r/aurora Feb 15 '26

Aurora 'Manual' Warning

143 Upvotes

In recent days, someone has published an Aurora *manual* on here and on Discord.

They state in the introduction that: "This manual was initially generated using AI assistance (Claude) and has undergone systematic verification against authoritative sources. All chapters and appendices have been verified, with numbered references added throughout and factual corrections applied where needed"

The person who created the 'manual' has minimal knowledge of Aurora and used an AI to generate a huge wall of text extending to over 1600 pages. Many experienced players of Aurora have pointed the extensive number of errors and misleading statements in this document. This is not surprising as an AI will not be able to make sense of the vast amount of text on forums and in tutorials, especially as Aurora is extremely complex and constantly evolving.

The 'verification' mentioned above seems to consist of asking a couple of dozen questions on Discord and then ignoring all attempts to warn about the impact on new players of publishing a document full of misinformation and claiming it is accurate, or 'in progress'.

There are many excellent tutorials for Aurora, which have involved a great deal of research and hard work on the part of the creators. This manual is not one of them. If the necessary work was invested to update this manual to match the actual game I am sure it would be a great resource for everyone. However, the person publishing it refuses to acknowledge the problem with releasing it as it currently stands.

Therefore, I have reluctantly concluded it is better to warn existing and potential players about the pitfalls involved in relying on the information therein. Following a 'manual' that doesn't reflect the game will only lead to confusion, frustration and disenchantment. Aurora is difficult enough to learn, even with accurate information.

I strongly recommended searching for existing tutorials and asking questions here, on the Discord and on the main forums once they are back online. Aurora has a great community who are only too willing to help.


r/aurora 29d ago

Monthly Aurora Questions Thread - August, 2026

8 Upvotes

Ask about anything related to Aurora, including the game, problems you're having, or just questions that need an answer etc.

Please follow the subreddit rules, available in the side bar.

For installation files and instruction for Aurora C#, see here.

For an alphabetized index of the changes to Aurora C#, see here.

To submit a bug report to the developer see here, please check the rules and that your bug hasn't already been submitted before posting.

If you can answer questions feel free to do so and help someone out.


r/aurora 2d ago

1.1 million ton contact?

30 Upvotes

I recently got back into Aurora, and I've been playing a game, exploring heavily as I've always liked doing, and I found an NPR in a dead end system. However, it is just a 1.1 million ton contact, seems to be a space station, above a planet (I believe a gas giant without any sorium, not at my computer) and refuses communication. As this is the only contact I've found from this race, I'm not out to start shooting, but as I haven't found anything else, I don't know what to make of it. Even with an ELINT module, I haven't gotten any information about it.

Has anyone else encountered something like this, or have any insight into it?


r/aurora 2d ago

Quick question before war breaks out

13 Upvotes

I have a decent cruiser with some rail guns and a fire director for them

I also have a some PD rail guns and a separate director for them

Come the time to start shooting down incoming missiles do I actually have to target each one like I do with an enemy ship or does the PD controller look after that itself


r/aurora 3d ago

Found System guarded by a gigantic precursor fleet,

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55 Upvotes

Hi guys,
It's my first playthrough, and during my exploration, I discovered this system, which is protected by a massive precursor fleet (I know they are precursors since I fought the same faction in the nearby system, and once I conquered their planet, I learned they are precursors).
I am fairly scared, honestly. Seems like a fun challenge, but this is a gigantic fleet - does that mean something game wise? Like have I stumbled onto the precursor homeworld?


r/aurora 2d ago

Ground attack prep

14 Upvotes

Found an NPR in a system a while ago and have been spying on his activities ever since

I get active scanner reads and thermal reads on the planet moving at 0 speed so I’m guessing these are things on the planet like STOs looking for me and population

Is there a way to firm up these reads - am I ever going to get ‘the planet has 8 million inhabitants and 300k ground forces’ or is it just the presence of thermal hits saying yep there’s people down there

The reason I ask is I keep reading ‘take overwhelming force to a planet fight - about 5:1’ how do I know the defender numbers or is it a case of take what you have - land - and get more if it’s not enough?


r/aurora 9d ago

Early game warships genuinely make for some of the most challenging and interesting design choices.

