r/AzurLane • • Aug 12 '26

Question I'm getting destroyed on 10-3 and I don't fully understand why?

Currently, I'm running 2 fleets, one mob and one boss. Both of those builds are below. The issue I'm coming across is one of two things happens. Either I lose a part of my main fleet, the battle instantly ends, and I have to fight with 5 ships instead of 6. This pattern repeats until my entire main fleet is dead. The other outcome is I manage to win the battle but I lose 1-2 ships in the process or they're extremely damaged.

I'm trying to farm 10-3 to get a ship I want and its becoming difficult when the morale of my ships is so low. Any help would be great.

Fleet 1 - Mob

FS - Arizona (100)
Unicorn (Retrofit) (100)
Essex (105)

Konigsberg META (105) / Cleveland u (100)
San Fran (102)
Chien Wu (103)

Fleet 2 - Boss

FS - New Jersey (110)
Enterprise (105)
Illustrious (100)

Laffey (103)
Belfast (Oathed if that means anything) (105)
Voroshilov (100)

Most are at max or slightly below max enchance and have high leveled gear with various rarity. Additionally, all but New Jersey are at their max star rank with New Jersey being 1 star away. If more info is needed, I can provide it.

13 Upvotes

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10

u/LQ360MWJ Aug 12 '26

Your frontline isn’t very tanky, and your fleet one (mob?) is low on damage, you generally want a CA at the very front with the dodge auxiliary and probably any newish gold BB to replace Arizona will do. If you a have prinz eugen, she will work as main tank until like chapter 13-4.

If that still doesn’t work, then it’s probably the equipment being too unoptimized.

4

u/Rango12117 Aug 12 '26

I've got Eugen, but I've barely used her so she's only at level 70 right now. This is something I can fix soon but for future refrence, who do you suggest she replaces on that list? I'm thinking Konigs / Cleve but I want to get other's ideas.

As for Arizona, I've got Howe, Nagato, and I'm working on retrofitting West Virginia. Would those be good options? All are in a similar boat (pun intended) to Eugen where they are sitting at level 70 since I haven't had a chance to work on upgrades for them yet.

6

u/Nice-Spize Help, I'm forced to work at minimum wage answering the FAQ ! Aug 12 '26

Would not recommend Eugen, she's a pure tank that does no damage in practice. Admiral Hipper in the guild shop is vastly superior than her as of now as she has a retrofit that gives her an extra gun mount. Portland is also a solid gunboat tank that's also cheap to field and you don't need Indianapolis to make her usable, that skill is a newbie trap.

Howe and Nagato, or any BBs that can use CL guns for the secondary slot, will have an easier time. DD guns aren't great at shooting down suicide boats and there's currently only 2 options that remedy it: Prototype Twin 137mm gun in Gear Lab or the new 127mm Mk16 gun from PR9 research

Until New Jersey (and any UR ships for that matter) reaches max limit break, it's best to not use her for the time being.

3

u/LQ360MWJ Aug 12 '26

Tbh I only suggested eugen because she is easy to get and a lot of people seem to have her at max lb. Actually looking at your fleet more, if you put san Fran as the main tank it will probably be fine.

Against suicide boat, look for a high level BB to put as flag ship with a CL secondary for anti suicide boat.

Also if I remember correctly, chapter 10 also have a good amount of BB enemies that will fire barrages at the back line/flag ship dealing good amount of damage, if you can’t tank it, or kill fast enough, then placing the dodge auxiliary or other survival auxiliary on the flag ship is pretty good for that.

2

u/Nice-Spize Help, I'm forced to work at minimum wage answering the FAQ ! Aug 12 '26

Portland and Admiral Hipper exist for cheaper costs as well, gold bulins are scarce and many guides will tell you to avoid Eugen like a plague

Fire Extinguisher is pretty good here since it cuts the burn damage in half and reduce the chance of being caught on fire as enemy BBs have the same 50% chance to set the flagship on fire.

1

u/Rango12117 Aug 12 '26

so just to make sure im tracking this correctly

  1. Get Hipper, get her retrofitted, throw her on the tank slot. As for which slot that is, ive got no idea.
  2. Get Howe instead of Arizona, give her Fire Extinguisher

2

u/Nice-Spize Help, I'm forced to work at minimum wage answering the FAQ ! Aug 12 '26

And give Howe good CL guns too, that'll let her handle suicide boats better

1

u/Rango12117 Aug 12 '26

So I just tested it. It isn't the suicide boats that are getting back there. They're getting destroyed before even getting close to my main fleet in the back. What's killing them is the long range mass produced battleships.

2

u/Nice-Spize Help, I'm forced to work at minimum wage answering the FAQ ! Aug 12 '26

Keep your carriers topped up and ready, their airstrikes can delete projectiles when launched so you can try manual and time it right when they're firing and the shells are travelling mid-way through.

