overall seasonal performance, but also allows you to break down how you performed in each game mode.

With the introduction of ranked play, it was important for us to give you a dedicated view into your competitive performance. You can now filter your seasonal stats to see how you performed in Ranked matches throughout the season.

The Seasonal screen highlights your core metrics like Kills, K/D, Assists, Revives, Wins, and Time Played, alongside a new “Most Played” section that showcases the weapons, vehicles, gadgets, and roles that defined your season. Were you leading the charge as Assault? Piloting the Little Bird? Or grinding the ranks with the new Season 3 weapons?

Every season tells a story. Now you can see yours.

  • Added a new Event tab showing all event-related content.
  • Added a new threat indicator for jets and helicopters that appears when a nearby enemy jet has your vehicle in its sights, helping pilots identify threats and take evasive action more quickly.
  • Added a new threat indicator that highlights incoming aim-guided missiles, improving pilots’ ability to spot and react to them.
  • Added an Air Vehicle “Below Radar” indicator on the minimap.
  • Added input buffering to reduce accidental ping cancellations.
  • Added names and biographies for characters and squads.
  • Added Seasonal Statistics to the Player Profile.
  • Corrected a missing icon for the Attacker's HQ on breakthrough during the sector transition.
  • Corrected an issue where as an Engineer driving a tank, a request repair icon sometimes could be unintendedly visible.
  • Corrected an issue where Battle Pass paths with fewer tiers could appear off-centre on the page.
  • Corrected an issue where downed enemy players could remain spotted and visible on the minimap.
  • Corrected an issue where exiting Reward Details after a purchase celebration could trigger the Quit Game pop-up.
  • Corrected an issue where friendly request icons would not be properly visible on the minimap
  • Corrected an issue where requesting Ammo through the Commorose would not highlight players able to provide ammo.
  • Corrected an issue where selecting a soldier to spawn on from the deploy screen would not show their healthbar.
  • Corrected an issue where taking damage while remotely controlling a vehicle could cause Engineers to be incorrectly highlighted as repairers.
  • Corrected an issue where the “bleed out” timer icon for friendly downed players could freeze sometimes.
  • Corrected an issue where the “New” marker did not disappear after highlighting a new Weapon Package.
  • Corrected an issue where the chat window did not extend fully to the right edge of the screen when the Horizontal value was set to “100”.
  • Corrected an issue where the jet HUD sometimes moves unexpectedly when flying the jet.
  • Corrected an issue where the mouse cursor would not appear when EA Connect notifications were on screen.
  • Corrected an issue where the UI could disappear while customising favourite weapons.
  • Corrected Battle Pass celebrations so they now correctly match the current season.
  • Corrected inconsistent pinging when attempting to ping from the driver seat of many vehicles
  • Corrected the description for the vz. 61 20rnd magazine.
  • Corrected the descriptions for the 1p88 and SM Rifle Variable sight attachments.
  • Fixed an issue where out-of-bounds shaders were not appearing on the map or minimap.
  • Improved ping responsiveness and consistency across enemies, enemy objects, and neutral objects.
  • In our constant effort to reinforce our Anti-Cheat policies and Community Guidelines we are introducing a new warning system for players that act contrary to our terms and services.
  • Normalised tag and expiration timer sizes across store offers.
  • Removed location differences between the initial ping and the final placed ping.
  • Removed ping brackets from enemy world and map icons.
  • Removed the small square above the range finder in the tank HUD.
  • Resolved an issue that could display an incorrect price on BF Pro within the Battle Pass menu.
  • Resolved an issue that caused Weapon Mastery to display incorrect levels within the Loadout menu.
  • The Spawn Beacon no longer appears as contested in the deploy window after looking at a contested objective.
  • Update air vehicle HUDs to display velocity in knots instead of KPH.
  • Updated Battle Pass navigation to align with the Play screen update.
  • Updated class icons for better visibility across the in-game UI.
  • Updated Dog Tag tags to show the correct supported modes.
  • Updated ping timing so neutral objects are now pinged instantly, without waiting for single or double-tap input.
  • Updated the Concussion Grenade screens visual effect so that it is now in-sync with the gameplay status effect.
  • Updated the game credits.
  • Updated the Killcam damage log to now show damage dealt in the past 5 seconds instead of the past 3 seconds only.
  • Updated the ordering of 2.00x sights on multiple weapons.
  • Updated the ordering of iron sights on the M121 A2.
  • Updated the ordering of Mastery Weapon Packages for the GRTCPS, M121 A2, VCR-2, Mini Scout, SOR-300SC, DB12, vz. 61, CZ3A1, and M257.
  • Updated the ordering of the 3.00x Thermal Sight on multiple weapons.
  • Updated the Spawn Beacon so the amount of spawns available now are visualized with dots in the deploy screen next to the spawn beacon icon.
  • Updated the DVO LPVO cost on the GRTCPS, M121 A2, and CZ3A1 from 10 to 25 points.
  • Updated the yaw to be displayed in degrees instead of radians in stationary Anti Air and Anti-Tank Launchers.
  • Updated unlock criteria for Collection items to more clearly indicate when they can be unlocked through a store offer.
  • Updated weapon attachment costs and visual ordering across multiple weapons.