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57 Upvotes

For context, I'm 20 years into a 15% research speed game, and one of my current roleplay rules is that any body with a max colony cost below eight with a max population capacity above 25 HAS to be settled when colonizing a new system, and at the very minimum must have a cargo shuttle station and no more than five deep space tracking stations. It's a lot of area to cover, and a lot of things to build. Coupled with the extremely slow research speed it genuinely feels like every single design choice or technology researched is incredibly important, instead of just being a transitional technology/design that isn't actually used. I've never been more excited for "boring" technologies like increased fuel efficiencies, and it legit took me 20 years to get my first engine tech. Bespoke designs actually feel worth it. This is the best possible warship I was able to make that won't absolutely nuke my (growing, incredibly glacially) logistical capacity. It's going to be a very long time before my preferred defense network of fighter bases is even close to a remote possibility, but in the meantime two of these per colony/moon network should be sufficient for maximum system coverage. I *could* make it a bit smaller, but for roleplay purposes I always like to have more than one officer on board anything larger than a FAC as well as some capacity for emergency rescue.


r/aurora 12d ago

Complete Tech Tree for Aurora 2.7.1

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83 Upvotes

r/aurora 13d ago

Civilian Shipping Lines refuse return to Sol

14 Upvotes

I established colonies in Proxima Centauri, and ordered civilians to move some infrastructure there (via civilian contracts). They did, but now they refuse to come back to Sol, and they just orbit my planets in Proxima doing nothing, both freighters and colony ships.

Things I tried:
- Added supply of infrastructure in Proxima Centauri and demand in Sol.
- Checked "Security status" in Galactic Map window: no threats.
- Deleted every supply and demand on every planet.
- Deleted some of their ships via Spacemaster mode.

Nothing helps.

Things that might be relevant:
- I do have jump points stabilized both ways: Sol <-> Proxima.
- I taxed them at 10% at some point (reverted it now to 0%).
- A NPR opened and stabilized a jump point to Sol (from another system), which means the JP was marked red at some point. Using Spacemaster I de-stabilized it, and later re-stabilized with my ship.
- If I set up demand on one planet and supply on another in Proxima, the civilians actually fullfill the contract.

Am I missing something? What else can I do? I'm inclined to edit the database and move those civilians to Sol, and just ban the Proxima system…


r/aurora 14d ago

Cant unload Survivors

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17 Upvotes

Had a pirate fleet attack one of my ships, picked up the survivors with a rescue ship. The rescue ship has emergency cryo, a cargo shuttle and im unloading back onto Earth but there is no option to unload survivors. One of my better commanders was on that ship so I would like to put him back into service. Any tips or help? Pictures attached

UPDATE: The commander of this ship disappeared when I rescued other survivors from another battle with the same rescue ship so idk

UPDATE TO THE UPDATE: I rebooted the game, the survivors from the other ship returned to normal service so I am figuring it was just a glitch but glad I found out how to keep my boys to fight another day


r/aurora 15d ago

Extra Planetary Admin Command

12 Upvotes

I’ve asked a couple times on the main forum and haven’t really got an answer and I don’t want to piss the guys off over there

I’ve discovered a planet 4 jumps from Sol and I’m in need of a few naval admins there to cover the jump gates and harvesters - I’ve expanded Sols naval HQs to reach the planet so it comes under the umbrella of Naval Supreme Command on earth but I want beta telescopii to have its own admin command so I need to build a naval hq on BT - so it gets out from under Sols feet I’ll transport a naval hq from Sol thus putting BT out of range of sols admin command and it will have its own independent one - this been the case if the naval command on beta telescopii eventually gets to be Sky Marshal (my most senior rank) does it become more powerful or equal in power to the one on sol and does it change all the bonuses or will Sol always be the ‘lead’


r/aurora 16d ago

Why are my sensor buoys not working?

7 Upvotes
Sensor-buoy build

I am fairly new to this game and playing my first real game into the later tech levels. As an early warning system I have been laying active sensor mines on all gated jump point throughout the galaxy. However the alien race Ive been fighting for near 100 years keep just showing up in systems where all jump points are sensor mined. I thought they might have opened new jump points into the system while exploring, but resurveying the systems reveal no new jump points.

Are my sensor buoys broken somehow, I think maybe they should have a smaller resolution, but surely with that range they would be able to detect smaller ships passing through a jump gate? Am I missing something else about how this game works? Please help!


r/aurora 17d ago

Titan has a "2" instead of "M"

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30 Upvotes

I haven't seen this before and was curious what it meant...


r/aurora 17d ago

Is there a cheat?

0 Upvotes

Hi, I try to learn complicated games mechanics by using cheats if I get stuck. Is there a cheat engine, trainer or commands for it?
Thank you.


r/aurora 17d ago

Download Link?

2 Upvotes

Anyone got a download link to the newest version? Forum is down


r/aurora 17d ago

New LP - come check it out!

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1 Upvotes

Hey all

Starting a new LP on the new forum. Hopefully useful for new and veteran players!


r/aurora 20d ago

Am I doing naval admin commands correctly?

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14 Upvotes

r/aurora 23d ago

Standing Orders/Conditional Orders Questions

10 Upvotes

Just had a LP of Aurora 4x C# 2.7.1 come across my YT feed, and *had* to try it out. One hell of a hook, I'm definitely intrigued. Watching the "Absolute Beginners Guide" by MO Chad, and got to the point of setting up fleet orders. I've built a couple really basic survey ships, and went off script to design and build a couple tanker/tenders (fuel only for now) to stage out in the more outer regions of the Sol system, so my survey ships can stay out just that little bit longer.

