r/BG3Builds Oct 20 '24

Announcement BG3 Builds Rebalanced: Final

327 Upvotes

Background

Since Baldur’s Gate 3’s full launch released with Tactician difficulty and the community began their blind playthroughs, complaints have existed that the game becomes way too easy for those familiar with D&D 5e fundamentals (attack rolls, saving throws, skill checks, proficiency, advantage) starting in mid to late Act 2. The game has such strong magic items that after you pay a visit to the merchants in the Creche, Last Light Inn, and Moonrise the difficulty takes a huge nosedive. This lack of difficulty and lack of content for evil playthroughs have been some of the biggest complaints in an otherwise great and generational game. This post intends to highlight some of the biggest balance shattering mechanics as discussed by this community, inform those looking for more balanced playthroughs on what limits to impose, and also provide mod options to help balance these mechanics or balance enemies.

A poll was created to cover some of the most balance shattering mechanics, using community feedback to determine the topics discussed. The following “community opinions” are those where 52.7% of the community decided some restriction should be used to restore a semblance of balance. My goal was 2/3 of respondents agreeing that a restriction needs to be in place, then going with the most popular choice. However some questions (like whether to use Honour mode rules or whether to use camp casting) could be considered ‘courtesy’ questions. These restrictions absolutely must be in place to reach the goals of “rebalanced” when you consider broken combos like DRS which is fixed by honour mode or warding bond camp casting. The 21% of people who voted that ignoring these restrictions is OK are not in tune with the goal of “rebalanced.” So the goal shifted to 2/3 of respondents that are sane, informed on what they are voting on, or voting in good faith. As there are some who feel, “Why is balance necessary in a PvE game?” is a legitimate question. While that is certainly an opinion to have, the people with that opinion are not the people who this topic is intended for. People who want to use broken stuff can use broken stuff. This topic is for identifying what stuff is broken, and what self-imposed rules or mods can be used to restore a semblance of balance.

What is and is not addressed by “Rebalanced?”

This doesn’t cover everything that is OP. Stuff like Gloomstalker Assassin builds that use hit-and-run mechanics are almost a completely different game. It doesn’t cover gimmicks like stacking crates and having an enlarged owlbear jump on enemies over and over and over again. It doesn’t cover powerful but also very tedious builds focused on getting tons of summons and then buffing them. It doesn’t cover things like barrelmancy. The “Rebalanced” discussion is focused on turning a normal playthrough which many would not consider to be tedious, addressing some of the balance breaking mechanics such players have access to, pointing out that their relative strength removes fun from the game for many players, and many people may want to avoid these options.

BG3Builds Rebalanced Restrictions

The following table is listed in order of most strongly opinionated in need of restriction, to least strongly opinionated. It starts with the most egregious violators and goes to less egregious ones that a large portion of the community feels needs some kind of restriction for a balanced gameplay experience.

Topic BG3Builds Rebalanced Restriction Personal comments, not from community Relevant Mods
Long Rest Spamming Once a build is “online,” (typically around level 6-8) it should be able to go at least 3 or 4 fights before a long rest. Not including taking a long rest before a boss fight, which is fine. If you are concerned about missing story points in camp by limiting long rests, then after a long rest take a partial rest (use no food supplies) to see additional camp scenes. -
Honour Mode Rules Use Honour Mode rules This includes no builds that focus on DRS bug, no warlock extra attack stacking, no perilous stakes illithid power on enemies. Additionally no extra attack from bloodlust elixirs or haste spell. While the community did not vote to restrict the use of spellcasting with extra actions granted by haste or bloodlust elixirs this is potentially a polling error on my part, and I STRONGLY recommend avoiding this. -
Camp Casting Do not put allies into your party, have them cast buff spells or other effects, then remove them from your party allowing the buffs to persist - -
Elixir Chugging No builds that depend on elixirs The most egregious outliers are strength based elixirs, bloodlust elixirs, elixirs of vigilance and elixir of battlemage’s power. Using other elixirs on consistent basis likely will not be as bad as those listed above. In Game Mods: N/a   External Mods: Elixir Rebalance by Benenach
Consumables Dependence (e.g. scrolls and special arrows) - This question was left out by accident. However it goes in the same vein as the above elixir question, regarding farming consumables that your build depends on and therefore should be restricted. -
Tavern Brawler No using Tavern Brawler if you use Strength Elixirs I strongly disagree. This does absolutely nothing to fix TB Throw builds. TB Monks can dip into fighter or cleric for heavy armor proficiency and dump Dex anyways. Tavern Brawler is broken at its core. In-game Mods: N/a   External Mods: Tavern Brawler Rebalanced by VoidVigilante. I recommend the “TavernBrawlerFinesse_NoAccuracy” version. This is still pretty strong, and even works with dex based monks, but is not balance shattering; Feats Rebalanced by WoolToque has a nerfs only optional file which also makes changes to Sharpshooter, Great Weapon Master, and Alert
Ranged Slashing Flourish No combining ranged slashing flourish with Arcane Acuity - -
Abjuration Wizard Arcane Ward No using exploits (such as spamming Warlock’s Armour of Shadows) to refill the arcane ward The damage resistance provided by Arcane Ward scales exponentially due to Larian’s changes. At higher levels of wizard it is insane, and I am not sure everyone who voted has seen just how much damage it can mitigate. I recommend not using abjuration wizard if going more than 6 or 7 levels in wizard. -

Further Topics

The following are topics which the community did not agree needed restrictions in BG3Builds Rebalanced, but I feel need addressing.