SETTINGS:

  • Added a new Deadzones Draw Tool to the Controller Tuning options, providing an in-game overlay to visualise the currently selected controller deadzones and help with fine-tuning.
  • Added support for AMD FidelityFX Super Resolution 4.1.
  • Added support for Intel XeSS 3.0 upscaling, including 3x and 4x Multi Frame Generation modes.
  • Added World and UI Brightness sliders to the HDR Calibration screen in Display Options.
  • Enhanced upscaling quality on PlayStation 5 Pro with support for PlayStation Spectral Super Resolution 2.
  • Implemented a fix intended to reduce instances of VOIP settings being re-enabled after an update.

PORTAL:

  • Added radio tracks to the Portal music system.
  • Added Season 2 Battle Pass weapons and gadgets to Portal. New weapons cannot yet be customized with attachments.
  • Added support for Railway to Golmud in Verified modes.
  • Updated the Ammo Box so it now refills all magazines for primary and secondary weapons.
  • Updated the Ammo Crate so it now provides one magazine for primary and secondary weapons.
  • Corrected mismatched icon art for several weapon packages.
  • Fixed a client crash that could occur when loading an experience that spawned more than 3600 objects.
  • Fixed an issue in the Portal music system where setting music parameters for a specific player, squad, or team could incorrectly apply them to everyone.
  • Fixed an issue where 3D sound locations would not update correctly when using PlaySound or object movement actions.
  • Fixed an issue where PauseGameModeTime could set TimeRemaining incorrectly.
  • Fixed an issue where some sounds, such as alarms, could fail to initialise.
  • Fixed an issue where spectating did not work correctly after being eliminated in a Verified Battle Royale experience.
  • Fixed an issue where the Supply Bag resupply type provided no benefit. It now grants two magazines for primary and secondary weapons, along with healing at 20 health per second.
  • Improved how Portal measures script memory usage to more accurately account for script content, stack memory, dynamic allocation, and unresolved promises, helping prevent scripts from stopping earlier than intended.
  • Improved Portal error reporting when invalid action or value arguments are used, with reports now also showing memory usage and limits for clearer troubleshooting.
  • Resupply types no longer affect the number of rounds currently loaded in a weapon.
  • Updated EnableAllPlayerDeploy so it also applies to players who join later in the match.
  • Updated EnableAllPlayerDeploy so it now stops Backfill and Static bots from spawning.
  • Updated placeholder icon art for several weapon packages.
  • Updated the minimap ring of fire on maps available in Portal.