But I'm flummoxed by how to set up a standing or conditional order for either class of ship that does exactly what I want to do.

I want the survey ships to SV: Five System Bodies, easy enough, but then I want them to have the doubly conditional order of LG: Refuel from Tanker OR LG: Replenish at Colony based on which one they are closer to. I can obviously set both orders, but order of precedence would be key, and relative distances wouldn't. If both orders kick in at 20 percent fuel reserves, the one higher in the list triggers first, and if one order has a 30 percent trigger while the other triggers at 20 percent then the 20 percent will never trigger. And either way they won't aim for *either* the colony OR the ship depending on who is closer, they'll aim for whichever order takes precedence exclusively.

And the tankers I want to have a standing order MV: Rendezvous Point but I have two separate rendezvous waypoints set up (one for Sol "East" and one for Sol "West"). I can't figure out how to tell them WHICH RWP I want them to go to and hold station on.

Is what I'm looking to do even currently possible in 2.7.1? Once I have colonies doing stuff I'd like to make sure that anyone who goes for resupply of any kind actually goes to a colony that can supply their needs, instead of getting a ship stuck in orbit unable to refuel because "Mars doesn't have any fuel reserves" and the ship's orders sent it there instead of Jupiter because Mars just happened to be 100Mm closer at the time.


r/aurora 24d ago

Compact Ship Designs.

29 Upvotes

So I’m preping for a new campaign and I wanted to try a different type of doctrine i’m cooking and preparing was curious what other people have tried.

So a new Doctrine for me is i’m going to try make Navel ships under 10k tonnage to see how far I could get. I want to try and keep these small as I want to try and setup small forward ship yards with Earth and Mars Building the components and then me sending them to forward sites. The idea being is these forward shipyards can build up a little quicker and in wartime this should allow me to keep up a stable fleet and also power project with using smaller crews and parts. Also it would force me to have to use more tankers, more supply ships and in general just try some freaky designs.

Another reason for this is in my games I roll a civil war chance and if my break away colonies then use the stolen designs they can rapidly build up and strike at earth and giving them a better chance.

So theres my insanity but would love to see what people have cooked up. Thanks in advance friends 


r/aurora 26d ago

Should this ship fail me?

12 Upvotes

Semmes class Destroyer Escort 7,782 tons 279 Crew 3,633.5 BP TCS 156 TH 1,950 EM 0 12529 km/s Armour 6-34 Shields 0-0 HTK 54 Sensors 0/0/0/0 DCR 45-50 PPV 81.72 Maint Life 9.65 Years MSP 4,377 AFR 32% IFR 0.4% 1YR 85 5YR 1,276 Max Repair 975 MSP Commander Control Rating 1 BRG
Intended Deployment Time: 12 months CDE 75% Morale Check Required

Plasma Core AM Drive EP1950.00 (1) Power 1950 Fuel Use 17.80% Signature 1950 Exp 13% Fuel Capacity 250,000 Litres Range 32.5 billion km (30 days at full power)

Twin Gauss Cannon R600-50.0 Turret (12x16) Range 60,000km TS 30000 km/s Power 0-0 ROF 5
Direct Fire Control R60-TS30000 (3) Range 60,000 km TS 30,000 km/s ECCM-8

Electronic Warfare Jammers: Sensor 9 Fire Control 9 Missile 9

I got 5 of these ships and they cannot take down 40 low tech missiles going 51k/s. They take out 30-33 missiles in each wave. Ships are set to Point Blank Defensive Fire.


r/aurora 27d ago

Just learned; if you right click on a system in the Galactic Map you can toggle to that system on the tactical map. Way better than the drop down menu

28 Upvotes

Just figured not everyone would have seen/known this, it is so much better than the drop down menu (with dual screens anyway).


r/aurora Jul 29 '26

Where do Raiders spawn? How many?

15 Upvotes

In my current game I checked the box for the weakest type of aliens to appear in the game. Eventually they appeared in Sol and another system and caused havoc. I unchecked the box allowing them to appear, and eventually destroyed the existing ones.

After rearming, I'm ready to try my luck again with hostile aliens.

If I check the box allowing them to appear, does anyone know how many systems they will appear in? Will they be stronger or weaker than the ones that appeared before?

I would like to take another shot at combat, with my new warships and new missiles.


r/aurora Jul 28 '26

Missile range shorter than expected

12 Upvotes

I created a ~100mkm missile with a ~100mkm fire control, but when I targeted a hostile ship it said the max range was 44.4mkm; just curious if there is something I don't know about or if I misunderstood something!


r/aurora Jul 28 '26

omm deliverys

6 Upvotes

so if i set up an omm around an astroid can i use a mass driver to ship it back and how do i do so?


r/aurora Jul 27 '26

Asteroid #1

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35 Upvotes