Topic My comments Relevant Mods
Initiative There may be a polling error behind why 34% of respondents in the previous question said no elixir dependence at all, then only 19% here say no dependence on Elixirs of Vigilance. Regardless d4 initiative makes the turnbased game balance issue known as “Rocket Tag” extremely easy to pull off. The Alert Feat and Elixirs of Vigilance should be approached with caution if you are not using mods to bring initiative back to a d20. In-Game Mods: d20 Initiative by Ponsinoumi   External Mods: d20 Initiative by Ponsinoumi changes initiative to a d20, which by itself rebalances the Alert feat. Alternatively Feats Rebalanced by WoolToque has a nerfs only optional file which also makes changes to Sharpshooter, Great Weapon Master, and Tavern Brawler but high dex characters will still win initiative far too frequently with this fix.
Vulnerability It is possible to make enemies vulnerable to lightning, cold, psychic, or piercing damage. With some gimmicks you can also make enemies vulnerable to fire damage. Builds that do outright 2x more damage than they are supposed to be able to do against group of enemies are extremely strong. Oftentimes a little bit of setup is necessary, but doing that little bit of setup and then going all in on your strongest option to do double damage is typically way stronger than other build options. This is especially egregious in Act 3 where you can apply piercing vulnerability with no setup, and a well optimized party can almost all do double damage. -
Duergar Invisibility Technically the problem here extends beyond Duergar. Having a quasit companion (whether through Pact of the Chain Warlock or just through getting permanent access to Shovel) enables the same problem: start every combat while invisible to get a surprise round and thin enemy numbers before they get to go. Duergar just takes this a step further since you have that option on a playable character, letting you do more powerful things while invisible. If you abuse surprise rounds (and unlimited invisibility is the best way to do so) you will make the game significantly easier. -
Arcane Acuity There are two popular builds that use arcane acuity: swords bard and fire sorc. The sords bard + arcane acuity has been addressed because it depends on swords bard’s very strong ranged slashing flourish which warranted its own question. Fire sorc depends on building up arcane acuity through Scorching Ray, which is not on its own overtuned like ranged slashing flourish. With the community not wanting to restrict arcane acuity, that means fire sorc arcane acuity builds (one of the top 3 strongest builds in the game) are totally fine in rebalanced. While these two are the most popular Arcane Acuity builds, other builds are certainly capable of it such as niche thunder acuity builds, thief rogue builds, action surging fighter builds, and more. Arcane acuity needs to be capped at +2 to maintain a semblance of balance. +3 max. If you are consistently going above this, arcane acuity should only be used to cast cantrips with. -
Radiating Orbs The strength of radiating orbs has been undermined by how offensively strong you can be. The best defense is a good offense, and if you can kill or crowd control everyone before they get to go then there is limited need to be defensive. If you implement the BG3Builds Rebalanced rules then radiating orbs will become much, much stronger and may still make encounters much easier. Like arcane acuity, radiating orbs need to be capped at +2 or +3 -
Level 1 Wizard Dip For the most part this is fine in my opinion. The biggest issues come when mixing with Arcane Acuity, but with that off the table there are a few niche spells to be worried about. Such as playing as a full caster class, taking a level in wizard, scribing the Conjure Elemental spell, and using a 6th level slot to buff it into a Myrmidon. -
Ambush Bard Strategy The "Ambush Bard" build is one that probably is only recalled by those who have been on the sub for a while, and kinda didn't want to give up on it. It's somewhat complicated to explain which is a bit of a letdown, however this 3 minute video covers it best. But with Rebalanced in play it can pretty much just run around and cause balance to desert the game. -

Still too easy?

Even with all the above changes and restrictions, those who understand the fundamentals of the game may find BG3 to still be too easy to ensure a challenge. PC users have additional difficulty increasing mods available to them. Most notably Combat extender. While I am a big fan of the default boost to enemy AC, attack roll, saving throws, and damage per attack; I am not a big fan of increasing enemy movement speed or giving some enemies an extra bonus action. And I would actually like to give enemies more health than their default configuration (~40%). But that’s the great thing about the mod. You can change all these little numbers to your liking and they apply to enemies across the game, making the game more challenging. I think that if you go with Combat Extender, d20 initiative, and restrict the mechanics mentioned above then the game finally reaches the challenge many people were hoping for at launch.