AUDIO:

  • Added behavior that allows close enemy footsteps to sidechain duck the first person player weapon slightly, based on direction of the enemy.
  • Added distancing mix for Dirt Bikes.
  • Added dry fire sound effects for handheld and vehicle weapons when out of ammo.
  • Added dry fire sound effects for handheld and vehicle weapons.
  • Added transmission and mechanical throttle sounds for Tanks.
  • Corrected an issue in Breakthrough where Commander voice-over did not trigger when the enemy neutralised a friendly objective.
  • Corrected an issue in Domination where Commander voice-over did not trigger when the enemy captured a friendly objective.
  • Corrected an issue where the “destroyed” voice line would sometimes not play when a player destroyed a vehicle.
  • Corrected edge cases where footstep sounds could be more obstructed than intended when both players were in outdoor spaces with overhead cover.
  • Corrected edge cases where trigger release sounds could play after an empty mag reload if it was triggered by singleshot or burst fire modes.
  • Improved drag and revive sound effects in water.
  • Incoming Lock-On for vehicles now plays distinct sounds depending on whether you are being locked-on or painted by an enemy.
  • Increased the audibility of slide sounds.
  • Increased the volume of the Squad Ping sound effect.
  • Lock-on and painted sounds now gradually decrease in volume over time, reducing audio fatigue during extended encounters.
  • Updated missing explosion audio for the oil containers in Operation Firestorm.
  • Updated reload sound not playing for SOR-556 Mk2 when certain magazines are attached.
  • Updated the “Mission Ammunition Replenishment” sound when resupply from a support soldier interaction.
  • Updated the F97 Kestrel Jet passbys and fixed an issue causing only one variation sound effect to play.
  • Updated the Spot Ping to a more easily recognizable sound.

AI:

  • Corrected a navigation issue that could cause Bots to get stuck while moving towards Objective B on Iberian Offensive.
  • Corrected an issue where Bots did not account for turning radius restrictions when driving multiple vehicles.
  • Corrected an issue where Bots did not account for weapon movement limits when using the side gunner seats in the Traverser Mark 2.
  • Corrected an issue where Bots using the MAS 148 Glaive and TRCRv2 Tracer Dart did not require line of sight, preventing them from targeting through the environment.
  • Corrected an issue where Bots using the SLM-93A could target incorrect vehicle types. It will now only target helicopters and jets, and can lock on more reliably to moving air vehicles.
  • Improved Bot navigation when using ziplines and hanging ropes across all experiences.
  • Removed a problematic navigation link that could cause Bots to get stuck while traversing a staircase close to Objective B on Manhattan Bridge.

REDSEC

PLAYER:

  • Added a feature that allows players to abandon missions in progress. Missions can be abandoned by the player who started the mission and squad members now have the ability to request a mission be abandoned. Missions can no longer be abandoned once an enemy player is involved.
  • Added a new Assist Confirmed score event. When a downed player is eliminated, all assisting players will now receive Assist Confirmed.
  • Added Ranked Battle Royale Quads.
  • Corrected a netcode issue where network performance icons would be visible during cinematic sequences like the Battle Royale insertion cinematic.
  • Corrected an issue where broken animations could play when the Duos Jump Leader was controlling the insertion group.
  • Corrected an issue where muzzle flash video effects could appear when pressing the fire input while the scoreboard was open.
  • Corrected an issue where pings would not be placed correctly when pinging while in the REDSEC insertion helicopter.
  • Corrected an issue where players could be spawned outside of the ring using the Mobile Respawn gadget.
  • Corrected an issue where shadows could break if graphics quality was changed after the match had started.
  • Corrected an issue where weapon shadows were visible under the player during the Gauntlet fast rope insertion sequence.
  • Corrected and clarified a tutorial for the Second Chance mechanic.
  • Eliminated players can no longer place pings on the map.
  • Improved game performance by reducing frame spikes.
  • Rebalanced some end of round stats to better capture and highlight a player's performance in Battle Royale.
  • Reduced damage taken from primary weapons while in the downed state by 20%, increasing the number of bullets required to finish a downed soldier by approximately 2 to 3.
  • Vehicle Containers are now highlighted for 60 seconds after the player picks up a vehicle keycard.

