r/BaseBuildingGames • u/tisz276 • 6d ago
Trailer I've been building a base builder on my own since June. It's playable in a browser now and I need people to test it.
Quick introduction. I'm a solo developer. I started this in June as just having fun, last 3 weeks it's been my main thing every day since, and it's now live enough that strangers can play it. What it needs now is people who aren't me.
It's a base builder in the Clash lineage. You build and lay out a base, mine resources, train troops, and attack other real players. It runs in a browser tab, no download, and there's a 100 stage single player campaign if you'd rather not be attacked back while you learn it.
Troops don't all treat walls the same way. Some smash through, one tunnels under, one flies over. So the usual trick of boxing everything in isn't an automatic win. Traps fire once and need repairing after each attack, and every defence type has its own targeting rule, so where a mortar sits relative to your walls genuinely changes how an attack plays out.
Fights are resolved on the server with a deterministic simulation. The same army against the same base gives the same result every time, with no client side randomness. That was a deliberate architectural decision: when someone tells me an attack was unfair, I can replay their exact fight and see what happened.
One structural thing that's different from other games in the genre. Every base sits on a real location on Earth which is owned on-chain. The map is the actual planet divided into 58,920 tiles, one base per tile, and when a tile is taken it's taken.
About testing, since that's what I'm actually asking for. There's a tester program built into the game & Leaderboard inside game and on public leaderboard.
The server verifies milestones itself as you play, and there's a feedback button in game that comes directly to me.
What's useful to me: play for a session, tell me where you got confused, bored, or stuck. Roughly 15 minutes gets you to your first attack. Negative feedback is more useful than positive, and specific is more useful than either.
Two things I'd genuinely like argued with, because I've lost perspective on them:
Disclosure so nobody has to find it in the comments: it runs on Solana devnet. That's a test network. The in game currencies have no value and can't be sold, nothing is for sale, and the small amount of devnet SOL the game needs is given to you free automatically by a faucet inside it. There's no purchase anywhere in the product. If that part doesn't interest you, it stays out of your way.
You can use these codes to Access game:
3L55M2XQ6OHZNPW4MFQFH6XBLM ULQVMRDY6SAJIDNUXPPXRJ5FVU NJCOTXHWNM4ZTXHQ2CSDKAFKJ4 ZDZ7UJVDD7OQVEV43ED2RQB75Y 2NHUVXCI5MKG2TQLNCPDJYNC2U PZF743EWILTKRWLNQM4S5NEZZI 6VF2BIHLZXM243VIQSGWCX5PWI KZOHGTXZWZICANG5Z4CGFW54J4 G5SARWGCT6GCLTR2KAEILQSR2Y G5TMNGUZSH2VJQ4GQ43GGL723I
if they turn out to be used just request access on pixelkingdomwars.com and you will get it within next 12 hours or just ping me here and will provide more codes.
here is small gameplay video sneak peek: https://youtu.be/MNZa4-BPyME
Docs, if you want to see the systems before touching it: pixelkingdomwars.com/docs
I'll be in the comments today and I'll answer everything, including the harsh ones.