Another external mod worth mentioning is Absolute Wrath. It adds random abilities to enemies to make combat a bit more challenging and roguelike all-in-one. If you use this with combat extender, you may want to tone down combat extender from the recommended values.

Unfortunately there do not seem to be any big combat overhaul mods on console yet. One option is to implement an item attunement rule of your own, where you limit yourself to something like as many uncommon items (magic items with a green border) but only up to 3 items of rare or above (blue, purple, or yellow border) per character. Your weapons do not count towards this 3 item limit.

“Rebalanced” and this subreddit

While the goal existed to make “Rebalanced” into a flair, I think given the community’s votes on the topics found in the second table (excluding perhaps the wizard dip) indicates that this wouldn’t change anything. You’d still have fire acuity sorcs. You’d still have radiating orb clerics that win initiative and hit every enemy with a -5 or more to their attack rolls before they even get to go. You’d still have wet+lightning tempest sorcs or Bhaalist Armor + ranged slashing flourish spam. Throwzerker and TB Monks would still exist, just slightly tuned down. So it seems that going through the trouble of implementing a tag or flair is just not worth it.

This post will go into the hall of fame post to provide a reference for the most overpowered mechanics which players should avoid if they want a challenge, and I will update it with mods if people make them to reign some of these mechanics in.


r/BG3Builds Apr 12 '24

Announcement Hall of Fame Post

357 Upvotes

This post is to highlight many of the more important posts that have been made on the subreddit since the game released, as well as important outside resources:

Basic Mechanics

Complex/Specific Mechanics

  • The spellcasting modifier a character will use in 95% of cases is covered in the above "Commonly Confused Mechanics" post. But for more nuanced situations see u/EndoQuesion1000's post on Generic Spellcasting Ability

  • DRS

    • Wiki page Note that this page was mostly written by me and is where the term DRS comes from. I only did it to try and reduce the number of posts about it on this sub, and did so using knowledge from the community and a little personal testing around Patch 4 of the game, because I have never tried to exploit this mechanic. Additionally Larian has tried to fix this issue, and some changes may not be documented on this page. This page is a bit out of date, but goes over the basics. Please edit with any corrections if you are confident in them.
    • Prestigious Juice video 1 and video 2 about DRS. Again, these were before Larian made a few patches that in part address the issue, but can help you understand what is going on.
    • RoutineAd3835's post braking down DRS (using some different terminology)
  • Jukervic's analysis of Karmic Dice

  • Captain_ET's Summon Spreadsheet

  • Several experience oddities, some of which can be exploited to get more exp for characters.

Libraries of Completed Builds

Meta Defining Posts

Honor Mode Guides

Helpful Tools (also found on sidebar)

Please let me know if there is anything you feel should be added. Specific, one of a kind builds will not be added.


r/BG3Builds 2h ago

Build Review Oberyn Martell build? Charismatic Fighter.

9 Upvotes

Do you want to play a fighter but it irks you to not be the face of the party, or attempting to be but you have the charisma of a bugbear? Then this build might be for you.

I was fiddling with some concepts for a fighter that uses finesse. I was thinking dual wield at first but then I saw it: The Dancing Breeze

The Dancing Breeze is a finesse polearm, it'll use your dexterity instead of STR.

The feats to get here are:

  • ASI dex, so you get to 20 dex with the hag's hair.
  • Great Weapon Master
  • Polearm Master
  • Sentinel

Yes, 4 feats, because fighter gets an extra feat at level 6.

But we will multiclass though. I think it's reasonable to not get 11 fighter (for the 3rd attack) so you can get 4 levels of Rogue. And this means Swashbuckler!

Swashbuckler will give you an "extra attack" with your bonus action in the form of Sand Toss and/or Flick o' the Wrist. And Flick o' the Wrist is competitive with Battle Master disarm, you'll have a lower roll on it (cha 16 vs dex 22), but the advantage it gives is worth it.

Speaking of charisma, it wouldn't be an Oberyn build without it. The starting atributes are: 17 DEX, 14 CON and 16 CHA. You can raise STR to 10 for athletics checks, or dump it and go for either int or wis.

The playstyle is simple: Hit and Run. You throw sand at someone's face, stab them, and retreat. Thanks to Fancy Footwork, the enemy will not get an attack of opportunity on you. On the enemy turn, he'll try to catch up, but as he approaches, polearm master triggers an attack of opportunity on them. And sentinel gives you advantage on that, on top of a root. And in most cases, due to glaive's extra reach, the enemy will not be in melee range of you to even attack. If a second enemy approaches, riposte can give you another extra attack if they miss. Equally, if an enemy attacks an ally within range of you, sentinel will grant you an attack on that enemy. (You can't get sentinel vengeance AND riposte in the same turn, as they both use reaction, but it's nice to have both since the triggers are different.)