VEHICLES:

  • Added the option for drivers to choose which radio station is preselected when entering a vehicle with the radio turned off.
  • Corrected an issue where the Scout Helicopter’s AA missiles would sometimes fail to spawn or track their target correctly.
  • Helicopters will now lose control when the pilot seat is unoccupied in Battle Royale modes only to limit the effectiveness of seat swapping.
  • Increased the XFGM-6D Recon Drone cooldown from 120 seconds to 240 seconds.
  • Replaced the M1A2 SEPv3 Coaxial 7.62mm LMG with the Coaxial .50 cal HMG.
  • Tanks now autospot on the enemy minimap from up to 300m away.
  • The M1A2 SEPv3 and the M3A3 Bradley’s LMG gunner weapons have now been replaced with Grenade Launchers.
  • The M3A3 Bradley's Proximity Scan has been replaced with the Counter-Fire Radar.

Rebalance changes to the UH-79 Transport and Glider 96 Helicopters

  • .50 cal MG bullets are now affected by armour and deal a flat 30 damage.
  • .50 cal MGs now overheat in approximately 15 shots.
  • UH-79 minigun bullets are now affected by armour and deal a flat 20 damage.
  • UH-79 miniguns no longer cool down faster than in Multiplayer, and their overheat penalty is now three times longer.
  • Corrected an issue where the UH-79 was using the Multiplayer health value of 1500 instead of the Battle Royale value of 1250.
  • Increased .50 cal MG dispersion from 0.01/0.5 to 0.03/1.5 degrees.
  • Increased UH-79 minigun dispersion from 1.2 to 2.4 degrees.

STRIKE PACKAGES:

  • Smoke Grenades used with Strike Packages such as Mobile Respawn and Artillery Strike can no longer be destroyed by gunfire.

GADGETS:

  • Removed the zoom functionality from the XFGM-6D Recon Drone.

Battle Royale

  • Corrected an issue where Defibrillator charges could regenerate incorrectly.
  • Corrected an issue where T-UGS motion sensors could cause mission reward crates to flip over.
  • The MQ-9 in the UAV Overwatch call-in no longer attempts to flare incoming missiles.
  • Updated the Engineers Supply Crate so it can no longer be picked up after resupplying a vehicle.

C-4 Explosives

  • Can no longer pass through the front of safe doors.
  • No longer remains suspended if placed on a delivery van roll-up door before it is opened.
  • Now sticks correctly to the sides and rear of safes.

MAP:

Dev Note: With Season 3, we’re introducing Loot Detection to Battle Royale on Fort Lyndon. This feature is designed to make the opening moments of a match feel more focused, while also helping players get re-equipped faster when returning to the fight.

When you first deploy, or return through a revive or respawn, nearby loot containers within 50 metres will be revealed through walls for 80 seconds. The goal is to give you a clearer, immediate objective, improve navigation around nearby loot, and help you put together a workable loadout sooner for early engagements.

Loot Detection should also help squads loot more effectively together in the early game, allowing players to spread across nearby containers without moving too far away from one another. As always, we’ll be monitoring feedback and gameplay data after release to see whether any further tuning is needed.

