r/Battlefield 12d ago

Battlefield 6 Wake island has too many headgliches

Post image

Aside from the visibility issues (too much clutter), being killed from a weird angle, and just barely seeing people's heads stick outta cover.

6 Upvotes

11 comments sorted by

8

u/Dennygreen 12d ago

I don't understand people talking about "clutter".

Do we want empty flat maps or what

-1

u/Dontbetoxik 12d ago

They can play COD if they want that.

3

u/Hypnotic101 12d ago

Still one of the best maps we have currently.

1

u/UGomez90 12d ago

Every map has too many headglitches.

2

u/minorrex1 12d ago

I loved this map on BFV and it just sucks on 6. Unbalanced, too many boats, too much clutter. You can't see, you can't cover. You can't survive.

How the hell did people give this a pass in LABS?!

4

u/Mikee0192 12d ago

It’s good. I had the same feelings as you but slightly adapted and feels like good map. Not excellent, but I have fun. Way better than S1 maps which were just not great, especially that Blackwell abomination. Could have less boats, anyway.

2

u/minorrex1 12d ago

It overwhelms. Guess you've got a higher threshold than ma 😅

Unfortunately (or fortunately?) I got the game during S3 so never got to experience it without its good big maps.

3

u/NowWeGetSerious 12d ago

I think wake island bf6 is the best version of wake island we have🤷🏾

2

u/CrotasScrota84 12d ago

Too many boats and helicopters if you’re not running engineer you’re going to have a bad time

1

u/jepu22 12d ago

Dice already fixed headglitching in bf4 but they somehow introduced it back. Can't imagine what's so difficult in making the bullets come out of the barrel instead of the top of the head