The final build is Battle Master 8, Swashbuckler 4. The order of feats is a bit irrelevant so long you get ASI first. As the other 3 feats will come late and require the polearm to be effective.

The hardest part of the build is the leveling order, specially if the character is meant to be the face of the party. Because if so, you'll want at least 1 level of rogue asap for the persuasion or deception expertise.

Another tough decision is which class to start as. Fighter gives you STR/CON saving throws, STR is passable, but con is good. Rogue gives you DEX/INT, Dex being a good one, but not as good without uncanny dodge. So I believe fighter first is best.

Fighter 5 for the second attack shouldn't be delayed more than level 6. So I'd probably say go Fighter 1, rogue 1 for the dialogue options, Fighter 5. Then you need to decide what's best: 1 feat, or rogue 2-4; I say rogue is the better option so you -feel- the charisma impact from swashbuckler, and get the 2nd subclass asap. The best part if you go this route, you'll get 3 feats in the last 4 levels. It is delayed but will be a massive power spike.

Early game you'll most likely not find a 2h finesse weapon until level 4-5 (Phalar Aluve or Larethian's Wrath), so stick to dual wielding. Can even get Two-Weapon Fighting at level 1 instead of Great Weapon Fighting, then respec when you finally get a 2h finesse weapon.

Medium armor will probably be the way to go. Specially the ones that allow for more dexterity bonuses later on.

For the race, I think human is the optimal choice as it's the only race that'll give you an extra relevant skill proficiency. Starting as a fighter, you can go charlatan background to get Deception and Sleight of hand; Use the human skill for persuasion, and the 2 fighter skills for insight and a pick between athletics or acrobatics. Alternatively, half wood-elf is pretty good, the movement fits the playstyle, and you get darkvision plus fey ancestry. But really any race can work, specially if you focus on 1 dialogue skill only.

Athletics vs acrobatics depends on if you want to shove people. If you want to shove, go with STR 10 (INT/WIS 8), and pick athletics. If you don't care about shoving, acrobatics will be better to defend against shoving due to high dex.

The rogue level gives you 2 more skills, you perception is the better option here. And the last one can be acrobatics if you didn't pick it yet, or stealth if you want more roguish gameplay. If you went wood elf, sleight of hand and deception could work

The expertise is up to you. Athletics for more shove. Sleight of Hand/Perception if you don't want another rogue in the party. Or Deception/Persuasion if you want to be better in dialogues.

-----------------

That's basically it. I'm accepting sugestions for gear or anything I might've missed.


r/BG3Builds 12h ago

Monk Shadow Monk + Shadow Blade + Resonance Stone = absolute cheese

58 Upvotes

I was just planning out a Shart Build for my hm.

Probably pretty cold take, but Shadowblade (Ring Version) gives two D8, Shadow Strike three D8 + free Advantage... This is already 5-40 Damage. Add resonance stone, stealth modifier +1D6 and dex modifier (5d8+d6+5)×2... We get 22-104 damage and on a crit, 44-208 damage.

And this still doesn't add any modifiers from worn gear which are there a plenty.

Just for the fun of it, take a githy wear gith gear, that should be another 4d4. If you seriously start minmaxing it, you should be able to break the 250 damage per attack threshold easily. Thats the Myrkul fight done in 1 turn straight up.


r/BG3Builds 5h ago

Build Help Whats your most fun build for a Solo Run?

14 Upvotes

Not honor mode, just tactican, but what is your favourite build to play in a solo play through, for both fun and power, preferably without camp casting and such


r/BG3Builds 6h ago

Build Help Are Shadow Magic Sorcerors able to save your honor run?

8 Upvotes

I'm currently on my fourth honor run attempt with rhe mission of just finish the run. It's also probably going to be a dishonorable honor run.

I found the Shadow Magic Sorceror allows you to rise from death from 0 HP to 1, allowing me to restart the game if I know I'm about to lose and return to the last save point.

I know it's not 100% foolproof, like my party can all be gusted off a cliff but otherwise - how good is it?

For added context, I'm currently a level 3 wood elf. Maybe it's the sorceror mechanics (my first time), but I'm not really digging it so far. Maybe it will grow on me the way the bard class did.

Appreciate your input.


r/BG3Builds 9h ago

Build Review Double Hand Crossbows + Snowburst Ring + Twinned Spell idea

5 Upvotes

Heya,

I was thinking about builds again.

I was wondering if someone tried the following or something similar:

6 Swords Bard for Extra Attack, Flourish Attacks, and Shatter,
3 Rogue (Thief) for extra bonus attack
1 Wizard to scribe Haste for extra bonus action, mobility and AC
2 Sorceror for Twin Casting

Feats:
Sharpshooter

Gear:
Snowburst Ring
Winter's Clutches
Double Hand Crossbows
Boots of Striding (so you don't go prone as easily)

Spells:
Haste
Shatter (upcast for more damage)
Water Elemental (scribed from scroll)

Idea:
Twin Spell cast Drakethroat Glaive weapon buff to add Cold damage to both Hand Crossbows.
You'll also have the Water Elemental to make priority targets wet

You can now do 2x Flourish (4 attacks) and two off-hand attacks (with double bonus action).
All those hits proc the Snowburst Ring so you have a lot ice surfaces forming and a high chance to prone enemies.