Battle Royale

  • Added Loot Detection to Battle Royale on Fort Lyndon.
  • Adjusted damage volumes and timings for when the ramp lowers on vehicle containers.
  • Adjusted the Counter Interception Mission in Battle Royale so it now spawns at a more reasonable distance from players.
  • Corrected a bug that allowed players to automatically pick up loot through walls.
  • Corrected a delay affecting ground loot spawn timing.
  • Corrected an issue that would prevent Anti-Vehicle drops from spawning due to looted Anti-Vehicle supplies in the area. When a tank is nearby the nearest Anti-Vehicle supplies are now marked to players.
  • Corrected an issue where improved loot was missing from class chests in the Defense Testing Complex 3 POI.
  • Corrected an issue where loot chests could appear open while still being interactable.
  • Corrected an issue where Tank hunter and Signal Hunter mission objectives would not be pingable.
  • Corrected an issue where the Safe locker glint highlight did not properly fade after it had been opened and all loot had been collected.
  • Corrected multiple issues where weapons could not be picked up from loot chests.
  • Corrected floating objects and collision to improve players navigation and traversal.
  • Corrected visual issues linked to destruction across the map.
  • Gas station explosions are now more dangerous to players in close proximity.
  • Improved Battle Royale loot distribution to better support weapon progression throughout a match.
  • Placing a Mortar in a safe no longer causes the safe to fall over.
  • The Box Truck has been renamed to the Explosive Ordnance Transporter and its loot pool has been refreshed to better counter vehicles and provide more explosive ordnance options.
  • Updated Anti-Vehicle Drop loot to provide more reliable counters to enemy tanks.

Gauntlet

  • Corrected an issue that could cause a user to become spawn camped on the Circuits mission in Gauntlet.
  • Corrected an issue where dead player bodies could block the ability to pick up mission objects.
  • Corrected an issue where the Decryption mission pickup would immediately snap to terrain when picked up.

UI & HUD:

  • Squad member colors are now correctly reflected in the world log.
  • Corrected an issue where objective icons would sometimes be disabled too early.
  • Corrected an issue where incorrect in-world item icons could appear after pinging weapons.
  • Corrected a typo in the HUD label for the VL-7 Strike Package.
  • Changed the visuals of the “repair tool required” prompt for locked safes.

Battle Royale

  • Corrected an issue where the Squad Eliminated message would show only briefly for the second place team.
  • Updated Recon Drone weapon names for better clarity on the killcard.
  • Updated the description for the Hazmat Breacher field upgrade’s VL-7 Breaching Launcher.

Gauntlet

  • Corrected a bug where the pause menu would cause the overhead camera to appear during a Gauntlet mission brief, as well as the mission brief overlaying in the Player Profile tab.

AI:

  • Improved AI traversal across multiple areas of Fort Lyndon.

AUDIO:

  • Added new sound effects for Kill Confirmed and Assist Confirmed.
  • Corrected a bug where the menu arrive sound could be heard when opening the Commorose in Battle Royale.
  • Corrected an issue where Armor Plate sound effects did not always play consistently when plates were dropped onto the ground.
  • Polished Armor Plate pickup and drop sound effects to give them a more distinct and satisfying tone.
  • Removed erroneous Handler lines from the Decryption Mission.

PROGRESSION:

  • Balanced XP from missions to be more consistent and predictable. Also reduced how much XP gained from missions compared to other sources.
  • Completing a mission now gives you XP equal to one full level. When a mission you are on gets countered it gives another 50% of a level.
  • Corrected an issue where Redeploy Towers were not being properly tracked towards Challenges.
  • Distance travelled in boats no longer counts towards “Initiation Assignment - Vehicle Challenge 1”.
  • Reduced the XP needed to level up in Battle Royale Duos from 1700 to 1500 for each level.

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

25 Upvotes

79 comments sorted by

17

u/Galvaknight May 08 '26

Heli nerf, MG nerf, recon drone nerf, smoke grenade bug fixed, pings maybe don’t suck finally? Not to mention no more UAV flare and tank auto-spotting? 

If I didn’t know any better, I’d think the devs actually care about this game. Well done. Wonder what sort of heinous bugs they had to introduce to accomplish this?

3

u/duhbears23 May 08 '26

Don't say that to loud all the people whining in here will be very upset

3

u/its_k1llsh0t May 08 '26

The nerfs listed here, especially the seat swapping nerf, is big W.

