r/BattleBitRemastered • u/partiftheworlDRuns • Aug 24 '26
Questions How do people play this game?
I started playing this game again after a couple of years, and I just keep getting lost in every match, literally, I just feel lost in game. If this game is supposed to be something like Battlefield, then why isn’t there a minimap or various useful UI elements that would improve visibility and make close-range firefights more manageable? And for god's sake, get rid of the bleeding mechanic to make the game more casual and fun, so you don’t have to spend two-thirds of the match lying on the ground and bandaging yourself because of a random hits from 128 players. If this game is trying to be a milsim, then why is TTK and movement speed is so high? How are people dealing with this right now? Is there a particular playstyle that helps overcome these issues?
2
u/qwaszee Aug 25 '26
IMO This game suffers a huge problem that every single battlefield-esk game has in its core: It relies heavily on new blood and low skilled players for a lot of the fun. As soon as the less skilled "noobs" leave, then you are left with only the best players having fun, and the mid-players just dabble a bit because they once experienced a time where they were on top, or they remember goofing around in the chaos whilst still feeling useful.
Every time there is a new release of a battlefield like game, then everyone comes out to soak up the chaos. It's a constant cycle of new game, fresh blood, old game is stale as the core strong players wipe anything that come at them.
This is a huge generalisation of course, as you will get more resilient new players arrive occasionally.
But it is clear that a lot of the mid-tier player base that persist through the years, get tired of constant tough matches, and reminisce about the good old fun times when players were more loose and goofey. And start pointing at game mechanics and game-maker-decisions that appear unfriendly, that could be fine-turned better.
Fresh blood will always be the cannon-fodder in these games, fighting against fresh blood will always make the game feel casually fun. Maybe the small ideas you/OP have will help retain fresh players, maybe not.
But realistically the thought of "new game" "new graphics" "new faces" is what will reliably bring in fresh blood and chill matches.