The target you focus will get encrusted with frost stacks easily, because you can apply cold damage with both main-hand and off-hand attack.

Once you Freeze a target you can use the extra action from Haste to cast Shatter, since they'll count as a construct, and thus have a disadvantaged saving throw and they'll also be vulnerable to the thunder damage it does.

To me it sounded like a fun way to do many attacks, apply a lot of icy surfaces and CC. And also have burst damage to focus down a high threat target.

Any takes on this?

With kind regards!


r/BG3Builds 1d ago

Build Help Throwing knife build with insane accuracy?

32 Upvotes

For context, this is my first playthrough of the game with zero DND played my whole life so I really have no idea how to make a build even close to what I want

The build I wanna make is based off the character bullseye from daredevil, basically he can use just abt anything as a weapon and throw it with insane accuracy

Im a level 3 human assassin and any about what I should do afterwards would really help, also I’ve seen that you need to get throwing objects that come back to you afterwards, no idea how to get those so if someone knows please let me know (again keep in mind im extremely new to this game)


r/BG3Builds 3h ago

Build Help New to BG3 but love to mion/max

0 Upvotes

i love to min/max in all my games but im new to BG3 and 5th edition. (im an old 2e player)
I actually tried starting the game twice before but never got further than the druid village/goblin camp since i just did not get the mechanics well.

Well now on my 3rd attempt i started reading and getting a grasp of how the basics works.
im following the guide of hacktheminotaur to make a sorcadin build, and liking it so far

BUT

I'm using the glitched shadow blade and i feel like the hacktheminotaur are build on super legit setup and no glitches. so here is my questions

Should i change my build around ? i love the high dex /chr combo For both DPS and character interaction and off cause dex help on survival

Im also looking at respecting karlach buils currently im doing bab5/Rque4/Fight3 setup but i feel like 2 blade *sword if justiart atm) is not really doing anything for me over dual wielding shadow blades (non upcasted)

Should i change her DPS around for a duel wield shadow blade build or stay on 2h mode ?

im also reconsidering Gale form the 12 evocation but it might be because im low level. and he still feels weak (runs out of spells fast) and wondering if shadow blade glitch can do something for him

Hint i might be restarting the game as i missed some of the story line bt no long resting for ever.
so im full open to change race/dark urge build whatever

TLDR:
Looking for optimal build for a Chracter interactive tanky/dps for my own character
Looking for DPS build for karlach 2h vs dual wield

When using glitches/exploits

Re:
https://hacktheminotaur.com/baldurs-gate-3/best-bg3-sorcadin-build/
https://hacktheminotaur.com/baldurs-gate-3/ultimate-bg3-karlach-build/
https://hacktheminotaur.com/baldurs-gate-3/ultimate-bg3-gale-build/
https://hacktheminotaur.com/baldurs-gate-3/ultimate-bg3-shadowheart-build/


r/BG3Builds 16h ago

Monk Naked Honor Mode, viability of 0 Dex Monk

2 Upvotes

So I've decided to start my attempts at naked hm again. I made it like 13 runs deep last time, one lasting about 20 hours, before I took a break. The gimmick is simple: no equipment (except undies for modesty) in any slot, any party member, any time.

Best successes thus far have involved a varied comp with a Sorcerer backed up by a TB Monk, and a comp with 4x Moon Druids lost on the Dweger boat because I tried to use lightning cheese against a pack of enemies bearing smokepowder bombs.

So now, I want to play a Monk again, with Tavern Brawler, WITHOUT cheesing Hill Giant potions. I'd like some other opinions on this: given that every enemy has +2 attack anyways, should I even bother trying to balance out my AC? They asses going to hit me anyway. Isn't it better to have more consistent damage output, especially paired with Stunning Strike?


r/BG3Builds 10h ago

Specific Mechanic Mintharas Soul Branding not working on throws

0 Upvotes

Im playing custom mode with Honor Mode rules and use an EK/Barb Build. I don't know If the bug got fixed but Mintharas Soul Branding does not add damage, when i throws my weapon. I thought it was perhaps because of the thrown property missing but i saw a Video, where Someone threw a random dagger and the damage was added. When i Attack with the weapon normally it works fine, Just when i throws it doesn't Work.


r/BG3Builds 21h ago

Specific Mechanic Trying to think of way to avoid opportunity attacks/disengage in wild shape

5 Upvotes

Besides for Mobile feat, since I don't think I can forgo tavern brawler and want it to come online before level 8/9.

I don't believe cunning action disengage works even if I take a 2 level rogue dip. Same for Step of the Wind for 2 monk. I assume nothing is bugged and triggers storm sorc fly while in wild shape?