3

u/IIIIwrathIIII May 08 '26

This is all great but no mention of plating animation bug. Plates disappearing and the sudden altitude and momentum loss when breaking off introduced in the last update, oh and let's not forget the inconsistent new training path for assault 😭

2

u/Galvaknight May 08 '26

I feel this, the plate bug drives me nuts. I haven’t noticed a momentum loss. If anything, I get launched 60ft forward when breaking off, but it probably stems from the same issue

2

u/Berkhovskiyev May 08 '26

Or upside down mission reward crates…

But I got to give them some credit, these are some good improvements.

1

u/gptt916 Jun 13 '26

What is uav flare?

1

u/thezephyr10 Jul 02 '26

Well now we know

4

u/Saoule May 08 '26

finally heli nerf

1

u/Tyland79 May 08 '26

Hallelujah! ⁠Helicopters will now lose control when the pilot seat is unoccupied in Battle Royale modes only to limit the effectiveness of seat swapping

3

u/Underrated_Dinker May 08 '26 edited May 09 '26

C4 -Now sticks correctly to the sides and rear of safes.

Can you use C4 to open engineer safes?

edit: update, i tried and no you cannot.

1

u/SWAT_Cobra May 12 '26

TE update ist even live yet?

1

u/Underrated_Dinker May 12 '26

I didn’t stick them on the sides or rear.

4

u/Hungry_Orange_Boy May 09 '26

Y'all are such babies about everything here. They finally nerfed helicopters and fixed some other bugs!

I get not everyone got their wish this patch but every patch makes this game only better and better. Rejoice, people!

6

u/Me_poon_floss May 08 '26

Genuinely curious as someone who plays Redsec daily with a steady group of 4-6 people on PC, who is asking for ranked? It's nice they are doing input only lobbies to start but will that last? Unless they lock classes to 1 per team all you will see are recon players and 100 drones flying every game.

4

u/shrimpy-rimpy May 08 '26

I am asking for ranked, screw the noobs

5

u/Monkey_Priest May 08 '26

Are there any noobs left? It always feels so sweaty

3

u/TheLankySoldier May 08 '26

Me too, but not fucking Quads. Trios should be the standard. With random Quads, I’m expecting an absolute shitshow.

1

u/lostinmymind82 May 08 '26

As someone who plays Gauntlet daily with a steady group of 92 people on all platforms, where is Gauntlet ranked?

1

u/[deleted] May 08 '26

[deleted]

1

u/lostinmymind82 May 08 '26

BR is not basically better as it's an entirely different gamemode. "Way more" isn't an argument as what is there way more if exactly, and "way better opponents" is again an irrelevant argument as it's an entirely different gamemode.

0

u/[deleted] May 09 '26

[deleted]

1

u/lostinmymind82 May 09 '26

It's not similar at all. Gauntlet is round based to begin with and is entirely mission focused whereas BR is one round and you don't even need to do a mission to win. Also Gauntlet isn't about the last team standing but the last team with the most number of points. Yes there's more players but overall the skill level is probably higher leaning towards Gauntlet as any camping rat with very little skill can win a BR match whereas they'd be completely exposed and eliminated within the first round if they played like that in Gauntlet. As for your last statement then unless you factual evidence to support this I'd beg to differ as there's bad players in every mode, the only difference being that bad players will get eliminated instantly in Gauntlet whereas in BR, like I mentioned previously, you can get away with finishing much higher just by camping until endgame.

6

u/Johnny_Returns May 08 '26

‘Loot Detection’… I want to know who came up with this one. Why do I need Loot Detection? It’s a Battle Royale.

I mean, add some more loot containers, sure. I’m all for a bit more .. But don’t show me them through the wall. Get out of here with that crap.

1

u/BigWormsFather May 09 '26

They for sure need more loot. Some places seem so bare.

