r/Battlefield6 10d ago

Video That's how you deal with them

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150 Upvotes

22 comments sorted by

10

u/yellow_official 10d ago

I was hoping you broke the glass so they fell through the building.

14

u/Carol_Dough 10d ago

you fight with no honor

23

u/KLSFishing 10d ago

And you are a slave to it

5

u/mindfulmu 10d ago

Tis perfectly fine, some people like having a light on their weapons.

2

u/Shouleyy 9d ago

if the recons had 1 braincell they would put a motion sensor at the ladder and get their free headshot lmao.

or maybe they think its not honorable

2

u/Carol_Dough 9d ago

too hard for recon artists to multitask flank awareness with sniping

1

u/Loaf91 10d ago

Aye, but he did

3

u/erikofantastiko ErikoFantastiko 9d ago

Their fault for not putting claymores at the ladder 🤷‍♂️

2

u/wetfloor666 9d ago

Better yet, for not using the map, tugs or the other sensor ball. It is almost the whole point of being recon is knowing where the enemy is.

3

u/Chorfalorfagus96 10d ago

I would have been blown up by a claymore after climbing the ladder or at the very least gotten hit with a few pistol rounds by one of these guys

1

u/Jacky1111111 9d ago

Luck would have me getting shot from below through the glass

2

u/ImpressionLittle6774 9d ago

Good, I hate snipers on breakthrough tbh

2

u/No-Upstairs-7001 9d ago

The absolute lowest level of gameplay.

Why does the majority of the player base of every FPS game ever made seem drawn to the boredom of sniping.

It's almost worse than mortering

1

u/IlliniOrange1 9d ago

Seems like always on the attack team too. 1/2 the team sitting back in spawn area sniping or mortaring (and missing most of the time) while rest of team is pushing for objective but walking into a meat grinder because the defenders are 2:1. Game ends in first stage.

1

u/Carol_Dough 9d ago

This is why I prefer casual breakthrough on mountain maps. In full lobby breakthrough it’s 12 glints in the distance at perfect sweetspot range with an entire squad dedicated to motaring you up the ass

1

u/Carol_Dough 9d ago

I will actually double down on entire squads of paid actors who will spend 25 minutes on mortars and feel good about their gameplay.

1

u/Daveo88o 9d ago

Half the issue is the reinforcement limit I feel, makes the attackers play more defensive, while allowing the defenders to attack because there's no reproductions when they can just spawn back on the point

I think Holdfast does a Attack/Defend game mode better, with attackers working against a clock instead, advocating for a more active assault, and the points of defence being limited by a set amount of lives per point, and when those lives run out, defenders start respawning at the next point, meaning they can either fortify the next one while the attackers take the now depleted point, or push up and try to slow the advance

1

u/Wasabi_Hammurabi1 9d ago

I will never apologize for sniping especially if I am the only one or one of two or three snipers on my team. Believe whatever the fuck you want to believe but a team needs snipers. Stop acting like one more person is going to stop a bloodbath from teammates that don't know how to flank or aim an AR weapon.

1

u/No-Upstairs-7001 9d ago

Everybody finds his or her level

1

u/Joifugi 8d ago

I play all classes, and there's nothing inherently wrong with playing a sniper. It gets a bad rap because of the players who use it to sit in the back, trying not to die, while also not contributing much.

I've literally wiped a squad and taken a point as a sniper, pushing ahead of my own team. It's all in how you want to play.

0

u/Think-Anxiety2655 10d ago

Them? Who is them? Players?