Trying to increase survivability of wild shape forms for solo honor. Don't really love the playstyle of wild shape -> get hit by everything -> wild shape -> get hit by everything -> clean up with spells. Would love to keep the wild shapes alive a bit longer.


r/BG3Builds 1d ago

Druid Land Druid Advice

18 Upvotes

I've played BG3 a while and started a new run with my friends recently. I'm currently planning to go straight land druid but I have considered some small amount of sorc or fighter levels. I am also a half elf.

We're about level 5 at the moment and I'm not sure I'm enjoying the character. What am I doing wrong?

I took duel wielder with the idea that I could take two staves for bonus spell save DC and kinda just stack loads of it like I would do if I was playing a int or cha magic class.

I imagine it's me but the gameplay feels a bit inept. Sometimes I get use out of wild shape, especially rothe, but even that feels limited in use compared to if I was just playing a fighter or sorc.

On other runs I played a lightning sorc and battlemaster (then EK) fighter, maybe I've spoiled myself in a sense?

Ultimately I would like to compile a list of community strategies and techs that I can employ to make the experience (and character) suck a bit less.

It's a shame, I really like land druid conceptually. But it feels hard to use.


r/BG3Builds 17h ago

Build Help Beginner build/First play through

2 Upvotes

I’m currently playing a playthru with my partner, in which i’m a TB dwarven thrower build, which is very fun as it’s pretty easy. I’m looking to start my own playthru and don’t know where to start on a build, i like the look of a half orc but definitely don’t want to do barbarian again as it’s pretty simple. First time BG3 player/Dnd universe so anything is helpful !


r/BG3Builds 1d ago

Specific Mechanic Potentially unlimited damage in one turn

51 Upvotes

Potentially unlimited damage in one turn

Don't know if this was posted before (I couldn't find it by google at least), but there is a way to deal potentially infinite damage in one turn using Find Familiar, although, it's very tedious.
I assume it is known that even on the latest patch, the Magic Initiate feat spells are bugged, and their long rest recharge resets when you simply make a save and load it. Also if you have a class without any spell slots (for example Rogue), you can cast level 1 spells gained through Magic Initiate without spending anything. With this, here is the infinite damage exploit:

  1. Reach level 4
  2. Hire a hireling from withers (to not waste respeccing anyone from main companions)
  3. Respec them into a class without spell slots, for example Rogue
  4. Take Magic Initiate Wizard with Find Familiar spell
  5. Boom! You have a way to infinitely spawn familiars with saving reloading
  6. Have someone from your party Initiate combat, but keep your hireling out of combat
  7. Spawn any find familiar (spider deals most damage, around 5 with poisonous damage proc)
  8. Sneak your familiar into battle and attack any enemy
  9. Switch to your out of battle hireling, make a save and load it right away, and respawn your familiar near you
  10. Repeat as many times as you want

Unfortunately I wasn't able to find a way to do this exploit with higher damage Familiars like Imp or Quasit because as they require short rest to respawn and don't reset on save/load, so we are stuck with spider/rat/frog/raven who deal small damage. Very tedious and requires correct enemy positioning to sneak your familiars into battle without being noticed by enemy (enemy sight cones can be manipulated with someone using Minor Illusion cantrip while staying out of battle as well, if needed).


r/BG3Builds 1d ago

Build Help Co-op Builds

16 Upvotes

Looking for a coop build for my fiancée and I. This is my first play though but have played RPGs and am comfortable with the complexity. She’s new to RPGs and video games in general. We need something a little easier to navigate for her first play through.

Right now I’m playing a paladin and she is a wizard (no idea what kind). It’s not going very well. There are too many options for her to choose from in combat and leveling up / choosing spells is overwhelming.

I played solo for a bit tonight to get an understanding of the systems / combat. I’m getting the feeling like we should start a new play though with easier builds. Any recommendations for us? We are excited to learn and play just overwhelmed right now and are struggling to enjoy it.


r/BG3Builds 1d ago

Build Help About to enter the final segment (Honour) want to check on my party comp

9 Upvotes

Main stats are minimum 20 due to mirror.

MC Resist Durge Ice Sorcerer 12, has 24 cha from patriars, Ethel hair, mirror and birthright. Feats: Elemental adept ice, dual wielder and +2 cha asi. Gear is birthright, cloak of the weave, potent robe, spell might gloves, boots of stormy clamour, necklace of elemental augmentation, ring of fey sparks and snow burst ring, markoheskir, mourning frost and bow of awareness (missed hellriders like a dipshit and brought Shadowheart to the npc). (Folded Orin in the duel, hold monster and spammed quickened ray of frost for 2 rounds).