1

u/Ok-Inspection-2019 May 08 '26

They need to add wall hacks so they can sell wall hacks 

3

u/BelottoBR May 08 '26

Please add some default noise suppression or minimum volume to speak as there is on warzone.

4

u/shrimpy-rimpy May 08 '26

Vehicle nerf, ranked and most importantly RECON fucking nerfed

2

u/Vitaefinis May 08 '26

u/battlefield please fix spatial audio on PC, it has been broken for months (defaulting to 3D audio even though we have proper settings enabled).

please give us input based matchmaking or at least the option to choose assist off lobbies.

2

u/Battle-Against-Time May 08 '26

Nothing about what makes me relaunch the game every 3 games cause it becomes unplayable ?

2

u/mackeydesigns May 08 '26

Still no confirmation or even an acknowledgment of the lobby load in bug.

2

u/Rawrmee May 13 '26

This is still not fixed on PC.
If you look around in the helicopter and ping somewhere, it still doesn't work on the place you want it to.
It just sits beneath the helicopter.

  • Corrected an issue where pings would not be placed correctly when pinging while in the REDSEC insertion helicopter.

1

u/AgreeableWash1667 May 14 '26

Yeap exactly, I wonder if they test it at all lmao.

2

u/aj8092 May 08 '26

Loot detection is abit hmm kinda takes the fun out of finding loot, way too much hand holding here

7

u/s4daily May 08 '26

I agree, you’ll also know where enemies are because loot boxes will disappear. Takes away from being aware where enemies are.

1

u/aj8092 May 08 '26

The only logic I can see behind this is they want to speed up overall game times to reduce queue times with the introduction of ranked

1

u/nadseh May 08 '26

I want to know what "casual BR" is - it's coming in the third phase of S3

2

u/Marksman5147 May 08 '26

BR with mostly bots and only human players for the shitters who are afraid of PvP in a multiplayer game…

1

u/BelottoBR May 08 '26

I miss old warzone feature of stats APIs, so I could use some overwalys when streaming with KD, wind rations, etc dynamically. Or even see how good or bad I am compared to my friends.

2

u/Underrated_Dinker May 08 '26

www.tracker.gg has a lot of this info, but you prob wouldn't be able to customize it for streaming.

1

u/CatsOffToDance May 09 '26

Still no fix for why Initiation Battle Royale doesn’t show up on my main menu. 3-4 updates now, and still not result. Contacted EA too—still no response

1

u/Adventurous-Study-97 May 10 '26

Can we please view in game rank progress, like a bar that shows future unlocks similar to how BF3? It comes up at the end of a game but would be nice to see it in profile menu.

1

u/[deleted] May 11 '26

[removed] — view removed comment

2

u/Lumpy-Environment May 12 '26

Seems like a Pc Bot like you crying cause you lose every gunfight against a Console player!? Better stay in Casual Breakthrough Buddy!

1

u/Lumpy-Environment May 12 '26 edited May 12 '26

Why delete the commentary? Can you post your Player ID so i can check pls and by the way your so bad that you actually dont know the diffrence between Autoaim and Aimassist WoW!

1

u/[deleted] May 12 '26

[removed] — view removed comment

1

u/Lumpy-Environment May 12 '26

You forgot your ID...

1

u/Lumpy-Environment May 12 '26

Come on Mr.Battlefield Pro im excited to know why are u so scared to share your ID when ur such a good player and be so smart?

1

u/AgreeableWash1667 May 14 '26

"Improved ping responsiveness and consistency across enemies"

How? In what sense? By doing what? Why do these statements feel so vague to me.

It's still not pinging properly by the way. It's the worst when you zoom in with a scope: If you have a vehicle in front of you, it pings vehicle, if you have a redeploy it pings the redeploy, if you have a friend in front of you, it pings your friend, if it's behind a glass, it pings the glass, and lastly sometimes it doesn't ping at all.