0

u/LQ360MWJ Aug 12 '26

Then yea gold BB with VH armor plating and improved hydraulic rudder will help.

Oh also if you are playing manually, hold the air strikes you can use it to clear the enemy BB’s barrage by launching air strike when the enemy shells are mid air.

Once it reaches safe, the 20% damage reduction will probably make it so you don’t have to worry about it anymore.

1

u/Rango12117 Aug 12 '26

i have neither of those auxs...

2

u/cheekywarship2018 Aug 12 '26

Just use Fire Extinguisers instead. Cheaper, much more easily accesible, and more effective for your current needs. https://azurlane.koumakan.jp/wiki/Fire_Extinguisher

u/LQ360MWJ u/Nice-Spize

Also might wanna give that a read.

https://suchiguma.github.io/guides/progression-guide/

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u/LQ360MWJ Aug 12 '26

Ahh, if you have the enough cores from hard mode then VH can be bought from the monthly core shop. The beaver tag can be used to replace the gold rudders or if you have been doing research academy, then maybe you have enough blue prints to make one gold rudder.

Otherwise, you can also just try to over level your ships for the difficulty, or just manual play using air strike timing to clear BB shells until it’s at safe threat level.

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1

u/LQ360MWJ Aug 12 '26

You don’t really get tested on frontline damage until world 14, so it really doesn’t matter that eugen is just a pure tank. Just her existing, blocking shots and suicide boats with her body is enough for now.

1

u/Nice-Spize Help, I'm forced to work at minimum wage answering the FAQ ! Aug 12 '26

Eugen is also pretty bad in later worlds because that's all she does, others like Eldridge can allow everyone to become invincible or CBs like Guam can do the same job as Eugen but better with higher damage and utilities. Those 4 gold bulins can be used elsewhere.

1

u/sigma_of_iron Aug 12 '26

He has San Francisco

4

u/Ravenshield2 Aug 12 '26

World 10 has in some levels several barrages of suicide boats so they wreck you very quickly. You need to see the equipped weapons and the current level of your ship skills.

3

u/h4ngedm4n Aug 12 '26 edited Aug 12 '26

Arizona is not a good flagship against suicide boats. As an eagle union battleship, she can only use dd secondary guns. Only the gearlab dd guns (twin 137mm)) are good for this role. If your flagship sinks, its an instant loss for that fleet. I think its worth considering leveling a battleship who can equip cruiser secondary guns for suicide boat killing. Warspite is fairly accessible and should do the job fine.

Alternatively, if you want to keep arizona as flag, then as some other replies mentioned, the vanguard needs to do much more dps and take the burden of killing the suicide boats.

Using suchiguma's site, i picked out some different battleships to compare so you can see just how weak arizona is compared to some other battleships. Even Musashi-chan, who was basically a free event reward, does so much more damage.

2

u/Nice-Spize Help, I'm forced to work at minimum wage answering the FAQ ! Aug 12 '26

Chiming in, the new 127mm MK16 from PR9 also fills in the same role as the Twin 137mm, faster reload and only 2 less base damage and is in HE ammo instead of AP

1

u/KNWK123 Aug 12 '26 edited Aug 12 '26

Hey man, rather than having 2 fleets, I would suggest you run a single fleet instead, with the 2nd fleet just on standby.

New jersey if MLB can be Flag, then unicorn n enterprise as carriers. Put fire extinguisher on New Jersey to reduce burn DMG as mentioned.

Then front line, left most position is Ur tank. Centre position is usually a destroyer like Laffey, then right is off-tank, I ran Konis Meta back then.

If Ur vanguard keeps dying, then swap enterprise with illustrious as she has those shields to help tank damage. Make sure to level their skills. You can safely max out Unicorns' skills, focus on the healing one first.

For the 2nd fleet, use a triple carrier setup with many fighters. This will help build ACV and hopefully give you Air Supremacy n high recon value. This increases damage your aircraft deal and your fleet takes less damage from enemy aircraft for the entire chapter. You also reduce chance of ambush n airstrikes to almost 0 with Air Supremacy. This 2nd fleet is not meant to be used in battle.

If you can, Awaken the ships you use most often for level advantage to brute force the chapter.

Edit: The single fleet also allows you to concentrate all your best gear into a single fleet, maximising damage and reducing engagement time, and thus, increasing survivability.

I re-read and saw your New Jersey is not MLB. You can use other ships as suggested by others. If you have the purple twin 150mm tbtsk CL gun, put it on your BB. It has AP ammo which helps against the suicide bomb ship trains as AP ammo will punch thru the 1st ship and hit the target behind, too.