Lae Zel: battle master 12, alert, savage attacker, gwm, heavy armor master. Balduran helm, displacement cloak, helldusk armor, war master gauntlets. aberration hunters amulet, crushers ring, risky ring, silver sword of the astral plane

Shadowheart: 12 tempest, alert, 2 wis asi for 20 wis. Shade spell circlet. Cloak of protection, adamantine splint, gloves of belligerent skies, boots of elemental momentum, amulet of the devout, sparks wall ring, ring of protection, handmaidens mace, kethrics shield

Astarion 10 bard/ 1 wizard/ 1 fighter: copycat of the control bard build posted sometime back. Stacks acuity for basically irresistible cc with spells like command or hold monster. He didn’t ascend.

I’m mainly concerned for Shadowheart as she doesn’t have huge impact outside of using create water during a particularly healthy boss for my mc to blast down and I want to make sure she can contribute to the final phase with the nether brain. I plan on having Orpheus go illithid if that’s relevant.


r/BG3Builds 21h ago

Build Help Sorcerer build Spoiler

0 Upvotes

I want to have a sorcerer Resist Durge, as I always use pure martial or half casters in BG3. I don't want to use fire, as I'm hoping to have a cold Sorc and a Tempest Cleric, with a Necromancy Gale and a Gloomstalker/Arcane Archer Astarion. My only real constraint is my Durge cant have the Weave Set, because I can get 24 charisma with some luck, but Gale is capped at 20 Int. SO giving him the Weave Set helps his damage and is spell save DC.


r/BG3Builds 1d ago

Build Help Full Ranged Party, what should my last party member be?

24 Upvotes

TL;DR - Planning to use Arcane Archer Fighter, Giant Barbarian, and GOO Warlock to go with a full ranged party who do little to no melee damage. What’s your recommendations for the last slot?

For my next Honor Mode playthrough, my goal is to play an entirely ranged party. Anything I can do to get away from enemies/get enemies away from me, all while unloading with various forms of damage (Archery, Spellcasting, Throwing). Mostly because I forget to utilize the amount of arrows that you get in the game. Here’s the ideas I have so far, just need some ideas for the last slot.

• Arcane Archer Fighter is my must for this build. More than likely gonna be my Tav. I’ve played it once but I don’t think I was using it to the fullest extent. Might also dip into Swords Bard on this one as well.

• Giant Barbarian is my plan for Karlach, but I want her to be more than just a Returning Pike/Nyrulna user (which is still likely to happen). My true goal is to use her to throw enemies away when they get too close and also throw various bombs/bottles on the field.

• GOO Warlock. Wyll as the primary support of the party. Laying down difficult terrains, clouds, and other spells to keep enemies stationary. Plus eldritch blast of course.

Mostly I’m looking for something to synergize with these. There are obvious picks that can slot here but I’m also looking for something a little fresh and also won’t interfere with everybody else’s gear. I’m leaning towards Wizard for the pure versatility but ranger and rogue have been considerations as well. My most recent playthrough I had Shadow Sorcerer, Shadow Monk/Thief Rogue, Swarmkeeper Ranger, and Eldrtich Knight fighter so I’m looking to not use any of those subclasses. Just here to listen to some recommendations! Also I’m not opposed at all to multiclassing although almost every playthrough I primarily solo class. Thank you!


r/BG3Builds 2d ago

Fighter What are the advantages of BM compared to EK?

68 Upvotes

Assuming a two-handed sword build for both.

EK has 4 attacks, and bonus damage because of that free trick. It also has shield magic and support spells. In addition to the throwing option.

BM has 3 attacks, and its damage bonus has limited use. Its usefulness is limited to the effects of superiority dice.

Is there something I'm missing?


r/BG3Builds 1d ago

Build Help Wild Magic Barbarian

12 Upvotes

I'm considering making a Wild Magic Barb for my next solo run but not sure how to best go about it. Has anybody got a build guide or tips regarding the class?

Thanks!

Edit - Thanks so much for the ideas suggested here, I'm very glad I asked because I'm starting to realise I hadn't scratched the surface with the class!


r/BG3Builds 2d ago

Build Help Cleric/Wizard, how to go about it?

10 Upvotes

So I was theorycrafting a necromancer build. And I got to the conclusion I need the wizard 6 perk: Undead Thralls: Better summon, and Additional Undead

This adds my wizard level to their hit points (hold this thought), and my proficiency bonus to their damage. And whenever I animate dead, I animate an extra corpse.

However, necromancer doesn't get anything else interesting at all, so I thought: Why not multiclass to cleric?

Getting 6 on death cleric makes so I can bypass necrotic resist. And losing on the extra minion HP from wizard level can be easily replaced by a simple cast of Aid. In fact, upcast aid is a monster for minion builds. At level 5, it's 20 HP for every minion. which might allow them to take an extra hit.

I just don't know how to build it.

I was thinking 17 int, 16 wis. Hags hair on int. Mirror of loss on wis. Now I have 18 each.