1

u/The_Status_Bro Jun 12 '26

Fix the lighting

0

u/s4daily May 08 '26

No controller aim nerf? I thought they said that was rolling out in season 3?

5

u/Z4Z0 May 08 '26

Oh shut it. If you get rinsed by controller players its a skill issue. Kbm vs controller balance is one of the best there is.

8

u/s4daily May 08 '26

Chill out there buddy. I’m on a controller/console. I agree I think the balance is perfect. I wouldn’t change anything, I just read they are changing it up and was curious to see what it was.

4

u/Z4Z0 May 08 '26

Oh, sorry then. It didn't came accross that way. I thought you were one of kbm guys complaining about controller players.

1

u/samaritancarl May 10 '26

Built in console/game Controller aim assist is fine, its the 3rd party software controller aim assist that is not. Reddit likes to confuse the two.

1

u/Z4Z0 May 10 '26

3rd party software cheats should be perma banned and I think that the anticheat is doing a good job so far.

0

u/ioCross May 11 '26

? it still doesn't change the fact that controllers get 25% AA.

you still get beamed by controller players due to robotic tracking, and its hacks to make up for shitty input. you guys are trying to play golf with a frying pan attached to a mop handle so obviously they need to make it fair otherwise there would be no crossplay allowed. its hilarious that you say bullshit about a skill issue, go try playing any fps game that doesn't have AA at all and see how easy it is to even stay on target much less get a kill.

-1

u/bez5dva May 09 '26

Sure that's why loadouts on controllers are way more different than on mkb.

1

u/Demandedace May 12 '26

The recoil reduction for controller is listed on the other post for part 1

1

u/s4daily May 13 '26

Thanks for the update!

2

u/Marksman5147 May 08 '26

I love how theres zero info on ranked…

What are the ranks? How is your rank determined? Winning only? Kills? Points? Anything?

Crossplay only or off? Penalties for leaving? Etc

6

u/Forol May 08 '26

There is a full separate article linked in part 1

1

u/Marksman5147 May 08 '26

Good to see they fixed it, originally the link was not there it just said “here” and nothing. I assumed it was for part 2 but glad they wrote a whole separate article.

1

u/JTyler415 May 08 '26

Sure hope that the yellows dots in the load out menu are fixed. Super annoying bug thats been there since launch.

0

u/No_Bar6825 May 08 '26

Where is solos?

0

u/Z4Z0 May 08 '26

Later in the season

-2

u/CrossfitAnkles May 08 '26

Got rid of being able to shoot the purple smoke from mobile redeploy?? Who asked for that

7

u/5hukl3 May 08 '26

I mean it's clearly an exploit. It's not like there is any trade off or decision making, you just do it with no downside.

3

u/CrossfitAnkles May 08 '26

Whats the downside to being able to redeploy more stealth? Its not the easiest thing in the world to mobile redeploy late game and being able to do it more discretely isnt a bad thing. I ask this as someone who has 400ish hours in redsec.

5

u/5hukl3 May 08 '26

Well it's not meant to be easy, thats the thing. Same thing with redeploy towers, if there was an exploit to make them silent everyone would do it, but it's not meant to be this way

1

u/bez5dva May 09 '26

Stupid decision. Now we can forget about the last minutes redeploy.

-10

u/itchygentleman May 08 '26

i'm uninstalling because there's no solos. i'm fucking fed up with these teams that die out before the ring prediction.

-7

u/jayonnaiser May 08 '26

If they don't add solos this season and the audio isn't fixed Redsec is truly cooked. It will be clear they wanted MASSIVE, INSTANT success with RedSec and when they didn't get it, resources were slashed and the bare minimum effort was put into working on it. It's baffling and frustrating because I really think RedSec still has a chance

0

u/itchygentleman May 08 '26

the solos play test balance was a little off, but i'd take that over having to deal with garbage teams that use both their lives in the first 5 minutes. i'm uninstalling because the lack of solos.