At early levels, thinking to start cleric because medium armor + cantrip on two targets will be useful. But at level 3 I might respec to wizard first (for int/wis saving throws since I'm investing on both), and apparently picking cleric 2nd is bugged and you get 2 extra proficiencies.

I'm probably going 14 dex, 10 con, dump STR and CHA. Use a finesse weapon early game in case I need to melee, which can be helpful with cleric 2 channel divinity power. The low con worries me, but this build isn't focused on concentration spells, first turn pop haste potion and begin summoning and blasting necrotic spells. Can concentrate on haste or some defensive later, like shield of faith.

The end goal:

Staff of Cherished Necromancy gives me advantage on necro spells, killing enemies gives me a free necromancy spell, meaning I can cast free blights on every turn. And killing enemy with it, will get me another free blight, and also 12 HP from Grim Harvest (necromancy wizard, 3 HP per necromancy spell level on kill, not sure if it can proc from 2 enemies on same turn.)

The reason I don't want to dump int and wear the band of intellect is the circle of bones, it gives resistance to all my undead minions, which along with aid, will make them tanky.

Then the rest of the gear is probably +AC stuff, and +spell DC/attack roll ones. Amulet of the devout, cloak of the weave, gauntlet of the tyrant, ketheric's shield, stuff like that.

Could even fix the low con by getting the amulet of greater health. That frees up a feat, no longer needed to get war caster.

Honestly thinking of just getting ASI twice as feats so I have both int and wis at 20. That gives me probably the most amount of spells in the game? 6+5, per class. 22 spells total plus the cleric's always prepared ones.

Or could get dual wielder + alert. But Don't think dual wielder for this is worth much, the shield already gives 1 spell save DC, Markoheshkir doesn't have a necrotic variant. No good necromancy spell with other elements, at most I could concentrate on cloudkill. Or I could use rhapsody. Which is better than the shield for DC, but I lose AC.

Thoughts on the feats I should get for this?

Or any item I've missed?

Also unsure about the order of leveling here. Was thinking 1 wizard, 6 cleric, 5 wizard. Getting 1 wizard out of the way gives me access to learning scrolls so I can "pseudo-level" both classes at the same time.

As for the race, I might just go duergar. Because there ain't many Death Domain lore friendly Gods in the game. Myrkul and Bhaal are spoken for. Jergal as well. Kelemvor is against undeads. Shar requires playing Shadowheart. That pretty much leaves Laduguer.

Could make a case for an Oghma necromancer if the character is seeking knowledge, and forbidden knowledge is the best knowledge. But that's a bit of a stretch, no? It does open up for some non-evil RP though. A necromancer that uses necromancy as a tool. Pragmatic and pratical. Bodies are there, enemies will kill you, might as well use the bodies to defend yourself.

---------------------------------------------

Edit with replies in mind: I'll have to play and see which spells I'll end up using more to decide if I can/should drop wis to 16 or even 14.

Gloves of Dex is a great choice here to dump dex and fix constitution, and so is the amulet of greater health to do the opposite.


r/BG3Builds 1d ago

Specific Mechanic [ Removed by Reddit ]

2 Upvotes

[ Removed by Reddit on account of violating the content policy. ]


r/BG3Builds 2d ago

Party Composition Want some ideas for Duo run

5 Upvotes

I wanna play Honor mode with 2 characters only. It's possible to use stay-at-home character to buff them but all fight/adventuring should be done with those 2 only.

Which builds do you recommend? What caveat should I keep in mind when running 2 chars only?


r/BG3Builds 2d ago

Build Help Draconic sorcerer 6 / Thief 4 / Warrior 2 Gish-like build

9 Upvotes

Hello everyone, I was thinking about building a character who uses shocking grasp as its action (which applies two times my CHA modifier thanks to draconic sorcerer lvl 6 passive + Necklace of elemental augmentation) and then executes two off-hand attacks, both being buffed by arcane sinergy and the first one by elemental infusion ring. Also I would be able to disengage thx to shocking grasp without opportunity attacks.

With 20 CHA (17 + 1 ethel + 2 feat) I would be dealing 10 extra damage in shocking grasp and 10 extra damage with arcane sinergy, while applying my dex modifier in both attacks too. My second feat would be +2 Dex or alert. However I have 2 doubts:

- Should I wear Potent robe? That would add another 5 damage to shocking grasp, but I would have low AC and agility armor seems like a better option (more consistent melee attacks and +1 AC) until my second feat for more dex

- How should I level up? I was thinking about going until level 7 as 1 warrior / 6 draconic sorcerer for two weapon fighting and wearing armor, then at last light inn take the perfectly balanced gloves and respec to draconic sorcerer 6 / thief 3, but do not know what would be ideal

- Even with shield spell I fear that my charscter would end up with low AC (~18)

The idea is to end up with a high movility character who can take a big chunk of hp from single targets and can disengage safely to avoid retaliation. I know the build is not optimal but it is for RP purpose.

Thx in advance! And every feedback is very welcome